T_Day01_flash_message_03_text:
	dc.b "Wake up, you fuck'n asshole! I'll show you how t"
	dc.b "o get my super text builder. First, touch "
	dc.b "the Touch Screen with your stylus to make "
	dc.b "this text disappear after you've read it"
	dc.b ". "
End_T_Day01_flash_message_03_text:

T_Day01_flash_message_04_text:
	dc.b "Well done!",BR,"But I'm not finished yet. Now you'll learn"
	dc.b "how to get around. To walk somewhere, use"
	dc.b "the stylus to touch a place on the Touch Screen."
End_T_Day01_flash_message_04_text:

T_Day01_flash_message_07_text:
	dc.b "Отлично!",BR,"Well done! Now you know how to"
	dc.b "move about and where you can re-read everything"
	dc.b "that concerns game controls. Each new piece of"
	dc.b "information is added to the scrapbook which"
	dc.b "you can review anytime. Want to explore the"
	dc.b "room? To look at something more closely,"
	dc.b "touch the object with the stylus. Try it,"
	dc.b "Touch the room's door."
End_T_Day01_flash_message_07_text:

T_Day01_flash_message_10_text:
	dc.b "The cats are gone! You need to find them."
	dc.b "Touch objects in the room to see if the cats are"
	dc.b "there. Maybe start with the bed?"
End_T_Day01_flash_message_10_text:

T_Day01_flash_message_23_text:
	dc.b "Touch the desk with the stylus to search"
	dc.b " it. The Oddette should be in one of the "
	dc.b "drawers."
End_T_Day01_flash_message_23_text:

T_Day01_flash_message_26_text:
	dc.b "Well done!",BR,"Now touch the OddISee to inse"
	dc.b "rt the Oddette and start the OddISee. The"
	dc.b " Oddette will be used up and disappear fr"
	dc.b "om your pocket. Note that info on the Odd"
	dc.b "ISee has been added to your scrapbook."
End_T_Day01_flash_message_26_text:

T_Day01_flash_message_31_text:
	dc.b "Touch the door to open it and leave! It "
	dc.b "is time to go and rescue the cats. You'll"
	dc.b " do great!"
End_T_Day01_flash_message_31_text:

T_Day01_flash_message_34_text:
	dc.b "Well done! The door is unlocked. Touch i"
	dc.b "t with your stylus to go to the basement."
	dc.b " This piece of information will be added "
	dc.b "to your scrapbook."
End_T_Day01_flash_message_34_text:

T_Day01_set_usmo_01_usmo:
	dc.b "Welcome, stranger"
End_T_Day01_set_usmo_01_usmo:

T_Day01_set_usmo_01_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day01_set_usmo_01_usmo_diary_entry:

T_Day01_set_usmo_05_usmo:
	dc.b "Walk to the chair"
End_T_Day01_set_usmo_05_usmo:

T_Day01_set_usmo_05_usmo_diary_entry:
	dc.b "Checked out my room. Odd how even the mo"
	dc.b "st familiar things can be 'weird' at time"
	dc.b "s. I mean, strange, of course."
End_T_Day01_set_usmo_05_usmo_diary_entry:

T_Day01_set_usmo_08_usmo:
	dc.b "Walk to the front door"
End_T_Day01_set_usmo_08_usmo:

T_Day01_set_usmo_08_usmo_diary_entry:
	dc.b "Got locked in my own room. That hasn't h"
	dc.b "appened in a long, long time."
End_T_Day01_set_usmo_08_usmo_diary_entry:

T_Day01_set_usmo_11_usmo:
	dc.b "Move over to the bed"
End_T_Day01_set_usmo_11_usmo:

T_Day01_set_usmo_11_usmo_diary_entry:
	dc.b "Looked for the cats everywhere. They'd n"
	dc.b "ever try cuddling in bed. Much too soft a"
	dc.b "nd fluffy for them ..."
End_T_Day01_set_usmo_11_usmo_diary_entry:

T_Day01_set_usmo_13_usmo:
	dc.b "Walk to the window"
End_T_Day01_set_usmo_13_usmo:

T_Day01_set_usmo_13_usmo_diary_entry:
	dc.b "It was raining. Only a dog would be out "
	dc.b "in the rain. A dog no one likes."
End_T_Day01_set_usmo_13_usmo_diary_entry:

T_Day01_set_usmo_15_usmo:
	dc.b "Check the bookshelf"
End_T_Day01_set_usmo_15_usmo:

T_Day01_set_usmo_15_usmo_diary_entry:
	dc.b "Note to self: I REALLY need a turnable b"
	dc.b "ookshelf. Would be a lot less hassle."
End_T_Day01_set_usmo_15_usmo_diary_entry:

T_Day01_set_usmo_17_usmo:
	dc.b "Search the desk"
End_T_Day01_set_usmo_17_usmo:

T_Day01_set_usmo_17_usmo_diary_entry:
	dc.b "I really should clean up my desk. Someti"
	dc.b "me. In my next life or something."
End_T_Day01_set_usmo_17_usmo_diary_entry:

T_Day01_set_usmo_19_usmo:
	dc.b "Walk over to the fireplace"
End_T_Day01_set_usmo_19_usmo:

T_Day01_set_usmo_19_usmo_diary_entry:
	dc.b "I like fireplaces. You can burn things i"
	dc.b "n them."
End_T_Day01_set_usmo_19_usmo_diary_entry:

T_Day01_set_usmo_21_usmo:
	dc.b "Pick up an Oddette at the desk"
End_T_Day01_set_usmo_21_usmo:

T_Day01_set_usmo_21_usmo_diary_entry:
	dc.b "The desk is still no tidier. Somebody DO"
	dc.b " something about this."
End_T_Day01_set_usmo_21_usmo_diary_entry:

T_Day01_set_usmo_24_usmo:
	dc.b "Access the OddISee!"
End_T_Day01_set_usmo_24_usmo:

T_Day01_set_usmo_24_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day01_set_usmo_24_usmo_diary_entry:

T_Day01_set_usmo_27_usmo:
	dc.b "Access the OddISee"
End_T_Day01_set_usmo_27_usmo:

T_Day01_set_usmo_27_usmo_diary_entry:
	dc.b "I can't believe it! Someone broke in and"
	dc.b " kidnapped my cats! OddISee captured the "
	dc.b "whole thing on tape. They won't get away "
	dc.b "with this!"
End_T_Day01_set_usmo_27_usmo_diary_entry:

T_Day01_set_usmo_29_usmo:
	dc.b "Find the lock picking tool"
End_T_Day01_set_usmo_29_usmo:

T_Day01_set_usmo_29_usmo_diary_entry:
	dc.b "Found the lock picking tools. Where ARE "
	dc.b "these cats when you need them?"
End_T_Day01_set_usmo_29_usmo_diary_entry:

T_Day01_set_usmo_32_usmo:
	dc.b "Go to the door to leave"
End_T_Day01_set_usmo_32_usmo:

T_Day01_set_usmo_32_usmo_diary_entry:
	dc.b "I finally got that door open! I don't li"
	dc.b "ke locks unless I locked them in the firs"
	dc.b "t place."
End_T_Day01_set_usmo_32_usmo_diary_entry:

T_Day01_set_usmo_35_usmo:
	dc.b "Go and rescue your cats"
End_T_Day01_set_usmo_35_usmo:

T_Day01_set_usmo_35_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day01_set_usmo_35_usmo_diary_entry:

T_Day02_set_usmo_37_usmo:
	dc.b "Rescue your cats"
End_T_Day02_set_usmo_37_usmo:

T_Day02_set_usmo_37_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day02_set_usmo_37_usmo_diary_entry:

T_Day03_flash_message_39_text:
	dc.b "You have finally freed Mystery! Now you "
	dc.b "can ask her for hints when you get stuck."
	dc.b " Just touch her head in the menu bar to a"
	dc.b "sk for her help - but she'll expect a cat"
	dc.b " treat in return!"
End_T_Day03_flash_message_39_text:

T_Day03_flash_message_60_text:
	dc.b "You've freed Miles! Activate him by touc"
	dc.b "hing his head in the menu bar. He can spo"
	dc.b "t things nobody else can."
End_T_Day03_flash_message_60_text:

T_Day03_set_usmo_40_usmo:
	dc.b "Explore the attic"
End_T_Day03_set_usmo_40_usmo:

T_Day03_set_usmo_40_usmo_diary_entry:
	dc.b "Had a good look around the Twisted Attic"
	dc.b ". It seemed very ... strange. I like it!"
End_T_Day03_set_usmo_40_usmo_diary_entry:

T_Day03_set_usmo_42_usmo:
	dc.b "Go to the twisted garden"
End_T_Day03_set_usmo_42_usmo:

T_Day03_set_usmo_42_usmo_diary_entry:
	dc.b "Made my way into the garden. Thankfully,"
	dc.b " the rain had let up. Still looking for m"
	dc.b "y cats ..."
End_T_Day03_set_usmo_42_usmo_diary_entry:

T_Day03_set_usmo_44_usmo:
	dc.b "Go ask the OddISee"
End_T_Day03_set_usmo_44_usmo:

T_Day03_set_usmo_44_usmo_diary_entry:
	dc.b "The OddISee helped me solve the problem "
	dc.b "with the Flores. They are such strange .."
	dc.b ". yeah, what are they?"
End_T_Day03_set_usmo_44_usmo_diary_entry:

T_Day03_set_usmo_46_usmo:
	dc.b "Repair the recorder"
End_T_Day03_set_usmo_46_usmo:

T_Day03_set_usmo_46_usmo_diary_entry:
	dc.b "Finally repaired my old Strange Recorder"
	dc.b ". What a mess! The pieces were scattered "
	dc.b "everywhere."
End_T_Day03_set_usmo_46_usmo_diary_entry:

T_Day03_set_usmo_48_usmo:
	dc.b "Go talk to the flowers"
End_T_Day03_set_usmo_48_usmo:

T_Day03_set_usmo_48_usmo_diary_entry:
	dc.b "Talked to the flowers. I think I might l"
	dc.b "ike that I don't understand them. Strange"
	dc.b "r that way."
End_T_Day03_set_usmo_48_usmo_diary_entry:

T_Day03_set_usmo_50_usmo:
	dc.b "Check the well"
End_T_Day03_set_usmo_50_usmo:

T_Day03_set_usmo_50_usmo_diary_entry:
	dc.b "I've checked the well in the twisted gar"
	dc.b "den and heard Miles from the deep bottom."
	dc.b " I have to rescue him!"
End_T_Day03_set_usmo_50_usmo_diary_entry:

T_Day03_set_usmo_52_usmo:
	dc.b "Go and find some rope"
End_T_Day03_set_usmo_52_usmo:

T_Day03_set_usmo_52_usmo_diary_entry:
	dc.b "I like ropes. They're a bit like life. E"
	dc.b "asily twisted into knots."
End_T_Day03_set_usmo_52_usmo_diary_entry:

T_Day03_set_usmo_54_usmo:
	dc.b "Connect the ropes at the well"
End_T_Day03_set_usmo_54_usmo:

T_Day03_set_usmo_54_usmo_diary_entry:
	dc.b "I made a strangerous knot . Should I bec"
	dc.b "ome a sailor, I wonder?"
End_T_Day03_set_usmo_54_usmo_diary_entry:

T_Day03_set_usmo_56_usmo:
	dc.b "Go and free Miles"
End_T_Day03_set_usmo_56_usmo:

T_Day03_set_usmo_56_usmo_diary_entry:
	dc.b "Managed to free Miles - and I feel much "
	dc.b "better now. Let's go get the rest!"
End_T_Day03_set_usmo_56_usmo_diary_entry:

T_Day03_set_usmo_58_usmo:
	dc.b "Talk to Sir Horlodg"
End_T_Day03_set_usmo_58_usmo:

T_Day03_set_usmo_58_usmo_diary_entry:
	dc.b "That Sir Horlodg guy is a very strange p"
	dc.b "erson. Clock? Whatever - I like him. Or i"
	dc.b "s 'he an 'It'?"
End_T_Day03_set_usmo_58_usmo_diary_entry:

T_Day03_set_usmo_61_usmo:
	dc.b "Find the way to school"
End_T_Day03_set_usmo_61_usmo:

T_Day03_set_usmo_61_usmo_diary_entry:
	dc.b "Did I ever mention that I hate school? S"
	dc.b "till, some things have to be ..."
End_T_Day03_set_usmo_61_usmo_diary_entry:

T_Day03_set_usmo_63_usmo:
	dc.b "Go to the school"
End_T_Day03_set_usmo_63_usmo:

T_Day03_set_usmo_63_usmo_diary_entry:
	dc.b "It's weird being back at school. I thoug"
	dc.b "ht I'd ditched that idea long ago."
End_T_Day03_set_usmo_63_usmo_diary_entry:

T_Day04_flash_message_79_text:
	dc.b "You've finally got Sabbath back! Now you"
	dc.b " can get the clock and other hard-to-reac"
	dc.b "h items. Just activate Sabbath by selecti"
	dc.b "ng him in the menu bar."
End_T_Day04_flash_message_79_text:

T_Day04_flash_message_80_text:
	dc.b "You got a treat - just this once. The fi"
	dc.b "rst one is always free!"
End_T_Day04_flash_message_80_text:

T_Day04_set_usmo_65_usmo:
	dc.b "Go to biology class"
End_T_Day04_set_usmo_65_usmo:

T_Day04_set_usmo_65_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day04_set_usmo_65_usmo_diary_entry:

T_Day04_set_usmo_67_usmo:
	dc.b "Find the schoolyard!"
End_T_Day04_set_usmo_67_usmo:

T_Day04_set_usmo_67_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day04_set_usmo_67_usmo_diary_entry:

T_Day04_set_usmo_69_usmo:
	dc.b "Find equipment to build a trap"
End_T_Day04_set_usmo_69_usmo:

T_Day04_set_usmo_69_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day04_set_usmo_69_usmo_diary_entry:

T_Day04_set_usmo_71_usmo:
	dc.b "Trick the dog to get the crowbar"
End_T_Day04_set_usmo_71_usmo:

T_Day04_set_usmo_71_usmo_diary_entry:
	dc.b "Tricked that silly dog. I hope I haven't"
	dc.b " hurt his skull or his pride too terribly"
	dc.b ". I really needed that crowbar."
End_T_Day04_set_usmo_71_usmo_diary_entry:

T_Day04_set_usmo_73_usmo:
	dc.b "Enter the bell tower"
End_T_Day04_set_usmo_73_usmo:

T_Day04_set_usmo_73_usmo_diary_entry:
	dc.b "I checked out that rickety bell tower. N"
	dc.b "ice! Dark, damp and somewhat spooky. I mi"
	dc.b "ght spend my next holiday there."
End_T_Day04_set_usmo_73_usmo_diary_entry:

T_Day04_set_usmo_75_usmo:
	dc.b "Find Sabbath"
End_T_Day04_set_usmo_75_usmo:

T_Day04_set_usmo_75_usmo_diary_entry:
	dc.b "I finally got my little Sabbath back! It"
	dc.b " feels goood to have him with us."
End_T_Day04_set_usmo_75_usmo_diary_entry:

T_Day04_set_usmo_77_usmo:
	dc.b "Get the clock"
End_T_Day04_set_usmo_77_usmo:

T_Day04_set_usmo_77_usmo_diary_entry:
	dc.b "I got the 13th hour clock with the help "
	dc.b "of my little Sabbath. I'll dedicate that "
	dc.b "extra hour to him!"
End_T_Day04_set_usmo_77_usmo_diary_entry:

T_Day04_set_usmo_81_usmo:
	dc.b "Knock out the dog again"
End_T_Day04_set_usmo_81_usmo:

T_Day04_set_usmo_81_usmo_diary_entry:
	dc.b "Tricked that dog again. Easier to do wit"
	dc.b "h canines than cats. Cats are clever and "
	dc.b "independent. Like me!"
End_T_Day04_set_usmo_81_usmo_diary_entry:

T_Day04_set_usmo_83_usmo:
	dc.b "Head back home"
End_T_Day04_set_usmo_83_usmo:

T_Day04_set_usmo_83_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day04_set_usmo_83_usmo_diary_entry:

T_Day04_set_usmo_85_usmo:
	dc.b "Read the message"
End_T_Day04_set_usmo_85_usmo:

T_Day04_set_usmo_85_usmo_diary_entry:
	dc.b "I like operating the OddISee - it's almo"
	dc.b "st like talking to myself, just much more"
	dc.b " ... methodical."
End_T_Day04_set_usmo_85_usmo_diary_entry:

T_Day04_set_usmo_87_usmo:
	dc.b "Check out the noise"
End_T_Day04_set_usmo_87_usmo:

T_Day04_set_usmo_87_usmo_diary_entry:
	dc.b "Found a cute little, eight-legged spider"
	dc.b "girl. Since she lives in my room, she's m"
	dc.b "y new roommate."
End_T_Day04_set_usmo_87_usmo_diary_entry:

T_Day04_set_usmo_89_usmo:
	dc.b "Follow the catnapper"
End_T_Day04_set_usmo_89_usmo:

T_Day04_set_usmo_89_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day04_set_usmo_89_usmo_diary_entry:

T_Day05_flash_message_105_text:
	dc.b "You have freed Nee Chee. Now you can mak"
	dc.b "e use of his abilities by touching his he"
	dc.b "ad in the menu bar. He can see traces of "
	dc.b "things nobody else can!"
End_T_Day05_flash_message_105_text:

T_Day05_set_usmo_101_usmo:
	dc.b "Find the treasure"
End_T_Day05_set_usmo_101_usmo:

T_Day05_set_usmo_101_usmo_diary_entry:
	dc.b "I dug up lots of skeletons and some trea"
	dc.b "sure. Amongst it a golden key, which mayb"
	dc.b "e can be used to free Nee Chee!"
End_T_Day05_set_usmo_101_usmo_diary_entry:

T_Day05_set_usmo_103_usmo:
	dc.b "Free Nee Chee"
End_T_Day05_set_usmo_103_usmo:

T_Day05_set_usmo_103_usmo_diary_entry:
	dc.b "The key I found in the pirate's treasure"
	dc.b " opened the second lock of Nee Chee's cag"
	dc.b "e! Yesss!"
End_T_Day05_set_usmo_103_usmo_diary_entry:

T_Day05_set_usmo_106_usmo:
	dc.b "Leave the island"
End_T_Day05_set_usmo_106_usmo:

T_Day05_set_usmo_106_usmo_diary_entry:
	dc.b "Traveling by ghost ship sure beats walki"
	dc.b "ng -- any day!"
End_T_Day05_set_usmo_106_usmo_diary_entry:

T_Day05_set_usmo_108_usmo:
	dc.b "Look for the bomb"
End_T_Day05_set_usmo_108_usmo:

T_Day05_set_usmo_108_usmo_diary_entry:
	dc.b "Found one of the bombs meant to turn Str"
	dc.b "angeland all pink and fluffy."
End_T_Day05_set_usmo_108_usmo_diary_entry:

T_Day05_set_usmo_110_usmo:
	dc.b "Repair the ship"
End_T_Day05_set_usmo_110_usmo:

T_Day05_set_usmo_110_usmo_diary_entry:
	dc.b "Repaired the ghost ship. Had to get into"
	dc.b " the spirit of the moment. Wonder how one"
	dc.b " travels on it? Hmmmm ..."
End_T_Day05_set_usmo_110_usmo_diary_entry:

T_Day05_set_usmo_112_usmo:
	dc.b "Navigate to the reef"
End_T_Day05_set_usmo_112_usmo:

T_Day05_set_usmo_112_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day05_set_usmo_112_usmo_diary_entry:

T_Day05_set_usmo_114_usmo:
	dc.b "Head back to the ship"
End_T_Day05_set_usmo_114_usmo:

T_Day05_set_usmo_114_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day05_set_usmo_114_usmo_diary_entry:

T_Day05_set_usmo_116_usmo:
	dc.b "Head back home"
End_T_Day05_set_usmo_116_usmo:

T_Day05_set_usmo_116_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day05_set_usmo_116_usmo_diary_entry:

T_Day05_set_usmo_118_usmo:
	dc.b "Pick up the fish"
End_T_Day05_set_usmo_118_usmo:

T_Day05_set_usmo_118_usmo_diary_entry:
	dc.b "You know the goldfish that was in my bas"
	dc.b "ement? I never got a good look at it unti"
	dc.b "l now. It's grown into something big and "
	dc.b "mutated, but still nice and shiny. Maybe "
	dc.b "it'd make a nice living room lamp or some"
	dc.b "thing."
End_T_Day05_set_usmo_118_usmo_diary_entry:

T_Day05_set_usmo_120_usmo:
	dc.b "Reach the reef"
End_T_Day05_set_usmo_120_usmo:

T_Day05_set_usmo_120_usmo_diary_entry:
	dc.b "The swarm has shown me the way. Which is"
	dc.b " weird - seeing as I've never been one to"
	dc.b " follow the masses."
End_T_Day05_set_usmo_120_usmo_diary_entry:

T_Day05_set_usmo_122_usmo:
	dc.b "Dive into the deep"
End_T_Day05_set_usmo_122_usmo:

T_Day05_set_usmo_122_usmo_diary_entry:
	dc.b "Sometimes, when you dig (or dive) deep e"
	dc.b "nough, you find the strangest things. In "
	dc.b "this case, the entrance to Sugarland. I s"
	dc.b "hudder to think of it - all bright-eyed a"
	dc.b "nd fluffy ..."
End_T_Day05_set_usmo_122_usmo_diary_entry:

T_Day05_set_usmo_91_usmo:
	dc.b "Break free"
End_T_Day05_set_usmo_91_usmo:

T_Day05_set_usmo_91_usmo_diary_entry:
	dc.b "Freed myself from the cage that disgusti"
	dc.b "ngly pink creature trapped me in. And I g"
	dc.b "ot to knock out one of the pink bunnies. "
	dc.b "Yay me!"
End_T_Day05_set_usmo_91_usmo_diary_entry:

T_Day05_set_usmo_93_usmo:
	dc.b "Free Nee Chee"
End_T_Day05_set_usmo_93_usmo:

T_Day05_set_usmo_93_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day05_set_usmo_93_usmo_diary_entry:

T_Day05_set_usmo_95_usmo:
	dc.b "Find someone to help you!"
End_T_Day05_set_usmo_95_usmo:

T_Day05_set_usmo_95_usmo_diary_entry:
	dc.b "Found a strange talking monkey guy in a "
	dc.b "shady hut. He calls himself Saimiri."
End_T_Day05_set_usmo_95_usmo_diary_entry:

T_Day05_set_usmo_97_usmo:
	dc.b "Find a shovel"
End_T_Day05_set_usmo_97_usmo:

T_Day05_set_usmo_97_usmo_diary_entry:
	dc.b "Found a shovel to dig up the pirate's tr"
	dc.b "easure. Can't have too much of that, I s'"
	dc.b "pose."
End_T_Day05_set_usmo_97_usmo_diary_entry:

T_Day05_set_usmo_99_usmo:
	dc.b "Ask Saimiri for help"
End_T_Day05_set_usmo_99_usmo:

T_Day05_set_usmo_99_usmo_diary_entry:
	dc.b "That old guy, Saimiri, told me where to "
	dc.b "dig. He looked like a cross between a pir"
	dc.b "ate, a monkey and a ... voodoo priest."
End_T_Day05_set_usmo_99_usmo_diary_entry:

T_Day06_set_usmo_124_usmo:
	dc.b "Check the OddISee"
End_T_Day06_set_usmo_124_usmo:

T_Day06_set_usmo_124_usmo_diary_entry:
	dc.b "Tried to get help from the OddISee - but"
	dc.b " the stupid bunny blocked my way."
End_T_Day06_set_usmo_124_usmo_diary_entry:

T_Day06_set_usmo_126_usmo:
	dc.b "Get rid of Kunibert"
End_T_Day06_set_usmo_126_usmo:

T_Day06_set_usmo_126_usmo_diary_entry:
	dc.b "Managed to get rid of the bunny with the"
	dc.b " help of Sabbath, who gave it some swift "
	dc.b "kicks until it scooted off."
End_T_Day06_set_usmo_126_usmo_diary_entry:

T_Day06_set_usmo_128_usmo:
	dc.b "Enter Sugarland"
End_T_Day06_set_usmo_128_usmo:

T_Day06_set_usmo_128_usmo_diary_entry:
	dc.b "I was looking for a way into Sugarland. "
	dc.b "Sounds like a vile place!"
End_T_Day06_set_usmo_128_usmo_diary_entry:

T_Day06_set_usmo_130_usmo:
	dc.b "Gain access to the castle"
End_T_Day06_set_usmo_130_usmo:

T_Day06_set_usmo_130_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_Day06_set_usmo_130_usmo_diary_entry:

T_Day06_set_usmo_132_usmo:
	dc.b "Defeat the villain"
End_T_Day06_set_usmo_132_usmo:

T_Day06_set_usmo_132_usmo_diary_entry:
	dc.b "Hmph! Must put an end to all this pink m"
	dc.b "adness! Time to look into dark corners, g"
	dc.b "aze at spider webs and gloom around to re"
	dc.b "gain my sanity."
End_T_Day06_set_usmo_132_usmo_diary_entry:

T_c1_checkoddisee_talk_01_text:
	dc.b "Mystery! Miles! Sabbath, Nee Chee! Oh no"
	dc.b "! I need to get out of here and help them"
	dc.b "! Nee Chee must have his lock picking too"
	dc.b "ls somewhere in this room! I have to look"
	dc.b " for them."
End_T_c1_checkoddisee_talk_01_text:

T_c1_doorlocked_talk_02_text:
	dc.b "Hey, the door is locked! I need Nee Chee"
	dc.b " to open it. Nee Chee, Nee Chee! Come on "
	dc.b "out. Let's go to the treehouse! Nee Chee?"
	dc.b "",BR,"Where is he? I should search the room fo"
	dc.b "r the cats!"
End_T_c1_doorlocked_talk_02_text:

T_c1_minigametutorialoddisee_talk_03_text:
	dc.b "I'll have to do that again."
End_T_c1_minigametutorialoddisee_talk_03_text:

T_c1_minigametutorialoddisee_talk_04_text:
	dc.b "Well Emily, you seem to have some proble"
	dc.b "ms finding the right password. I will hel"
	dc.b "p you out with this, but this will be the"
	dc.b " last time!"
End_T_c1_minigametutorialoddisee_talk_04_text:

T_c1_neechee_bed_talk_05_text:
	dc.b "Surely, they wouldn't crawl in here, wou"
	dc.b "ld they? No, not here. Are they playing o"
	dc.b "utside? I'll have a look out the window."
End_T_c1_neechee_bed_talk_05_text:

T_c1_neechee_chimney_talk_06_text:
	dc.b "Don't think this is a good place to hide"
	dc.b "."
End_T_c1_neechee_chimney_talk_06_text:

T_c1_neechee_chimney_talk_07_text:
	dc.b "They aren't here. This is bad. I had thi"
	dc.b "s nightmare ... But it can't be for real,"
	dc.b " can it? None of my dreams have ever come"
	dc.b " true before. Let's see ...",BR,"I better chec"
	dc.b "k if Big Sister has recorded anything on "
	dc.b "the OddISee. I need an Oddette, though. T"
	dc.b "here should be one on the desk."
End_T_c1_neechee_chimney_talk_07_text:

T_c1_neechee_closet_talk_08_text:
	dc.b "Hello there? Cats? Hmmm ... not here, ei"
	dc.b "ther. Maybe somewhere around the desk?"
End_T_c1_neechee_closet_talk_08_text:

T_c1_neechee_desk_talk_09_text:
	dc.b "Nope, they are not here. Only the firepl"
	dc.b "ace left. Maybe they got cold feet?"
End_T_c1_neechee_desk_talk_09_text:

T_c1_neechee_window_talk_10_text:
	dc.b "Nee Chee! Miles! Mystery, Sabbath! Where"
	dc.b " aaaaare you? What crummy weather! Not ev"
	dc.b "en a dog would be out in this. Much less "
	dc.b "my cats. They must be here somewhere. Let"
	dc.b "s take a look at the bookshelf."
End_T_c1_neechee_window_talk_10_text:

T_c1_openthebox_talk_11_text:
	dc.b "Great, Nee Chee's lock picking tool! And"
	dc.b " I found some cat treats too!"
End_T_c1_openthebox_talk_11_text:

T_c1_openthebox_talk_12_text:
	dc.b "Now, it's time to get out of here. Let's"
	dc.b " see if I can open the door."
End_T_c1_openthebox_talk_12_text:

T_c1_openthebox_talk_13_text:
	dc.b "Nee Chee makes this look so easy. Maybe "
	dc.b "it's because I'm not blessed with such ni"
	dc.b "mble paws? I'll have to try again ..."
End_T_c1_openthebox_talk_13_text:

T_c1_openthedoor_sling_talk_14_text:
	dc.b "This ain't it. I'm no Nee Chee, and only"
	dc.b " half a person without him. I must try ag"
	dc.b "ain."
End_T_c1_openthedoor_sling_talk_14_text:

T_c1_reachedchair_set_usmo_16_usmo:
	dc.b "Touch the scrapbook icon"
End_T_c1_reachedchair_set_usmo_16_usmo:

T_c1_reachedchair_set_usmo_16_usmo_diary_entry:
	dc.b "Did I mention that I like scrapbooks? An"
	dc.b "d what's more - I like MINE even better. "
	dc.b "This scrapbook is strange and wonderful a"
	dc.b "t the same time ..."
End_T_c1_reachedchair_set_usmo_16_usmo_diary_entry:

T_c1_reachedchair_talk_15_text:
	dc.b "Well done, that was perfect! New informa"
	dc.b "tion has been added to your SCRAPBOOK! Op"
	dc.b "en the scrapbook from the menu bar on the"
	dc.b " touchscreen. Touch the scrapbook icon, t"
	dc.b "o look inside."
End_T_c1_reachedchair_talk_15_text:

T_c1_searchodette_set_usmo_20_usmo:
	dc.b "Touch the inventory icon"
End_T_c1_searchodette_set_usmo_20_usmo:

T_c1_searchodette_set_usmo_20_usmo_diary_entry:
	dc.b "This thing is really handy to have aroun"
	dc.b "d - I can check stuff whenever I feel the"
	dc.b " need. Makes my mind less cluttered, I gu"
	dc.b "ess ..."
End_T_c1_searchodette_set_usmo_20_usmo_diary_entry:

T_c1_searchodette_talk_18_text:
	dc.b "Great! You need this Oddette to run the "
	dc.b "OddISee."
End_T_c1_searchodette_talk_18_text:

T_c1_searchodette_talk_19_text:
	dc.b "It's in your pocket now. Open the menu a"
	dc.b "nd tap on the inventory icon to check it "
	dc.b "out."
End_T_c1_searchodette_talk_19_text:

T_c1_shakeShelf_talk_22_text:
	dc.b "Aha, we're starting to stir things up, b"
	dc.b "y the looks of it. Is there something on "
	dc.b "top of the shelf?"
End_T_c1_shakeShelf_talk_22_text:

T_c1_shakeShelf_talk_23_text:
	dc.b "Hello there? Cats? Hmmm ... not here, ei"
	dc.b "ther. Maybe somewhere around the desk?"
End_T_c1_shakeShelf_talk_23_text:

T_c2_antasiuswithticket_talk_24_text:
	dc.b "You've actually won the ticket? That's g"
	dc.b "reat, Emily! Wish I'd been that lucky in "
	dc.b "my life! Guess what? You have an unlimite"
	dc.b "d ticket. You can ride as often as you li"
	dc.b "ke. So, enter and prepare to get the cree"
	dc.b "ps!"
End_T_c2_antasiuswithticket_talk_24_text:

T_c2_antasiuswithticket_talk_25_text:
	dc.b "Something else: this ticket is very old,"
	dc.b " and possesses magical properties. Rumour"
	dc.b " has it that the ticket lets you access t"
	dc.b "he stalls as soon as you need them. But y"
	dc.b "ou shall find out in time, I am certain o"
	dc.b "f that."
End_T_c2_antasiuswithticket_talk_25_text:

T_c2_cageonfloor_talk_26_text:
	dc.b "No Mystery. I have to try harder ..."
End_T_c2_cageonfloor_talk_26_text:

T_c2_cageontop_talk_27_text:
	dc.b "Geesh! I can't reach the cage. I'm too s"
	dc.b "hort. Never thought when people say, 'Emi"
	dc.b "ly, grow up,' it could mean vertically."
End_T_c2_cageontop_talk_27_text:

T_c2_checkfreegate_set_usmo_29_usmo:
	dc.b "Open the gate"
End_T_c2_checkfreegate_set_usmo_29_usmo:

T_c2_checkfreegate_set_usmo_29_usmo_diary_entry:
	dc.b "Finally opened the rusted old gate in th"
	dc.b "e garden. Somebody should really maintain"
	dc.b " that better. Not me, though!"
End_T_c2_checkfreegate_set_usmo_29_usmo_diary_entry:

T_c2_checkfreegate_talk_28_text:
	dc.b "Hmmmm ... closed! How am I supposed to o"
	dc.b "pen this rusted thing? Maybe I can look f"
	dc.b "or some other exit?"
End_T_c2_checkfreegate_talk_28_text:

T_c2_checkhedge_talk_31_text:
	dc.b "Oh dear, the hedge has grown quite a bit"
	dc.b ". I remember a gate here somewhere ... bu"
	dc.b "t where was it?"
End_T_c2_checkhedge_talk_31_text:

T_c2_checkhedge_talk_32_text:
	dc.b "Oh no! I have to try harder."
End_T_c2_checkhedge_talk_32_text:

T_c2_checkhedgeentry_set_usmo_34_usmo:
	dc.b "Get out of here"
End_T_c2_checkhedgeentry_set_usmo_34_usmo:

T_c2_checkhedgeentry_set_usmo_34_usmo_diary_entry:
	dc.b "I found a way through that thick hedge. "
	dc.b "It was so overgrown it was more like a wa"
	dc.b "ll."
End_T_c2_checkhedgeentry_set_usmo_34_usmo_diary_entry:

T_c2_checkhedgeentry_talk_33_text:
	dc.b "Here it is! Guess it's better to be luck"
	dc.b "y than good!"
End_T_c2_checkhedgeentry_talk_33_text:

T_c2_checkhedgeentry_talk_36_text:
	dc.b "No, this wasn't it. Note to self: I shou"
	dc.b "ld remember to remember."
End_T_c2_checkhedgeentry_talk_36_text:

T_c2_contest1_talk_37_text:
	dc.b "Way too easy. Any more puzzles to solve?"
End_T_c2_contest1_talk_37_text:

T_c2_contest1_talk_38_text:
	dc.b "That didn't go too well. Let's try again"
	dc.b "."
End_T_c2_contest1_talk_38_text:

T_c2_contest2_talk_39_text:
	dc.b "Oh, what's that? Some mechanical device!"
	dc.b " It might come in handy."
End_T_c2_contest2_talk_39_text:

T_c2_contest2_talk_40_text:
	dc.b "I bet there are even more puzzles here. "
	dc.b "I'm starting to like this."
End_T_c2_contest2_talk_40_text:

T_c2_contest2_talk_41_text:
	dc.b "That wasn't it. I'll get it right next t"
	dc.b "ime."
End_T_c2_contest2_talk_41_text:

T_c2_contest3_set_usmo_43_usmo:
	dc.b "Take a ride"
End_T_c2_contest3_set_usmo_43_usmo:

T_c2_contest3_set_usmo_43_usmo_diary_entry:
	dc.b "Wow, that was ... weird. The ride throug"
	dc.b "h the Haunted House might have been utter"
	dc.b "ly enjoyable if I hadn't been looking for"
	dc.b " my missing cat. "
End_T_c2_contest3_set_usmo_43_usmo_diary_entry:

T_c2_contest3_swindle_set_usmo_47_usmo:
	dc.b "Find Orsino"
End_T_c2_contest3_swindle_set_usmo_47_usmo:

T_c2_contest3_swindle_set_usmo_47_usmo_diary_entry:
	dc.b "Managed to find that Orsino guy after he"
	dc.b " tried to trick me. I don't like getting "
	dc.b "short-changed."
End_T_c2_contest3_swindle_set_usmo_47_usmo_diary_entry:

T_c2_contest3_swindle_talk_46_text:
	dc.b "Hey, what a gyp! There's a part of the p"
	dc.b "uzzle missing! Where's this Orsino-person"
	dc.b "?"
End_T_c2_contest3_swindle_talk_46_text:

T_c2_contest3_talk_42_text:
	dc.b "Strangerous! I am wondering what the Hau"
	dc.b "nted House ride will be like."
End_T_c2_contest3_talk_42_text:

T_c2_contest3_talk_45_text:
	dc.b "Not good. Next time, I'll do better."
End_T_c2_contest3_talk_45_text:

T_c2_enterhauntedhouse_set_usmo_51_usmo:
	dc.b "Free Mystery"
End_T_c2_enterhauntedhouse_set_usmo_51_usmo:

T_c2_enterhauntedhouse_set_usmo_51_usmo_diary_entry:
	dc.b "Finally found and freed Mystery. It's go"
	dc.b "od to have her back. I'm just not myself "
	dc.b "without her ..."
End_T_c2_enterhauntedhouse_set_usmo_51_usmo_diary_entry:

T_c2_enterhauntedhouse_talk_49_text:
	dc.b "No no, we need to get back in and find M"
	dc.b "ystery! Let's go for another ride!"
End_T_c2_enterhauntedhouse_talk_49_text:

T_c2_enterhauntedhouse_talk_50_text:
	dc.b "Perfect! Now, where's Mystery?"
End_T_c2_enterhauntedhouse_talk_50_text:

T_c2_hurdywantsticket_set_usmo_54_usmo:
	dc.b "Win the ticket"
End_T_c2_hurdywantsticket_set_usmo_54_usmo:

T_c2_hurdywantsticket_set_usmo_54_usmo_diary_entry:
	dc.b "I've tried to win the ticket for the Hau"
	dc.b "nted House Anastasius mentioned. But the "
	dc.b "last contest seemed to be unsolvable... I"
	dc.b "'m heading to that Orsino guy."
End_T_c2_hurdywantsticket_set_usmo_54_usmo_diary_entry:

T_c2_hurdywantsticket_talk_53_text:
	dc.b "Oh Emily, so nice to see you again.",BR,"Want"
	dc.b " to see the Haunted House? I'm afraid you"
	dc.b "'ll need a ticket. No - see, the problem "
	dc.b "is, you can't just get that from me. You "
	dc.b "have to buy one, or I'll get in trouble w"
	dc.b "ith the boss. I'm very sorry.",BR,"But hey, I "
	dc.b "have an idea! Check out the Curiosity Cha"
	dc.b "mber. They have a contest running, and th"
	dc.b "e first prize is a ticket to the Haunted "
	dc.b "House."
End_T_c2_hurdywantsticket_talk_53_text:

T_c2_openthegate_talk_56_text:
	dc.b "Well, the gate is open. Let's get outta "
	dc.b "here."
End_T_c2_openthegate_talk_56_text:

T_c2_orsinoatwheel_set_usmo_58_usmo:
	dc.b "Mend the broken wheel"
End_T_c2_orsinoatwheel_set_usmo_58_usmo:

T_c2_orsinoatwheel_set_usmo_58_usmo_diary_entry:
	dc.b "Fixed a broken wheel for that Orsino-guy"
	dc.b ". I much prefer to break things than to f"
	dc.b "ix them, but in this case, it seemed unav"
	dc.b "oidable ..."
End_T_c2_orsinoatwheel_set_usmo_58_usmo_diary_entry:

T_c2_orsinoatwheel_set_usmo_63_usmo:
	dc.b "Solve Orsino's puzzle"
End_T_c2_orsinoatwheel_set_usmo_63_usmo:

T_c2_orsinoatwheel_set_usmo_63_usmo_diary_entry:
	dc.b "I had to solve a last puzzle for this st"
	dc.b "range Orsino guy. At last, I received the"
	dc.b " missing puzzle part for the third contes"
	dc.b "t puzzle"
End_T_c2_orsinoatwheel_set_usmo_63_usmo_diary_entry:

T_c2_orsinoatwheel_set_usmo_68_usmo:
	dc.b "Win the ticket"
End_T_c2_orsinoatwheel_set_usmo_68_usmo:

T_c2_orsinoatwheel_set_usmo_68_usmo_diary_entry:
	dc.b "Yeah! Got the ticket!"
End_T_c2_orsinoatwheel_set_usmo_68_usmo_diary_entry:

T_c2_orsinoatwheel_talk_57_text:
	dc.b "Oh, young lady!",BR,"What, oh the contest ..."
	dc.b " yes, I see! Well, I am terribly sorry, b"
	dc.b "ut I have to mend this wheel before I can"
	dc.b " attend to anything else. I have no idea "
	dc.b "what's wrong with it. Would you happen to"
	dc.b " be a mechanic, by any chance?",BR,"You'd take"
	dc.b " a look at it?  Really?  I would certainl"
	dc.b "y be in your debt. Please, have a go at i"
	dc.b "t."
End_T_c2_orsinoatwheel_talk_57_text:

T_c2_orsinoatwheel_talk_60_text:
	dc.b "Now, this is a miracle - the wheel is ru"
	dc.b "nning again! I am most obliged!"
End_T_c2_orsinoatwheel_talk_60_text:

T_c2_orsinoatwheel_talk_61_text:
	dc.b "Well done, strange girl. From now on all"
	dc.b " stalls and attractions are free to use, "
	dc.b "well except the haunted house of course. "
	dc.b "How's that? "
End_T_c2_orsinoatwheel_talk_61_text:

T_c2_orsinoatwheel_talk_62_text:
	dc.b "Oh, the contest? Well, a smart young lad"
	dc.b "y like yourself surely wouldn't mind solv"
	dc.b "ing this riddle in exchange for the missi"
	dc.b "ng piece?"
End_T_c2_orsinoatwheel_talk_62_text:

T_c2_orsinoatwheel_talk_65_text:
	dc.b "Excellent! Go try out the skating game n"
	dc.b "ow. I'll wait for you next to the merry-g"
	dc.b "o-round."
End_T_c2_orsinoatwheel_talk_65_text:

T_c2_orsinoatwheel_talk_66_text:
	dc.b "Perfect. Now back to the Curiosity Chamb"
	dc.b "er, to solve the last puzzle in the conte"
	dc.b "st."
End_T_c2_orsinoatwheel_talk_66_text:

T_c2_orsinoatwheel_talk_67_text:
	dc.b "After that, I guess I should check out t"
	dc.b "he different stalls here."
End_T_c2_orsinoatwheel_talk_67_text:

T_c2_orsinoatwheel_talk_70_text:
	dc.b "Oh, sssssugar. Let's try again."
End_T_c2_orsinoatwheel_talk_70_text:

T_c2_orsinoatwheel_talk_71_text:
	dc.b "Guess that wasn't it, then. Once again ."
	dc.b ".."
End_T_c2_orsinoatwheel_talk_71_text:

T_c2_reachgarden_talk_72_text:
	dc.b "Myyystery!",BR,"Miiiles!",BR,"Neeeeee Cheeeeee!",BR,"Sa"
	dc.b "bbath!"
End_T_c2_reachgarden_talk_72_text:

T_c2_shootingcock_talk_73_text:
	dc.b "Hook, line and sinker! You don't need a "
	dc.b "weatherman to know which way the wind blo"
	dc.b "ws. At least not, when I'm around."
End_T_c2_shootingcock_talk_73_text:

T_c2_shootingcock_talk_74_text:
	dc.b "Guess I'm missing something vital here. "
	dc.b "How about my slingshot? I'll have a look-"
	dc.b "see in the basement."
End_T_c2_shootingcock_talk_74_text:

T_c2_slingfound_talk_75_text:
	dc.b "Oh, here's my trusty Strange Slingshot. "
	dc.b "Bet it'll come in handy as its power to a"
	dc.b "ggravate people is unmatched."
End_T_c2_slingfound_talk_75_text:

T_c2_slingfound_talk_76_text:
	dc.b "Oh, I totally forgot about my strange ex"
	dc.b "periment. Maybe I should take this opport"
	dc.b "unity to look in on my laboratory."
End_T_c2_slingfound_talk_76_text:

T_c2_touchingcrank_talk_77_text:
	dc.b "Let's do this again, and get it right th"
	dc.b "is time!"
End_T_c2_touchingcrank_talk_77_text:

T_c2_welcometochamber_talk_78_text:
	dc.b "Ah, there you are, young lady. Welcome t"
	dc.b "o the greatest fair in the universe. My n"
	dc.b "ame is Orsino and I run it. I hear it's y"
	dc.b "our wish to participate in the contest? V"
	dc.b "ery well, it's quite easy: find all puzzl"
	dc.b "es in this tent and solve them. There are"
	dc.b " prizes for each puzzle, and the first pr"
	dc.b "ize is a ticket to our famous Haunted Hou"
	dc.b "se!",BR,"Good luck!"
End_T_c2_welcometochamber_talk_78_text:

T_c2_welcometofair_set_usmo_81_usmo:
	dc.b "Visit the Haunted House"
End_T_c2_welcometofair_set_usmo_81_usmo:

T_c2_welcometofair_set_usmo_81_usmo_diary_entry:
	dc.b "Unfortunately I didn't visit the haunted"
	dc.b " house, need a stupid ticket to get a rid"
	dc.b "e. I bet it's lame anyway."
End_T_c2_welcometofair_set_usmo_81_usmo_diary_entry:

T_c2_welcometofair_talk_79_text:
	dc.b "Hi there.",BR,"So, you're Emily? Welcome to t"
	dc.b "he Fair.",BR,"This is a great place, but, sadl"
	dc.b "y, we rarely have visitors..",BR,"My name?",BR,"Oh."
	dc.b "..hm...Let me think. See, it's peculiar, "
	dc.b "and also a bit embarrassing, but I fear I"
	dc.b "'ve forgotten my name. I've been standing"
	dc.b " here so long, without talking to anybody"
	dc.b ", and now...well...do you think you can h"
	dc.b "elp me remember?"
End_T_c2_welcometofair_talk_79_text:

T_c2_welcometofair_talk_80_text:
	dc.b "Oh, now I remember: I am Anastasius. Ple"
	dc.b "ased to make your acquaintance, young lad"
	dc.b "y. And I did not always play this instrum"
	dc.b "ent here. I once ran the Haunted House! I"
	dc.b "'ll go check up on the place - Also, you'"
	dc.b "re now a visitor of the fair! You might w"
	dc.b "ant to take a ride sometime. Visit me aga"
	dc.b "in, if you get the chance."
End_T_c2_welcometofair_talk_80_text:

T_c2_welcometofair_talk_83_text:
	dc.b "Guess not. I'll try again."
End_T_c2_welcometofair_talk_83_text:

T_c2_wheelrepaired_set_usmo_87_usmo:
	dc.b "Win the ticket"
End_T_c2_wheelrepaired_set_usmo_87_usmo:

T_c2_wheelrepaired_set_usmo_87_usmo_diary_entry:
	dc.b "",BR,"    "
End_T_c2_wheelrepaired_set_usmo_87_usmo_diary_entry:

T_c2_wheelrepaired_talk_84_text:
	dc.b "Excellent - you can go and try out the s"
	dc.b "kating game now. I'll wait for you next t"
	dc.b "o the merry-go-round."
End_T_c2_wheelrepaired_talk_84_text:

T_c2_wheelrepaired_talk_85_text:
	dc.b "Perfect! And now back to the Curiosity C"
	dc.b "hamber to solve the last puzzle in the co"
	dc.b "ntest."
End_T_c2_wheelrepaired_talk_85_text:

T_c2_wheelrepaired_talk_86_text:
	dc.b "I guess I should check out the different"
	dc.b " stalls here."
End_T_c2_wheelrepaired_talk_86_text:

T_c2_wheelrepaired_talk_89_text:
	dc.b "That didn't work out according to plan. "
	dc.b "I'll do it again ..."
End_T_c2_wheelrepaired_talk_89_text:

T_c2_windblowback_set_usmo_91_usmo:
	dc.b "Find a way to change the wind"
End_T_c2_windblowback_set_usmo_91_usmo:

T_c2_windblowback_set_usmo_91_usmo_diary_entry:
	dc.b "Since I'm not one to float with the tide"
	dc.b ", I just have to find ways to change the "
	dc.b "tide, or in this case, the wind. Simple a"
	dc.b "s that ..."
End_T_c2_windblowback_set_usmo_91_usmo_diary_entry:

T_c2_windblowback_talk_90_text:
	dc.b "Phew! If only the wind would blow from a"
	dc.b " different direction! I can't get any fur"
	dc.b "ther."
End_T_c2_windblowback_talk_90_text:

T_c2_windblowtostalls_set_usmo_93_usmo:
	dc.b "Explore the area"
End_T_c2_windblowtostalls_set_usmo_93_usmo:

T_c2_windblowtostalls_set_usmo_93_usmo_diary_entry:
	dc.b "Checked out the fairground. Lots of stra"
	dc.b "nge and weird things to find. I felt almo"
	dc.b "st at home ..."
End_T_c2_windblowtostalls_set_usmo_93_usmo_diary_entry:

T_c3_1sttalktoplants_talk_95_text:
	dc.b "Sssh... ohlsl suosm. Masdweh fgok uruko "
	dc.b "pollosuf rutthz zw yekl?"
End_T_c3_1sttalktoplants_talk_95_text:

T_c3_1sttalktoplants_talk_96_text:
	dc.b "Huh? I don't understand a thing they're "
	dc.b "saying! I should check if the OddISee has"
	dc.b " any information on this."
End_T_c3_1sttalktoplants_talk_96_text:

T_c3_HINT_backtonormal_talk_139_text:
	dc.b "Maybe we can get back by restoring norma"
	dc.b "lity? Touch the window to find out what i"
	dc.b "s different from home."
End_T_c3_HINT_backtonormal_talk_139_text:

T_c3_HINT_clock_talk_140_text:
	dc.b "I think you need to stand right in the m"
	dc.b "iddle for this to work. Try that cog-symb"
	dc.b "ol-thingy ..."
End_T_c3_HINT_clock_talk_140_text:

T_c3_HINT_findrecorderparts_talk_141_text:
	dc.b "You should take all the parts to OddISee"
	dc.b ". Maybe she can help you building the Str"
	dc.b "ange Recorder."
End_T_c3_HINT_findrecorderparts_talk_141_text:

T_c3_HINT_findrecorderparts_talk_142_text:
	dc.b "There might still be a part of the Recor"
	dc.b "der at your laboratory in the basement. T"
	dc.b "hought I saw it there."
End_T_c3_HINT_findrecorderparts_talk_142_text:

T_c3_HINT_findrecorderparts_talk_143_text:
	dc.b "Something else I remember: I think there"
	dc.b " was a part of the Recorder near the food"
	dc.b " stall. Have a look."
End_T_c3_HINT_findrecorderparts_talk_143_text:

T_c3_HINT_findrecorderparts_talk_144_text:
	dc.b "I think a fourth piece is in the bookshe"
	dc.b "lf. Might have to solve a riddle for that"
	dc.b "."
End_T_c3_HINT_findrecorderparts_talk_144_text:

T_c3_HINT_findrecorderparts_talk_145_text:
	dc.b "Call it a hunch, but if you check the Tw"
	dc.b "isted Attic, things might actually be bla"
	dc.b "ck and white for a change."
End_T_c3_HINT_findrecorderparts_talk_145_text:

T_c3_HINT_garden_talk_146_text:
	dc.b "Maybe return to your room to get the Odd"
	dc.b "ISee to help?"
End_T_c3_HINT_garden_talk_146_text:

T_c3_HINT_gotoOddisee_talk_147_text:
	dc.b "I think you need something to translate "
	dc.b "their language. OddISee might have someth"
	dc.b "ing to say about this."
End_T_c3_HINT_gotoOddisee_talk_147_text:

T_c3_HINT_gulli_talk_148_text:
	dc.b "You should return to the Twisted Room. T"
	dc.b "ry to uncover the hole in the floor by mo"
	dc.b "ving something on the ceiling."
End_T_c3_HINT_gulli_talk_148_text:

T_c3_askhorlodgforrope_2_talk_100_text:
	dc.b "Oh, another piece of rope. That looks pr"
	dc.b "omising."
End_T_c3_askhorlodgforrope_2_talk_100_text:

T_c3_askhorlodgforrope_2_talk_101_text:
	dc.b "Guess I'll try again, then ..."
End_T_c3_askhorlodgforrope_2_talk_101_text:

T_c3_askhorlodgforrope_talk_97_text:
	dc.b "Oh, um, rope? No, I don't have any.",BR,"Mayb"
	dc.b "e you can use a piece of the pendulum ins"
	dc.b "tead? Help me with this riddle, and you c"
	dc.b "an take what you need."
End_T_c3_askhorlodgforrope_talk_97_text:

T_c3_askhorlodgforrope_talk_98_text:
	dc.b "A piece of rope. I shall hang on that."
End_T_c3_askhorlodgforrope_talk_98_text:

T_c3_askhorlodgforrope_talk_99_text:
	dc.b "No rope for Emily. This won't do ..."
End_T_c3_askhorlodgforrope_talk_99_text:

T_c3_checkwell_talk_102_text:
	dc.b "There's no rope to haul up whatever's in"
	dc.b "side the well."
End_T_c3_checkwell_talk_102_text:

T_c3_checkwell_talk_103_text:
	dc.b "Meow!"
End_T_c3_checkwell_talk_103_text:

T_c3_checkwell_talk_104_text:
	dc.b "Oh no, I think I can hear Miles down the"
	dc.b "re. We need a rope."
End_T_c3_checkwell_talk_104_text:

T_c3_checkwellwith2ropes_2_talk_106_text:
	dc.b "Not going too well, huh?"
End_T_c3_checkwellwith2ropes_2_talk_106_text:

T_c3_checkwellwith2ropes_talk_105_text:
	dc.b "Oh no, I'd better hurry up. It's probabl"
	dc.b "y all dark and dank down there."
End_T_c3_checkwellwith2ropes_talk_105_text:

T_c3_chessgame_talk_107_text:
	dc.b "Oh, my strange headphones. Very good."
End_T_c3_chessgame_talk_107_text:

T_c3_chessgame_talk_108_text:
	dc.b "I'd play much better if it was black ver"
	dc.b "sus black."
End_T_c3_chessgame_talk_108_text:

T_c3_clickonbed_set_usmo_112_usmo:
	dc.b "Explore the room"
End_T_c3_clickonbed_set_usmo_112_usmo:

T_c3_clickonbed_set_usmo_112_usmo_diary_entry:
	dc.b "The world turned topsy-turvy. Up is down"
	dc.b ", down is up. Guess I have to have real u"
	dc.b "ppers from now on. At least, reallity is "
	dc.b "thoroughly twisted ..."
End_T_c3_clickonbed_set_usmo_112_usmo_diary_entry:

T_c3_clickonbed_talk_109_text:
	dc.b "Ouch! What happened? Why is everything u"
	dc.b "pside down?"
End_T_c3_clickonbed_talk_109_text:

T_c3_clickonbed_talk_110_text:
	dc.b "Meow.",BR,"And it doesn't look like home, eit"
	dc.b "her. There are different colours in this "
	dc.b "room."
End_T_c3_clickonbed_talk_110_text:

T_c3_clickonbed_talk_111_text:
	dc.b "Where are we? Let's check it out. Where "
	dc.b "does the hole in the ceiling come from?"
End_T_c3_clickonbed_talk_111_text:

T_c3_clickonbed_talk_114_text:
	dc.b "Drat! My nefarious plans were foiled aga"
	dc.b "in!"
End_T_c3_clickonbed_talk_114_text:

T_c3_enterClockWithMiles_talk_115_text:
	dc.b "Uh-oh - something's wrong!  All is not w"
	dc.b "ell inside."
End_T_c3_enterClockWithMiles_talk_115_text:

T_c3_enterClockWithMiles_talk_116_text:
	dc.b "Should I have a look around to see what'"
	dc.b "s amiss?"
End_T_c3_enterClockWithMiles_talk_116_text:

T_c3_freemiles_talk_117_text:
	dc.b "Miles! I'm so glad you are safe. Let's h"
	dc.b "urry and find the others."
End_T_c3_freemiles_talk_117_text:

T_c3_freemiles_talk_118_text:
	dc.b "Maybe Mister Horlodg might be a good pla"
	dc.b "ce to start to get more information? How "
	dc.b "about it?"
End_T_c3_freemiles_talk_118_text:

T_c3_freemiles_talk_119_text:
	dc.b "No. That wasn't it. Let's try again."
End_T_c3_freemiles_talk_119_text:

T_c3_gotobedEmily_set_usmo_123_usmo:
	dc.b "Get some sleep"
End_T_c3_gotobedEmily_set_usmo_123_usmo:

T_c3_gotobedEmily_set_usmo_123_usmo_diary_entry:
	dc.b "Slept. Had nightmares. All is well."
End_T_c3_gotobedEmily_set_usmo_123_usmo_diary_entry:

T_c3_gotobedEmily_talk_120_text:
	dc.b "That was exhausting. I'm so glad you're "
	dc.b "back safe and sound, Mystery. But now, I "
	dc.b "really am tired."
End_T_c3_gotobedEmily_talk_120_text:

T_c3_gotobedEmily_talk_121_text:
	dc.b "Meow.",BR,"So am I."
End_T_c3_gotobedEmily_talk_121_text:

T_c3_gotobedEmily_talk_122_text:
	dc.b "Let's go and take a nap. Yawn."
End_T_c3_gotobedEmily_talk_122_text:

T_c3_grapkeyfromhole_set_usmo_126_usmo:
	dc.b "Open the Twisted Door"
End_T_c3_grapkeyfromhole_set_usmo_126_usmo:

T_c3_grapkeyfromhole_set_usmo_126_usmo_diary_entry:
	dc.b "Solved the puzzle of the Upside-Down-Roo"
	dc.b "m in the Twisted Reality and managed to o"
	dc.b "pen that locked door."
End_T_c3_grapkeyfromhole_set_usmo_126_usmo_diary_entry:

T_c3_grapkeyfromhole_talk_125_text:
	dc.b "Okay, back to the upside-down room to fi"
	dc.b "nd out where the other three of you are."
End_T_c3_grapkeyfromhole_talk_125_text:

T_c3_grapkeyfromhole_talk_128_text:
	dc.b "Guess I am still missing the key to succ"
	dc.b "ess here."
End_T_c3_grapkeyfromhole_talk_128_text:

T_c3_gullilocked_set_usmo_130_usmo:
	dc.b "Open the hidden hole"
End_T_c3_gullilocked_set_usmo_130_usmo:

T_c3_gullilocked_set_usmo_130_usmo_diary_entry:
	dc.b "Things turned out to be really Strange, "
	dc.b "but I got that manhole cover open."
End_T_c3_gullilocked_set_usmo_130_usmo_diary_entry:

T_c3_gullilocked_talk_129_text:
	dc.b "The hole in the ceiling is gone. I think"
	dc.b " everything is connected. Maybe I need to"
	dc.b " get back to the Twisted Room and ... I n"
	dc.b "eed to move this somehow."
End_T_c3_gullilocked_talk_129_text:

T_c3_hangingkey_talk_132_text:
	dc.b "Oh look, it's a key. But it's really far"
	dc.b " up - I can't reach it."
End_T_c3_hangingkey_talk_132_text:

T_c3_helpflores_2_talk_136_text:
	dc.b "You should...",BR,"...Check ..",BR,"...The well..."
	dc.b "",BR,"...There were weird noises..",BR,"...Lately."
End_T_c3_helpflores_2_talk_136_text:

T_c3_helpflores_2_talk_137_text:
	dc.b "Nope. That wasn't it."
End_T_c3_helpflores_2_talk_137_text:

T_c3_helpflores_2_talk_138_text:
	dc.b "I need more batteries to make this work."
End_T_c3_helpflores_2_talk_138_text:

T_c3_helpflores_talk_133_text:
	dc.b "Hello...",BR,"...Emily...",BR,"...Yes, we think we"
	dc.b " know... what happened to your cat",BR,"But .."
	dc.b "",BR,"..We need your help before",BR,"...We can tel"
	dc.b "l you..."
End_T_c3_helpflores_talk_133_text:

T_c3_helpflores_talk_134_text:
	dc.b "You should...",BR,"...Check ..",BR,"...The well..."
	dc.b "",BR,"...There were weird noises..",BR,"...Lately."
End_T_c3_helpflores_talk_134_text:

T_c3_helpflores_talk_135_text:
	dc.b "That didn't work. "
End_T_c3_helpflores_talk_135_text:

T_c3_horlodgandschool_talk_149_text:
	dc.b "Oh, you've rescued your furry friend. Ve"
	dc.b "ry well done! I suggest you go to school "
	dc.b "for a while and find some clues concernin"
	dc.b "g the whereabouts of your other cats. I'l"
	dc.b "l show you - climb inside."
End_T_c3_horlodgandschool_talk_149_text:

T_c3_idlewell1rope_talk_150_text:
	dc.b "I better get going---- to meet Sir Horlo"
	dc.b "dg, that is."
End_T_c3_idlewell1rope_talk_150_text:

T_c3_idlewellnorope_talk_151_text:
	dc.b "I really, really need a piece of rope. A"
	dc.b "nd no, not to hang myself from."
End_T_c3_idlewellnorope_talk_151_text:

T_c3_milesfindwheel_talk_152_text:
	dc.b "Meow! Found a little wheel and put it in"
	dc.b "to the clock. Now it's a clock wheel. Goo"
	dc.b "d?"
End_T_c3_milesfindwheel_talk_152_text:

T_c3_movetwistedgulli_talk_153_text:
	dc.b "Maybe..."
End_T_c3_movetwistedgulli_talk_153_text:

T_c3_needtosleepfirst_talk_154_text:
	dc.b "Yawn. I need to sleep first."
End_T_c3_needtosleepfirst_talk_154_text:

T_c3_oddisee_talk_155_text:
	dc.b "These flowers are known as Flores. They "
	dc.b "share a common consciousness. They're not"
	dc.b " humanoid, which is why you don't underst"
	dc.b "and them. You need a device to translate "
	dc.b "their language. You invented a recorder o"
	dc.b "nce.  Do you still have it? That would ce"
	dc.b "rtainly do the trick."
End_T_c3_oddisee_talk_155_text:

T_c3_oddisee_talk_156_text:
	dc.b "Oh no, but the recorder is broken! I hav"
	dc.b "e to repair it!"
End_T_c3_oddisee_talk_156_text:

T_c3_oddisee_talk_157_text:
	dc.b "Come back to me once you've found all th"
	dc.b "e parts and I'll help you rebuild this de"
	dc.b "vice."
End_T_c3_oddisee_talk_157_text:

T_c3_oddisee_talk_158_text:
	dc.b "Great! I've already got all the parts. I"
	dc.b " should ask the OddISee to help me repair"
	dc.b " it."
End_T_c3_oddisee_talk_158_text:

T_c3_oddisee_talk_159_text:
	dc.b "I should try to find all the missing pie"
	dc.b "ces first and then come back here."
End_T_c3_oddisee_talk_159_text:

T_c3_oddiseerecorderidle_talk_160_text:
	dc.b "Anything that's broken can be fixed. In "
	dc.b "fact, broken is just another state of unb"
	dc.b "roken--with two more letters. I'll help y"
	dc.b "ou."
End_T_c3_oddiseerecorderidle_talk_160_text:

T_c3_oddiseerecorderidle_talk_161_text:
	dc.b "Touch the recorder icon on my interface."
	dc.b " That way I can help you fix it."
End_T_c3_oddiseerecorderidle_talk_161_text:

T_c3_oddiseerecorderidle_talk_162_text:
	dc.b "But we need all the pieces first."
End_T_c3_oddiseerecorderidle_talk_162_text:

T_c3_openlockedtwisteddoor_talk_163_text:
	dc.b "Okay, the door is open. Time to get outt"
	dc.b "a here."
End_T_c3_openlockedtwisteddoor_talk_163_text:

T_c3_openlockedtwisteddoor_talk_164_text:
	dc.b "Nope, still locked. Guess that wasn't th"
	dc.b "e right one."
End_T_c3_openlockedtwisteddoor_talk_164_text:

T_c3_pickuprecorderpiece_talk_165_text:
	dc.b "This seems to be a piece of the Strange "
	dc.b "Recorder."
End_T_c3_pickuprecorderpiece_talk_165_text:

T_c3_pickuprope_2_talk_169_text:
	dc.b "Alright, I have the rope. Let's see if i"
	dc.b "t fits the wheel."
End_T_c3_pickuprope_2_talk_169_text:

T_c3_pickuprope_2_talk_170_text:
	dc.b "Tough luck. I gotta try again."
End_T_c3_pickuprope_2_talk_170_text:

T_c3_pickuprope_talk_166_text:
	dc.b "There's rope hanging from the treehouse!"
	dc.b " But the ladder seems broken."
End_T_c3_pickuprope_talk_166_text:

T_c3_pickuprope_talk_167_text:
	dc.b "Alright, I have the rope - let's see if "
	dc.b "it fits the wheel."
End_T_c3_pickuprope_talk_167_text:

T_c3_pickuprope_talk_168_text:
	dc.b "Haven't got it. One more time ..."
End_T_c3_pickuprope_talk_168_text:

T_c3_recorderbuilding_talk_171_text:
	dc.b "Looks like one or more parts are missing"
	dc.b ". Maybe Mystery can help me - or else I'l"
	dc.b "l just take a thorough look around."
End_T_c3_recorderbuilding_talk_171_text:

T_c3_recorderbuilding_talk_172_text:
	dc.b "Perfect. Let's go talk to these Flores a"
	dc.b "gain."
End_T_c3_recorderbuilding_talk_172_text:

T_c3_recorderbuilding_talk_173_text:
	dc.b "Twasn't it. I'm sad now."
End_T_c3_recorderbuilding_talk_173_text:

T_c3_shakeshelf_emilyroom_talk_174_text:
	dc.b "Okay, we're starting to stir things up, "
	dc.b "by the looks of it. Is there something on"
	dc.b " top of the shelf?"
End_T_c3_shakeshelf_emilyroom_talk_174_text:

T_c3_shakeshelf_emilyroom_talk_175_text:
	dc.b "Guess we got the ball rolling, eh?"
End_T_c3_shakeshelf_emilyroom_talk_175_text:

T_c3_shakeshelf_emilyroom_talk_176_text:
	dc.b "Hmmm, nothing's moving now. Maybe if I c"
	dc.b "ould somehow turn things topsy-turvy."
End_T_c3_shakeshelf_emilyroom_talk_176_text:

T_c3_shakeshelf_twistedroom_talk_177_text:
	dc.b "Okay, something's moving here. Looking g"
	dc.b "ood."
End_T_c3_shakeshelf_twistedroom_talk_177_text:

T_c3_shakeshelf_twistedroom_talk_178_text:
	dc.b "Maybe I'll have to do it again?"
End_T_c3_shakeshelf_twistedroom_talk_178_text:

T_c3_shakeshelf_twistedroom_talk_179_text:
	dc.b "Err, nothing's happening. Not good. Mayb"
	dc.b "e if I could somehow stir things up. Or t"
	dc.b "urn them topsy-turvy."
End_T_c3_shakeshelf_twistedroom_talk_179_text:

T_c3_shakeshelf_twistedroom_talk_180_text:
	dc.b "Down to the bottom of it. Or with it. Wh"
	dc.b "atever."
End_T_c3_shakeshelf_twistedroom_talk_180_text:

T_c3_sirhorlodg_2_talk_185_text:
	dc.b "Let's do that puzzle again, shall we?"
End_T_c3_sirhorlodg_2_talk_185_text:

T_c3_sirhorlodg_2_talk_186_text:
	dc.b "Thank you. Now I can tell you how to get"
	dc.b " to the Garden. Open the door to my body."
	dc.b " Then step inside and close the door behi"
	dc.b "nd you. Turn around on the spot and open "
	dc.b "the door again for a big surprise.."
End_T_c3_sirhorlodg_2_talk_186_text:

T_c3_sirhorlodg_2_talk_187_text:
	dc.b "Guess that'll be one more time then, eh?"
End_T_c3_sirhorlodg_2_talk_187_text:

T_c3_sirhorlodg_talk_181_text:
	dc.b "Ho-hum, hum, *cough* Hello there, Miss. "
	dc.b "It's not very friendly to poke someone in"
	dc.b " the tummy. I see, so you didn't know I'm"
	dc.b " a real person. *cough* How could I NOT b"
	dc.b "e a person? I am Sir Horlodg. Very well, "
	dc.b "I accept your apologies. Better than this"
	dc.b " weird person that was here a few hours a"
	dc.b "go. Not very amiable, and she was carryin"
	dc.b "g this cat. Poor thing, it was clearly fi"
	dc.b "ghting to break free from it's cage... So"
	dc.b ", just what DID you want to find out by p"
	dc.b "oking me?"
End_T_c3_sirhorlodg_talk_181_text:

T_c3_sirhorlodg_talk_182_text:
	dc.b "Where they went? Oh, just to the garden,"
	dc.b " I think. How to get there? Well, I know "
	dc.b "a way, but first, could you kindly assist"
	dc.b " me with this problem I've been pondering"
	dc.b " upon for quite a while?"
End_T_c3_sirhorlodg_talk_182_text:

T_c3_sirhorlodg_talk_183_text:
	dc.b "Thank you very much. Now I'll tell you h"
	dc.b "ow to get to the Garden. Open the door to"
	dc.b " my body, then step inside. Close the doo"
	dc.b "r behind you and watch the dials. Open th"
	dc.b "e door again and you'll be quite surprise"
	dc.b "d."
End_T_c3_sirhorlodg_talk_183_text:

T_c3_sirhorlodg_talk_184_text:
	dc.b "No, that's not the solution. Let's try a"
	dc.b "gain ..."
End_T_c3_sirhorlodg_talk_184_text:

T_c3_touchclosedDoor_talk_188_text:
	dc.b "It's locked. Here we go again. We have t"
	dc.b "o find a way to get out."
End_T_c3_touchclosedDoor_talk_188_text:

T_c3_twistedgulliidle_talk_189_text:
	dc.b "That manhole cover looks awfully heavy. "
	dc.b "I don't think I'll be able to move that."
End_T_c3_twistedgulliidle_talk_189_text:

T_c3_wellwithsomerope_talk_190_text:
	dc.b "This is way too short. We need to find m"
	dc.b "ore rope. Maybe Sir Horlodg can help. The"
	dc.b "re's tons of bric-a-brac in the Attic."
End_T_c3_wellwithsomerope_talk_190_text:

T_c3_windowleavingmap_talk_191_text:
	dc.b "Wow, looks like I can use the window to "
	dc.b "switch realities. That's really strange a"
	dc.b "nd ... twisted?"
End_T_c3_windowleavingmap_talk_191_text:

T_c4_2darkInHere_talk_192_text:
	dc.b "It's really dark in here. I mean, I like"
	dc.b " it dark, but not that dark! This is more"
	dc.b " like a black hole or something. I need s"
	dc.b "ome light."
End_T_c4_2darkInHere_talk_192_text:

T_c4_HINT_blocked_talk_256_text:
	dc.b "We don't have time to wait for an hour. "
	dc.b "How about we come here BEFORE somebody le"
	dc.b "ft this mess? We need a way to mess with "
	dc.b "time."
End_T_c4_HINT_blocked_talk_256_text:

T_c4_HINT_buttons_talk_257_text:
	dc.b "Maybe you can find something to use thos"
	dc.b "e numbers on? A set of dials or some butt"
	dc.b "ons?"
End_T_c4_HINT_buttons_talk_257_text:

T_c4_HINT_clock_talk_258_text:
	dc.b "I bet I know somebody who can get to the"
	dc.b " clock easily. Don't you?"
End_T_c4_HINT_clock_talk_258_text:

T_c4_HINT_crowbar_talk_259_text:
	dc.b "We need something to break that door dow"
	dc.b "n with. Tools - where can we find those? "
	dc.b "Maybe in the garden?"
End_T_c4_HINT_crowbar_talk_259_text:

T_c4_HINT_dark_talk_260_text:
	dc.b "We need to shed some light on things in "
	dc.b "here. Did you see anything we could use? "
	dc.b "If not, maybe we should get someone who c"
	dc.b "an see in the dark?"
End_T_c4_HINT_dark_talk_260_text:

T_c4_HINT_dog_talk_261_text:
	dc.b "We'll need something hard and heavy to t"
	dc.b "rap that dog. Something long and bendy. A"
	dc.b "nd something to lure him with - like a tr"
	dc.b "eat."
End_T_c4_HINT_dog_talk_261_text:

T_c4_askFloresForHelp_talk_193_text:
	dc.b "Nice ... to see ... you  again ... have "
	dc.b "... you ... found ... a watch...showing ."
	dc.b "..13 hours....?"
End_T_c4_askFloresForHelp_talk_193_text:

T_c4_askFloresForHelp_talk_194_text:
	dc.b "Use it ... and the tide in the well... w"
	dc.b "ill change... then you can enter ... a ne"
	dc.b "w universe."
End_T_c4_askFloresForHelp_talk_194_text:

T_c4_askFloresForHelp_talk_195_text:
	dc.b "A clock? One with an hour to spare? I ha"
	dc.b "ve neither - I guess I'd better go look f"
	dc.b "or one."
End_T_c4_askFloresForHelp_talk_195_text:

T_c4_askFloresForHelp_talk_196_text:
	dc.b "Use it ...and the tide in the well... wi"
	dc.b "ll change ... then you can enter ... a ne"
	dc.b "w Universe."
End_T_c4_askFloresForHelp_talk_196_text:

T_c4_breakBellTowerDoor_talk_197_text:
	dc.b "All right, let's break it down! We'll ha"
	dc.b "ve a smashingly good time!"
End_T_c4_breakBellTowerDoor_talk_197_text:

T_c4_buildDiversHelmet_talk_198_text:
	dc.b "Right, so now I have a helmet. Let's tak"
	dc.b "e a look down that deep-sea well ..."
End_T_c4_buildDiversHelmet_talk_198_text:

T_c4_buildDiversHelmet_talk_199_text:
	dc.b "Come on guys! Let's get lost down there."
End_T_c4_buildDiversHelmet_talk_199_text:

T_c4_buildDiversHelmet_talk_200_text:
	dc.b "Looks like I need some missing parts bef"
	dc.b "ore I can finish this."
End_T_c4_buildDiversHelmet_talk_200_text:

T_c4_buildDiversHelmet_talk_201_text:
	dc.b "Somehow I got this wrong. I should try a"
	dc.b "gain."
End_T_c4_buildDiversHelmet_talk_201_text:

T_c4_cleaningOnFloor_talk_202_text:
	dc.b "This mess is blocking my way. The sign s"
	dc.b "ays: ",ER,"Back in an hour,",ER," but I don't have "
	dc.b "that much time. Maybe I can do something "
	dc.b "about it with that clock I saw."
End_T_c4_cleaningOnFloor_talk_202_text:

T_c4_clickButton1_talk_203_text:
	dc.b "Nope, that wasn't it. "
End_T_c4_clickButton1_talk_203_text:

T_c4_clickButton2_talk_204_text:
	dc.b "Looks like this is the correct code."
End_T_c4_clickButton2_talk_204_text:

T_c4_clickButton2_talk_205_text:
	dc.b "I guess that wasn't the correct code."
End_T_c4_clickButton2_talk_205_text:

T_c4_clickButton3_talk_206_text:
	dc.b "I have to try again!"
End_T_c4_clickButton3_talk_206_text:

T_c4_clickButton4_talk_207_text:
	dc.b "Gotta try again."
End_T_c4_clickButton4_talk_207_text:

T_c4_collectFireHose_talk_208_text:
	dc.b "Looks like this firehose might be useful"
	dc.b " for something."
End_T_c4_collectFireHose_talk_208_text:

T_c4_collectFireHose_talk_209_text:
	dc.b "I haven't got it right yet. Let's try ag"
	dc.b "ain."
End_T_c4_collectFireHose_talk_209_text:

T_c4_collectFireHose_talk_210_text:
	dc.b "Looks like I have everything I need. Now"
	dc.b " let's go annoy the dog."
End_T_c4_collectFireHose_talk_210_text:

T_c4_collectStone_talk_211_text:
	dc.b "What a strange stone I found. Could prov"
	dc.b "e useful to trick that dog."
End_T_c4_collectStone_talk_211_text:

T_c4_collectStone_talk_212_text:
	dc.b "Looks like I have everything I need. Now"
	dc.b " lets go and annoy the dog."
End_T_c4_collectStone_talk_212_text:

T_c4_collectTube_talk_213_text:
	dc.b "Looks like something weird. What's this "
	dc.b "- a tube?"
End_T_c4_collectTube_talk_213_text:

T_c4_collectTube_talk_214_text:
	dc.b "I can't reach the tube ..."
End_T_c4_collectTube_talk_214_text:

T_c4_collectTube_talk_215_text:
	dc.b "Now everything is ready for the helmet. "
	dc.b "Let's go!"
End_T_c4_collectTube_talk_215_text:

T_c4_dogInWay_talk_216_text:
	dc.b "Rrrrrrrr ... Ruff! Ruff! You can't go th"
	dc.b "rough. You smell ... strange. You smell o"
	dc.b "f ... cats! Ruff!"
End_T_c4_dogInWay_talk_216_text:

T_c4_dogInWay_talk_217_text:
	dc.b "Looks like I have to find a way to trap "
	dc.b "that dog."
End_T_c4_dogInWay_talk_217_text:

T_c4_enterClass_2_talk_224_text:
	dc.b "So... i will give you one more chance."
End_T_c4_enterClass_2_talk_224_text:

T_c4_enterClass_2_talk_225_text:
	dc.b "Well done, Emily.",BR,"It's time to go to the"
	dc.b " school yard for the sports class now. Pl"
	dc.b "ease go ahead, I'll follow you as soon as"
	dc.b " I have finished correcting these tests.",BR,""
	dc.b "Don't linger in the hall!"
End_T_c4_enterClass_2_talk_225_text:

T_c4_enterClass_2_talk_226_text:
	dc.b "Sorry Emily, this is wrong.",BR,"You'll get d"
	dc.b "etention for failing the test."
End_T_c4_enterClass_2_talk_226_text:

T_c4_enterClass_set_usmo_219_usmo:
	dc.b "Solve Cecily's task"
End_T_c4_enterClass_set_usmo_219_usmo:

T_c4_enterClass_set_usmo_219_usmo_diary_entry:
	dc.b "Reached the classroom and met Cecily - s"
	dc.b "he's a bit like a teacher, or something ."
	dc.b ".. I solved a task and she asked me to he"
	dc.b "ad to the schoolyard."
End_T_c4_enterClass_set_usmo_219_usmo_diary_entry:

T_c4_enterClass_talk_218_text:
	dc.b "You are late! You'll get detention for t"
	dc.b "hat and for hanging out in the corridors."
End_T_c4_enterClass_talk_218_text:

T_c4_enterClass_talk_221_text:
	dc.b "So you're the new pupil. What's your nam"
	dc.b "e - Emily? Well, I hope you'll be a good "
	dc.b "student. Today, we have a test. Sit down "
	dc.b "and answer the questions please."
End_T_c4_enterClass_talk_221_text:

T_c4_enterClass_talk_222_text:
	dc.b "Well done, Emily.",BR,"It's time to go to the"
	dc.b " school yard for the sports class now. Pl"
	dc.b "ease go ahead, I'll follow you as soon as"
	dc.b " I have finished correcting these tests.",BR,""
	dc.b "Don't linger in the hall!"
End_T_c4_enterClass_talk_222_text:

T_c4_enterClass_talk_223_text:
	dc.b "Sorry Emily, this is wrong.",BR,"You'll get d"
	dc.b "etention for failing the test."
End_T_c4_enterClass_talk_223_text:

T_c4_enterClockTower_talk_227_text:
	dc.b "Meow!"
End_T_c4_enterClockTower_talk_227_text:

T_c4_enterEmilyRoom_talk_228_text:
	dc.b "We've got post on the OddISee!"
End_T_c4_enterEmilyRoom_talk_228_text:

T_c4_enterOutside_talk_229_text:
	dc.b "You have to complete this race in time. "
	dc.b "Hurry up! I'll grade you on your performa"
	dc.b "nce."
End_T_c4_enterOutside_talk_229_text:

T_c4_enterOutside_talk_230_text:
	dc.b "You'll get detention for being too slow."
	dc.b " Back to class."
End_T_c4_enterOutside_talk_230_text:

T_c4_enterOutside_talk_231_text:
	dc.b "It's time for your break now. It's impor"
	dc.b "tant for pupils to play outside in the fr"
	dc.b "esh air. ",BR,"",BR,"You're not allowed inside the "
	dc.b "building during the break. I'll be monito"
	dc.b "ring the halls to catch anyone not comply"
	dc.b "ing."
End_T_c4_enterOutside_talk_231_text:

T_c4_enterOutside_talk_232_text:
	dc.b "Ruff. Ruff. Don't get any closer! I can'"
	dc.b "t permit you to go near the shed. ",BR,"",BR,"It's "
	dc.b "bad for students. There are dangerous thi"
	dc.b "ngs in the shed - like a crowbar, a hamme"
	dc.b "r, a knife and gardening scissors. They n"
	dc.b "eed to be kept away from children and cat"
	dc.b "s."
End_T_c4_enterOutside_talk_232_text:

T_c4_enterOutside_talk_233_text:
	dc.b "A crowbar! These are always helpful, but"
	dc.b " I bet either Nee Chee or Sabbath is hidd"
	dc.b "en there - we have to find a way to enter"
	dc.b " the shed."
End_T_c4_enterOutside_talk_233_text:

T_c4_enterOutside_talk_234_text:
	dc.b "Why don't we knock the silly dog out?"
End_T_c4_enterOutside_talk_234_text:

T_c4_enterOutside_talk_235_text:
	dc.b "Meow, that sounds like a good idea. We c"
	dc.b "ould arrange a trap on the roof of the sh"
	dc.b "ed."
End_T_c4_enterOutside_talk_235_text:

T_c4_enterOutside_talk_236_text:
	dc.b "Very well, let's go and find some items "
	dc.b "we could use to build a trap."
End_T_c4_enterOutside_talk_236_text:

T_c4_found3312_talk_237_text:
	dc.b "There are some strange numbers on the wa"
	dc.b "ll, sort of like a code. Maybe I should m"
	dc.b "emorize those."
End_T_c4_found3312_talk_237_text:

T_c4_foundButtons_talk_238_text:
	dc.b "Buttons! I wonder what they're for? Mayb"
	dc.b "e I have to touch them in a certain order"
	dc.b ". Some sort of code. Do I know a code?"
End_T_c4_foundButtons_talk_238_text:

T_c4_foundClipboard_talk_239_text:
	dc.b "Let's see: ",ER,"Don't be tardy, be tidy!",ER," Oh"
	dc.b " brother ..."
End_T_c4_foundClipboard_talk_239_text:

T_c4_foundClipboard_talk_240_text:
	dc.b "Hmm ... ",ER,"Dress smart - and BE smart.",ER," Ri"
	dc.b "ght ..."
End_T_c4_foundClipboard_talk_240_text:

T_c4_foundClipboard_talk_241_text:
	dc.b "Another note on the clip-bored: ",ER,"Idle mi"
	dc.b "nds and idle hands don't mean well ...",ER,""
End_T_c4_foundClipboard_talk_241_text:

T_c4_foundClipboard_talk_242_text:
	dc.b "",ER,"Behave yourself!",ER," Boy, am I glad that t"
	dc.b "his is not MY school ..."
End_T_c4_foundClipboard_talk_242_text:

T_c4_foundClock_talk_243_text:
	dc.b "Two hands, one face. Looks like a clock!"
	dc.b " It's moving terribly fast."
End_T_c4_foundClock_talk_243_text:

T_c4_foundElectricityRelay_talk_244_text:
	dc.b "I'm not going to touch this switchboard "
	dc.b "as long as I don't know what it does. It'"
	dc.b "s too dangerous."
End_T_c4_foundElectricityRelay_talk_244_text:

T_c4_foundFireHose_talk_245_text:
	dc.b "A firehose. I hope we won't need this. I"
	dc.b "n this maze, it wouldn't be easy to find "
	dc.b "the nearest exit in case of a fire."
End_T_c4_foundFireHose_talk_245_text:

T_c4_foundRopes_talk_246_text:
	dc.b "Oh, looks like these were really loose. "
	dc.b "I hope nobody is going to miss them."
End_T_c4_foundRopes_talk_246_text:

T_c4_foundSlogan_talk_247_text:
	dc.b "What does this say? ",ER,"can't can just stan"
	dc.b "d here. you?",ER," What a strange thing to wri"
	dc.b "te on a wall. I like it."
End_T_c4_foundSlogan_talk_247_text:

T_c4_foundSparkSign_talk_248_text:
	dc.b "Meow! This looks like a sign for electri"
	dc.b "city, no? Maybe we can use the switchboar"
	dc.b "d now?"
End_T_c4_foundSparkSign_talk_248_text:

T_c4_freeSabbath_talk_249_text:
	dc.b "Yo dude, thanks for getting me out!",BR,"",BR,"Emi"
	dc.b "ly, make sure to grab that clock with the"
	dc.b " spare hour - the 13 hour clock."
End_T_c4_freeSabbath_talk_249_text:

T_c4_freeSabbath_talk_250_text:
	dc.b "I'll have to try again."
End_T_c4_freeSabbath_talk_250_text:

T_c4_goldfishGlass_talk_251_text:
	dc.b "Oh, this looks like it'd be perfect for "
	dc.b "my needs. Who would have thought ..."
End_T_c4_goldfishGlass_talk_251_text:

T_c4_goldfishGlass_talk_252_text:
	dc.b "Nah! I'll have to try again."
End_T_c4_goldfishGlass_talk_252_text:

T_c4_goldfishGlass_talk_253_text:
	dc.b "Looks like I've got everything ready to "
	dc.b "get underway."
End_T_c4_goldfishGlass_talk_253_text:

T_c4_grap13thClock_talk_254_text:
	dc.b "Haha, gotcha! You're all mine now. Or ma"
	dc.b "ybe Emily's, if I think about it."
End_T_c4_grap13thClock_talk_254_text:

T_c4_grap13thClock_talk_255_text:
	dc.b "Oh no! I can't reach the clock! Maybe so"
	dc.b "mebody else can?"
End_T_c4_grap13thClock_talk_255_text:

T_c4_leavingClassRoom_talk_262_text:
	dc.b "Now, back to the schoolyard. Where was i"
	dc.b "t?"
End_T_c4_leavingClassRoom_talk_262_text:

T_c4_leavingClassRoom_talk_263_text:
	dc.b "Man, where WAS that schoolyard?"
End_T_c4_leavingClassRoom_talk_263_text:

T_c4_letterInOddiSee2_talk_270_text:
	dc.b "I think this has something to do with th"
	dc.b "e well in the twisted garden. Maybe we sh"
	dc.b "ould go there."
End_T_c4_letterInOddiSee2_talk_270_text:

T_c4_letterInOddiSee2_talk_271_text:
	dc.b "Pssssssssssssssssssssttttttttttt...."
End_T_c4_letterInOddiSee2_talk_271_text:

T_c4_letterInOddiSee2_talk_272_text:
	dc.b "Ssssshhh! I think I heard something! Ove"
	dc.b "r there, on the left - something strange."
End_T_c4_letterInOddiSee2_talk_272_text:

T_c4_letterInOddiSee2_talk_273_text:
	dc.b "I really have to get better at this!"
End_T_c4_letterInOddiSee2_talk_273_text:

T_c4_letterInOddiSee_talk_264_text:
	dc.b "Hello Emily, I'm away on a trip to the s"
	dc.b "ee. I mean sea. It's quite nice here. You"
	dc.b " should come check it out. ",BR,"",BR,"PS: I've att"
	dc.b "ached instructions for the best way to ge"
	dc.b "t here. ",BR,"",BR,"Signed, Nee Chee"
End_T_c4_letterInOddiSee_talk_264_text:

T_c4_letterInOddiSee_talk_265_text:
	dc.b "This sounds nothing like Nee Chee. But i"
	dc.b "t's the only clue we have. Let's check ou"
	dc.b "t the instructions."
End_T_c4_letterInOddiSee_talk_265_text:

T_c4_letterInOddiSee_talk_266_text:
	dc.b "I think this has something to do with th"
	dc.b "e well in the twisted garden. Maybe we sh"
	dc.b "ould go there."
End_T_c4_letterInOddiSee_talk_266_text:

T_c4_letterInOddiSee_talk_267_text:
	dc.b "Pssssssssssssssssssssttttttttttt...."
End_T_c4_letterInOddiSee_talk_267_text:

T_c4_letterInOddiSee_talk_268_text:
	dc.b "Ssssshhh! I think I heard something! Ove"
	dc.b "r there, on the left - something strange."
End_T_c4_letterInOddiSee_talk_268_text:

T_c4_letterInOddiSee_talk_269_text:
	dc.b "I really have to get better at this!"
End_T_c4_letterInOddiSee_talk_269_text:

T_c4_lockedBellTowerDoor_talk_274_text:
	dc.b "I can't open this door as long as that h"
	dc.b "uge bar is ... barring my way. I need som"
	dc.b "ething to pry it loose with."
End_T_c4_lockedBellTowerDoor_talk_274_text:

T_c4_openClock_talk_275_text:
	dc.b "Oh, Sabbath! SABBATH! Poor thing - how c"
	dc.b "an I free him?"
End_T_c4_openClock_talk_275_text:

T_c4_openClock_talk_276_text:
	dc.b "I have to try harder. Don't worry, Sabba"
	dc.b "th, I'll be there soon."
End_T_c4_openClock_talk_276_text:

T_c4_pickupClockFromGround_talk_277_text:
	dc.b "My-my, the 13 hour clock. How nifty!"
End_T_c4_pickupClockFromGround_talk_277_text:

T_c4_pickupClockFromGround_talk_278_text:
	dc.b "Let's return home and plan what to do ne"
	dc.b "xt. We need to find Nee Chee."
End_T_c4_pickupClockFromGround_talk_278_text:

T_c4_pickupClockFromGround_talk_279_text:
	dc.b "Hey, I'd really like to see what became "
	dc.b "of that old dog that you knocked out to g"
	dc.b "et at the crowbar."
End_T_c4_pickupClockFromGround_talk_279_text:

T_c4_pickupClockFromGround_talk_280_text:
	dc.b "Emily, do we have enough of all the item"
	dc.b "s we need to proceed? Maybe we should ret"
	dc.b "urn to the Fairgrounds to get more."
End_T_c4_pickupClockFromGround_talk_280_text:

T_c4_prolog_talk_281_text:
	dc.b "Oh, this looks like a mess - I mean maze"
	dc.b ". I wonder if I'll find my way through."
End_T_c4_prolog_talk_281_text:

T_c4_runningOutside_talk_282_text:
	dc.b "Oh no, I have to find the classroom. No "
	dc.b "point in running around outside."
End_T_c4_runningOutside_talk_282_text:

T_c4_talkToSpider2_talk_287_text:
	dc.b "To finish this, I'll need a glass or a b"
	dc.b "owl and some tubing."
End_T_c4_talkToSpider2_talk_287_text:

T_c4_talkToSpider2_talk_288_text:
	dc.b "Maybe you should ask the Flores for help"
	dc.b "? And I think to enter the well you need "
	dc.b "something that lets you breathe underwate"
	dc.b "r."
End_T_c4_talkToSpider2_talk_288_text:

T_c4_talkToSpider2_talk_289_text:
	dc.b "I really have to get better at this."
End_T_c4_talkToSpider2_talk_289_text:

T_c4_talkToSpider_talk_283_text:
	dc.b "Wherever you need to go - you need to go"
	dc.b " down deep. How about you solve this ridd"
	dc.b "le, and I'll tell you what you'll need?"
End_T_c4_talkToSpider_talk_283_text:

T_c4_talkToSpider_talk_284_text:
	dc.b "Well, looks like to finish this, I need "
	dc.b "a bowl and a tube of some sort."
End_T_c4_talkToSpider_talk_284_text:

T_c4_talkToSpider_talk_285_text:
	dc.b "Maybe you should ask the Flores for help"
	dc.b "? And I think to enter the well you need "
	dc.b "something that lets you breathe underwate"
	dc.b "r."
End_T_c4_talkToSpider_talk_285_text:

T_c4_talkToSpider_talk_286_text:
	dc.b "Better try that again."
End_T_c4_talkToSpider_talk_286_text:

T_c4_trapDog2_talk_293_text:
	dc.b "Haha, I got you. Twice! Tuck your tail u"
	dc.b "nder and run, little doggy, Run!"
End_T_c4_trapDog2_talk_293_text:

T_c4_trapDog2_talk_294_text:
	dc.b "No, that doesn't seem to impress him muc"
	dc.b "h. I'll have to try again."
End_T_c4_trapDog2_talk_294_text:

T_c4_trapDog_talk_290_text:
	dc.b "I need a couple of things for this to wo"
	dc.b "rk."
End_T_c4_trapDog_talk_290_text:

T_c4_trapDog_talk_291_text:
	dc.b "Ah, look! Here's the crowbar. Excellent!"
	dc.b " This'll give me some leverage in the fut"
	dc.b "ure."
End_T_c4_trapDog_talk_291_text:

T_c4_trapDog_talk_292_text:
	dc.b "Man, haven't got it yet. I'll have to tr"
	dc.b "y again."
End_T_c4_trapDog_talk_292_text:

T_c4_useClock_talk_295_text:
	dc.b "Turning back time is fun. Let's see if t"
	dc.b "his fooled whoever left the mess. Maybe I"
	dc.b " can go through now."
End_T_c4_useClock_talk_295_text:

T_c4_useElectricityRelay_talk_296_text:
	dc.b "Fixed it.  The light should come on now."
	dc.b " Let's check it out."
End_T_c4_useElectricityRelay_talk_296_text:

T_c4_wonLeaveWithoutClock_talk_297_text:
	dc.b "I can't leave without the clock - Sabbat"
	dc.b "h mentioned it. Let's have another look."
End_T_c4_wonLeaveWithoutClock_talk_297_text:

T_c5_HINT_bomb_talk_339_text:
	dc.b "I bet somebody with the ability to detec"
	dc.b "t the extraordinary could find the bomb."
End_T_c5_HINT_bomb_talk_339_text:

T_c5_HINT_cage_talk_340_text:
	dc.b "We need to take out that bunny to buy us"
	dc.b " time to break free. Look around to see i"
	dc.b "f you can get him from afar."
End_T_c5_HINT_cage_talk_340_text:

T_c5_HINT_footprints_talk_341_text:
	dc.b "Somebody with really good eyes should ch"
	dc.b "eck the scene. Do we know anyone like tha"
	dc.b "t?"
End_T_c5_HINT_footprints_talk_341_text:

T_c5_HINT_goldfish_talk_342_text:
	dc.b "I remember that brightly coloured goldfi"
	dc.b "sh in the cellar. Maybe he would do?"
End_T_c5_HINT_goldfish_talk_342_text:

T_c5_HINT_hammock_talk_343_text:
	dc.b "Maybe look for a place to take a rest. "
End_T_c5_HINT_hammock_talk_343_text:

T_c5_HINT_neechee_talk_344_text:
	dc.b "Do you know somebody else who could clim"
	dc.b "b up there if you can't reach it?"
End_T_c5_HINT_neechee_talk_344_text:

T_c5_HINT_repair_talk_345_text:
	dc.b "Look for some raw material with which to"
	dc.b " work."
End_T_c5_HINT_repair_talk_345_text:

T_c5_HINT_saimiri_talk_346_text:
	dc.b "You've got the shovel to dig something u"
	dc.b "p - but where? Maybe ask that vodoo-pirat"
	dc.b "e-monkey about that?"
End_T_c5_HINT_saimiri_talk_346_text:

T_c5_HINT_treasures_talk_347_text:
	dc.b "Somebody with good eyes needs to spot th"
	dc.b "ose locations. Who could that be?"
End_T_c5_HINT_treasures_talk_347_text:

T_c5_Saimiriprolog_2_talk_369_text:
	dc.b "Hello! You again!"
End_T_c5_Saimiriprolog_2_talk_369_text:

T_c5_Saimiriprolog_2_talk_370_text:
	dc.b "Cats - not my cup of tea. Who are you? A"
	dc.b "h, yes, you're the girl that Kunibert tol"
	dc.b "d me about. I do know how to free your ca"
	dc.b "t, but I'm not allowed to tell you. You'l"
	dc.b "l need a shovel. Whoa, I'm getting sleepy"
	dc.b " all of a sudden."
End_T_c5_Saimiriprolog_2_talk_370_text:

T_c5_Saimiriprolog_2_talk_371_text:
	dc.b "That wasn't the correct solution. Try ag"
	dc.b "ain."
End_T_c5_Saimiriprolog_2_talk_371_text:

T_c5_Saimiriprolog_talk_366_text:
	dc.b "Hello! What a beautiful young lady visit"
	dc.b "ing my humble home. You must be a princes"
	dc.b "s from a far away land. Please join me fo"
	dc.b "r a drink. Would you like a glass of wate"
	dc.b "r, and maybe a bowl of milk for your hair"
	dc.b "y little friends?"
End_T_c5_Saimiriprolog_talk_366_text:

T_c5_Saimiriprolog_talk_367_text:
	dc.b "Cats - I don't like them. Who are you? A"
	dc.b "h, yes, you're the girl Kunibert mentione"
	dc.b "d. I do know how to free your cat, but I'"
	dc.b "m not allowed to tell you. You'll need a "
	dc.b "shovel.  Whoa, I'm getting sleepy."
End_T_c5_Saimiriprolog_talk_367_text:

T_c5_Saimiriprolog_talk_368_text:
	dc.b "That wasn't the correct solution."
End_T_c5_Saimiriprolog_talk_368_text:

T_c5_askSaimirifortreasure_2_talk_303_text:
	dc.b "Okay, now tell me where to go."
End_T_c5_askSaimirifortreasure_2_talk_303_text:

T_c5_askSaimirifortreasure_2_talk_304_text:
	dc.b "You must ... go to ... the beach ... loo"
	dc.b "k for ... spots ... that mark ... the tre"
	dc.b "asure. You ... might need ... better eyes"
	dc.b " ... *snore*"
End_T_c5_askSaimirifortreasure_2_talk_304_text:

T_c5_askSaimirifortreasure_2_talk_305_text:
	dc.b "No, that didn't help."
End_T_c5_askSaimirifortreasure_2_talk_305_text:

T_c5_askSaimirifortreasure_talk_298_text:
	dc.b "You look like a pirate. Pirates have bur"
	dc.b "ied treasure. Right?"
End_T_c5_askSaimirifortreasure_talk_298_text:

T_c5_askSaimirifortreasure_talk_299_text:
	dc.b "I don't ... I ... can't NOT tell the tru"
	dc.b "th. What have you given me? Was this some"
	dc.b " kind of drug? I ... must ... not ..."
End_T_c5_askSaimirifortreasure_talk_299_text:

T_c5_askSaimirifortreasure_talk_300_text:
	dc.b "Okay, now tell me where to go."
End_T_c5_askSaimirifortreasure_talk_300_text:

T_c5_askSaimirifortreasure_talk_301_text:
	dc.b "You must ... goto ... the beach ... look"
	dc.b " for ... spots ... that mark ... the trea"
	dc.b "sure. You ... might need ... better eyes "
	dc.b "... *snore*"
End_T_c5_askSaimirifortreasure_talk_301_text:

T_c5_askSaimirifortreasure_talk_302_text:
	dc.b "No, that didn't help."
End_T_c5_askSaimirifortreasure_talk_302_text:

T_c5_chest_locked_talk_306_text:
	dc.b "There's a shovel there, but I can't reac"
	dc.b "h it while that guy is looking. How can I"
	dc.b " distract him and maybe dull his senses?"
End_T_c5_chest_locked_talk_306_text:

T_c5_collectswarm_talk_307_text:
	dc.b "The swarm is showing us some mysterious "
	dc.b "symbols.  I'd best remember them."
End_T_c5_collectswarm_talk_307_text:

T_c5_collectswarm_talk_308_text:
	dc.b "Guess I'll have to try again."
End_T_c5_collectswarm_talk_308_text:

T_c5_coralreef_diffusebomb_set_usmo_310_usmo:
	dc.b "Dive deeper into the sea"
End_T_c5_coralreef_diffusebomb_set_usmo_310_usmo:

T_c5_coralreef_diffusebomb_set_usmo_310_usmo_diary_entry:
	dc.b "You know the saying 'dig deeper'? Well, "
	dc.b "it works with diving, too ..."
End_T_c5_coralreef_diffusebomb_set_usmo_310_usmo_diary_entry:

T_c5_coralreef_diffusebomb_talk_309_text:
	dc.b "Let's have a closer look at this spot."
End_T_c5_coralreef_diffusebomb_talk_309_text:

T_c5_coralreef_diffusebomb_talk_312_text:
	dc.b "I'll have to do this again."
End_T_c5_coralreef_diffusebomb_talk_312_text:

T_c5_coralreef_trydefusebomb_talk_313_text:
	dc.b "Mmhh, I need a code for this... and I do"
	dc.b "n't have a clue."
End_T_c5_coralreef_trydefusebomb_talk_313_text:

T_c5_diffuseBombShip_talk_314_text:
	dc.b "Okay, that's one bomb defused. There mus"
	dc.b "t be others, though. But before I go look"
	dc.b " for them, I have to repair the ship."
End_T_c5_diffuseBombShip_talk_314_text:

T_c5_diffuseBombShip_talk_315_text:
	dc.b "That wasn't quite it."
End_T_c5_diffuseBombShip_talk_315_text:

T_c5_digleftTreasure_talk_316_text:
	dc.b "Looks like I dug up somebody's closet - "
	dc.b "I found a skeleton."
End_T_c5_digleftTreasure_talk_316_text:

T_c5_digmiddleTreasure_talk_317_text:
	dc.b "Yeah, there really is a treasure. Some s"
	dc.b "ort of golden key. Maybe I can free Nee C"
	dc.b "hee with this ..."
End_T_c5_digmiddleTreasure_talk_317_text:

T_c5_digrightTreasure_talk_318_text:
	dc.b "Looks like I dug up somebody's closet - "
	dc.b "I found a skeleton. "
End_T_c5_digrightTreasure_talk_318_text:

T_c5_enterReefWithFish_2_talk_321_text:
	dc.b "No, that wasn't right."
End_T_c5_enterReefWithFish_2_talk_321_text:

T_c5_enterReefWithFish_talk_319_text:
	dc.b "Harrumph - what do I look like now?! Whe"
	dc.b "re am I? What did you think, taking me al"
	dc.b "ong? I was already annoyed when you took "
	dc.b "my bowl, but this is outrageous! You need"
	dc.b " my help? Mind, you did not exactly help "
	dc.b "ME. However, I might be persuaded if you "
	dc.b "help me with this."
End_T_c5_enterReefWithFish_talk_319_text:

T_c5_enterReefWithFish_talk_320_text:
	dc.b "I'll have to try again."
End_T_c5_enterReefWithFish_talk_320_text:

T_c5_enterthegarden_talk_322_text:
	dc.b "Oh no, the poor Flores. This is no good."
	dc.b " The transformation paint is hurting them"
	dc.b "! So the world's transmutation has alread"
	dc.b "y begun. Let's hurry - I need Nee Chee's "
	dc.b "expertise."
End_T_c5_enterthegarden_talk_322_text:

T_c5_escapeToSugar_talk_323_text:
	dc.b "Soo, I guess we're done here. You know t"
	dc.b "he way, and I'm free again. Fair deal, an"
	dc.b "d I'm off! I hope we never meet again!"
End_T_c5_escapeToSugar_talk_323_text:

T_c5_escapeToSugar_talk_324_text:
	dc.b "Okay, I guess we are ready to leave. Let"
	dc.b "'s move on."
End_T_c5_escapeToSugar_talk_324_text:

T_c5_escapeToSugar_talk_325_text:
	dc.b "Not quite it. Let's try again."
End_T_c5_escapeToSugar_talk_325_text:

T_c5_freeEmily_set_usmo_326_usmo:
	dc.b "Get rid of Kunibert"
End_T_c5_freeEmily_set_usmo_326_usmo:

T_c5_freeEmily_set_usmo_326_usmo_diary_entry:
	dc.b "Got rid of that annoying big rabbit bloc"
	dc.b "king my way. Since he quit his job, I got"
	dc.b " my hands on his fur. A fair trade, I'd s"
	dc.b "ay."
End_T_c5_freeEmily_set_usmo_326_usmo_diary_entry:

T_c5_freeEmily_talk_328_text:
	dc.b "That was no good."
End_T_c5_freeEmily_talk_328_text:

T_c5_freeEmily_talk_329_text:
	dc.b "Now listen, little one, don't fight it. "
	dc.b "We'll release you soon. Just wait until t"
	dc.b "he world is a little brighter. You might "
	dc.b "even enjoy it."
End_T_c5_freeEmily_talk_329_text:

T_c5_freeEmily_talk_330_text:
	dc.b "Keep your fingers away from the lock - o"
	dc.b "r you'll get hurt."
End_T_c5_freeEmily_talk_330_text:

T_c5_freeNeeChee_talk_331_text:
	dc.b "Excellent! Nee Chee is free again!"
End_T_c5_freeNeeChee_talk_331_text:

T_c5_freeNeeChee_talk_332_text:
	dc.b "Let me help you! We need to find out whe"
	dc.b "re these bombs are hidden. Make use of my"
	dc.b " abilities!"
End_T_c5_freeNeeChee_talk_332_text:

T_c5_freeNeeChee_talk_333_text:
	dc.b "Nope, haven't got it yet."
End_T_c5_freeNeeChee_talk_333_text:

T_c5_getting2dark_talk_334_text:
	dc.b "I don't want to dive deeper. It's gettin"
	dc.b "g really dark! I need some form of light."
	dc.b " Maybe I'll find something in the house."
End_T_c5_getting2dark_talk_334_text:

T_c5_goldfish_found_talk_335_text:
	dc.b "I have to try again."
End_T_c5_goldfish_found_talk_335_text:

T_c5_hammock_talk_336_text:
	dc.b "Look!  I can see footprints! They're lea"
	dc.b "ding straight to the hammock."
End_T_c5_hammock_talk_336_text:

T_c5_hammock_talk_337_text:
	dc.b "*yawn* I'm getting really sleepy. Maybe "
	dc.b "I should use the hammock to take a little"
	dc.b " nap."
End_T_c5_hammock_talk_337_text:

T_c5_hammock_talk_338_text:
	dc.b "Nice, a hidden ghost ship! Seems like it"
	dc.b " is mysteriously linked to the hammock - "
	dc.b "guess that's how they left the little san"
	dc.b "d bank. Guys, let's see what's going on h"
	dc.b "ere."
End_T_c5_hammock_talk_338_text:

T_c5_kockedDownBunny_talk_348_text:
	dc.b "Haha, I hit the nail on the head, so to "
	dc.b "speak. That'll teach ya! Don't go about l"
	dc.b "ocking up people, silly bunny rabbit."
End_T_c5_kockedDownBunny_talk_348_text:

T_c5_navigateToReef_talk_349_text:
	dc.b "Ah, the ocean! At least one doesn't get "
	dc.b "bothered by many people out here. I shoul"
	dc.b "d have a look into the ocean using that l"
	dc.b "adder on the right, instead of risking my"
	dc.b " life by diving into the strange maelstro"
	dc.b "m."
End_T_c5_navigateToReef_talk_349_text:

T_c5_neecheeCagefromTree_talk_350_text:
	dc.b "Nee Chee's cage is too far away - I can'"
	dc.b "t reach it. Maybe somebody else could cli"
	dc.b "mb up there?"
End_T_c5_neecheeCagefromTree_talk_350_text:

T_c5_neecheeCagefromTree_talk_351_text:
	dc.b "Woohoo! Sabbath got the cage down. Quick"
	dc.b ", let's free Nee Chee!"
End_T_c5_neecheeCagefromTree_talk_351_text:

T_c5_neecheeHammock_talk_352_text:
	dc.b "Look - I can see footprints. They're lea"
	dc.b "ding straight to the hammock. "
End_T_c5_neecheeHammock_talk_352_text:

T_c5_openchest_talk_353_text:
	dc.b "Excellent - now I have a shovel. Maybe I"
	dc.b " can dig something up."
End_T_c5_openchest_talk_353_text:

T_c5_princessProlog_talk_354_text:
	dc.b "Well, who do we have here? If it isn't t"
	dc.b "hat famous Emily and her cats ... *sneeze"
	dc.b "*",BR,"",BR,"Listen Missy, I'll not have you foilin"
	dc.b "g my carefully laid plans!",BR,"",BR,"I've planted "
	dc.b "bombs all over the Strange Universe....an"
	dc.b "d they're filled with transformation pain"
	dc.b "t. Once detonated, they'll change everyth"
	dc.b "ing to be cute, colourful, and largely pi"
	dc.b "nk!",BR,"",BR,"Ha ha  Too long have I watched the w"
	dc.b "orld suffer under the ghastly influence o"
	dc.b "f Strangland.",BR,"",BR,"It's time to rid the world"
	dc.b " of strangeness and make it nice and norm"
	dc.b "al again.",BR,"",BR,"Look at you, all dressed in bl"
	dc.b "ack. When I'm finished, I'll buy you love"
	dc.b "ly pink dresses, as many as you like! Unt"
	dc.b "il then, you'll have to wait there, littl"
	dc.b "e cutie. *sneeze*"
End_T_c5_princessProlog_talk_354_text:

T_c5_reachGarden_talk_355_text:
	dc.b "Oh no, the poor Flores. This is no good."
	dc.b " The transformation paint is hurting them"
	dc.b "! So the world's transmutation has alread"
	dc.b "y begun. Let's hurry - I need Nee Chee's "
	dc.b "expertise."
End_T_c5_reachGarden_talk_355_text:

T_c5_refuseMaelstrom_talk_356_text:
	dc.b "I adamantly refuse to jump into that Mae"
	dc.b "lstrom. It looks very scary ..."
End_T_c5_refuseMaelstrom_talk_356_text:

T_c5_refuseSailAway_talk_357_text:
	dc.b "I can't sail away yet."
End_T_c5_refuseSailAway_talk_357_text:

T_c5_refuseToGoBackToShip_talk_358_text:
	dc.b "I can't leave the sea yet.  I'd lose the"
	dc.b " little fishy."
End_T_c5_refuseToGoBackToShip_talk_358_text:

T_c5_repairTheShip_talk_359_text:
	dc.b "Finally! I finished that repair job. Let"
	dc.b "'s go to the wheel and set sail!"
End_T_c5_repairTheShip_talk_359_text:

T_c5_repairTheShip_talk_360_text:
	dc.b "I didn't quite manage that. I'll try aga"
	dc.b "in."
End_T_c5_repairTheShip_talk_360_text:

T_c5_returnToShip_talk_361_text:
	dc.b "Alright - let's jump into this dangerous"
	dc.b " looking maelstrom. Seems a strange thing"
	dc.b " to do, so I'm totally up for it."
End_T_c5_returnToShip_talk_361_text:

T_c5_revealBombShip_talk_362_text:
	dc.b "Looks like Nee Chee found one of the bom"
	dc.b "bs."
End_T_c5_revealBombShip_talk_362_text:

T_c5_revealleftX_talk_363_text:
	dc.b "Yeah, that's it!"
End_T_c5_revealleftX_talk_363_text:

T_c5_revealrightX_talk_364_text:
	dc.b "That looks spot on!"
End_T_c5_revealrightX_talk_364_text:

T_c5_reveamiddleX_talk_365_text:
	dc.b "Excellent - we found the mark!"
End_T_c5_reveamiddleX_talk_365_text:

T_c5_shootingcoconuts_talk_372_text:
	dc.b "I knew the Strange Slingshot would come "
	dc.b "in handy. I love dealing with people and "
	dc.b "... err, bunnies from afar."
End_T_c5_shootingcoconuts_talk_372_text:

T_c5_spiderprolog_2_talk_377_text:
	dc.b "Good job, young lady.",BR,"Try to take your g"
	dc.b "oldfish with you."
End_T_c5_spiderprolog_2_talk_377_text:

T_c5_spiderprolog_2_talk_378_text:
	dc.b "Oh no, that wasn't it."
End_T_c5_spiderprolog_2_talk_378_text:

T_c5_spiderprolog_talk_373_text:
	dc.b "Psst, hey!"
End_T_c5_spiderprolog_talk_373_text:

T_c5_spiderprolog_talk_374_text:
	dc.b "Good to see you're back! Strange things "
	dc.b "happen in the sea universe - I think you "
	dc.b "need someone to help you there. It should"
	dc.b " be someone who can swim and maybe glitte"
	dc.b "rs in the dark. Not all that glitters is "
	dc.b "real gold, but in this case ..."
End_T_c5_spiderprolog_talk_374_text:

T_c5_spiderprolog_talk_375_text:
	dc.b "Good job, young lady.",BR,"Try to take your g"
	dc.b "oldfish with you."
End_T_c5_spiderprolog_talk_375_text:

T_c5_spiderprolog_talk_376_text:
	dc.b "Oh no, that wasn't it."
End_T_c5_spiderprolog_talk_376_text:

T_c5_steeringwheel_broken_talk_379_text:
	dc.b "The wheel is broken. I need to fix it so"
	dc.b "mehow."
End_T_c5_steeringwheel_broken_talk_379_text:

T_c5_talkKunibertwhileCaged_talk_380_text:
	dc.b "You're not getting out until our work is"
	dc.b " finished. Our bright, fluffy, pink work!"
	dc.b " Muhahahaha ...!"
End_T_c5_talkKunibertwhileCaged_talk_380_text:

T_c5_talkKunibertwhileCaged_talk_381_text:
	dc.b "I'll have to try something else. Maybe I"
	dc.b " can disable him from afar - let's see .."
	dc.b "."
End_T_c5_talkKunibertwhileCaged_talk_381_text:

T_c5_trytofreeNeeChee_talk_382_text:
	dc.b "Oh no! The cage has two locks, and I can"
	dc.b " only open one. I don't have the right to"
	dc.b "ols to open the last one."
End_T_c5_trytofreeNeeChee_talk_382_text:

T_c5_trytofreeNeeChee_talk_383_text:
	dc.b "Mmmpppfffhh ...."
End_T_c5_trytofreeNeeChee_talk_383_text:

T_c5_trytofreeNeeChee_talk_384_text:
	dc.b "Careful - the bunny is stirring. Maybe w"
	dc.b "e should hide in the jungle before we're "
	dc.b "trapped again."
End_T_c5_trytofreeNeeChee_talk_384_text:

T_c6_HINT_carrots_talk_411_text:
	dc.b "Maybe we should look for carrots? To fee"
	dc.b "d the rabbit?"
End_T_c6_HINT_carrots_talk_411_text:

T_c6_HINT_digging_talk_412_text:
	dc.b "Can somebody else dig them up maybe? One"
	dc.b " of us?"
End_T_c6_HINT_digging_talk_412_text:

T_c6_HINT_kunibert_talk_413_text:
	dc.b "I think we have to attack him when he's "
	dc.b "distracted. And be quick about it. Which "
	dc.b "of us would be best suited for that kind "
	dc.b "of ambush?"
End_T_c6_HINT_kunibert_talk_413_text:

T_c6_backstabKunibert_talk_385_text:
	dc.b "Okay, that's IT! Enough's enough! I quit"
	dc.b ". I'm going home. Had enough abuse for on"
	dc.b "e day."
End_T_c6_backstabKunibert_talk_385_text:

T_c6_backstabKunibert_talk_386_text:
	dc.b "I'm not able to do anything. Maybe someo"
	dc.b "ne else can?"
End_T_c6_backstabKunibert_talk_386_text:

T_c6_cloud1_talk_387_text:
	dc.b "Don't think you can scare me! You won't "
	dc.b "get much further."
End_T_c6_cloud1_talk_387_text:

T_c6_cloud1_talk_388_text:
	dc.b "Not that easy, is it?"
End_T_c6_cloud1_talk_388_text:

T_c6_cloud2_talk_389_text:
	dc.b "So, you got lucky. But for how long? You"
	dc.b "'ll fail sooner or later."
End_T_c6_cloud2_talk_389_text:

T_c6_cloud2_talk_390_text:
	dc.b "You're trying to foil the plans of a rea"
	dc.b "l mastermind. You won't succeed."
End_T_c6_cloud2_talk_390_text:

T_c6_cloud3_talk_391_text:
	dc.b "Now you're really making me mad! You won"
	dc.b "'t like me when I'm angry."
End_T_c6_cloud3_talk_391_text:

T_c6_cloud3_talk_392_text:
	dc.b "You're better off going home. Don't stra"
	dc.b "in yourself."
End_T_c6_cloud3_talk_392_text:

T_c6_cloud5_talk_393_text:
	dc.b "You really mean it, don't you? But I sti"
	dc.b "ll have something up my sleeve."
End_T_c6_cloud5_talk_393_text:

T_c6_cloud5_talk_394_text:
	dc.b "Why won't you give up? It's not worth it"
	dc.b ". You won't succeed anyway."
End_T_c6_cloud5_talk_394_text:

T_c6_cloud6_talk_395_text:
	dc.b "Oh, no, stop! Don't undo everything I've"
	dc.b " done!"
End_T_c6_cloud6_talk_395_text:

T_c6_cloud6_talk_396_text:
	dc.b "Admit it - I'm much too clever for you. "
	dc.b "And brighter. And prettier. And ... pinke"
	dc.b "r!"
End_T_c6_cloud6_talk_396_text:

T_c6_cloud8_talk_397_text:
	dc.b "*sob* You're mean! You're weird, and you"
	dc.b "'re strange. Why won't you become more li"
	dc.b "ke me? Pleeeeaaaaase? Pretty and pink? No"
	dc.b "? Nooooooooooo ..."
End_T_c6_cloud8_talk_397_text:

T_c6_cloud8_talk_398_text:
	dc.b "Well, you were close. But close doesn't "
	dc.b "count. Acknowledge my superiority, pretti"
	dc.b "ness!"
End_T_c6_cloud8_talk_398_text:

T_c6_enterCastleVillain_talk_399_text:
	dc.b "Stay away with your disgusting and smell"
	dc.b "y cats! You can't reach me up here, anywa"
	dc.b "y!"
End_T_c6_enterCastleVillain_talk_399_text:

T_c6_enterCastleVillain_talk_400_text:
	dc.b "Pah! We'll see about that."
End_T_c6_enterCastleVillain_talk_400_text:

T_c6_enterOceanWithCostume_talk_401_text:
	dc.b "Excuse me, you must be a real veteran of"
	dc.b " the troops. So you should know a lot abo"
	dc.b "ut them, right?"
End_T_c6_enterOceanWithCostume_talk_401_text:

T_c6_enterOceanWithCostume_talk_402_text:
	dc.b "Oh, I see. You may pass then."
End_T_c6_enterOceanWithCostume_talk_402_text:

T_c6_enterOceanWithCostume_talk_403_text:
	dc.b "HEY! You're not one of us - you're an in"
	dc.b "truder! ALARM!!"
End_T_c6_enterOceanWithCostume_talk_403_text:

T_c6_enterOceanWithCostume_talk_404_text:
	dc.b "Maybe I should try a second time."
End_T_c6_enterOceanWithCostume_talk_404_text:

T_c6_enterTheCastle_talk_405_text:
	dc.b "Finally... now it's time for my revenge!"
End_T_c6_enterTheCastle_talk_405_text:

T_c6_enterTheCastle_talk_406_text:
	dc.b "I need more information here. I should t"
	dc.b "ry to find all 10 bombs."
End_T_c6_enterTheCastle_talk_406_text:

T_c6_foundBunnyCostume_talk_407_text:
	dc.b "Ah, look, it's the fur costume of one of"
	dc.b " those bunnies. That rabbit quitting duty"
	dc.b " must have left it."
End_T_c6_foundBunnyCostume_talk_407_text:

T_c6_foundBunnyCostume_talk_408_text:
	dc.b "We could use it as a disguise!"
End_T_c6_foundBunnyCostume_talk_408_text:

T_c6_grapCarotts_talk_409_text:
	dc.b "Dude, dug them all up! Let's go back and"
	dc.b " trick that guy!"
End_T_c6_grapCarotts_talk_409_text:

T_c6_grapCarotts_talk_410_text:
	dc.b "Oh no, I can't get those carrots. They a"
	dc.b "re rooted too deeply. Maybe somebody else"
	dc.b " could dig them up?"
End_T_c6_grapCarotts_talk_410_text:

T_c6_kunibertBlocksWay_talk_414_text:
	dc.b "You. Cannot. Pass!"
End_T_c6_kunibertBlocksWay_talk_414_text:

T_c6_kunibertPrologBlockade_talk_415_text:
	dc.b "Oh great, it's that annoying pink rabbit"
	dc.b " again. Looks like he's blocking our path"
	dc.b "."
End_T_c6_kunibertPrologBlockade_talk_415_text:

T_c6_kunibertPrologBlockade_talk_416_text:
	dc.b "We'll trick him - make him look the othe"
	dc.b "r way? Just for a second - maybe tell him"
	dc.b " a big dog is gunning for him."
End_T_c6_kunibertPrologBlockade_talk_416_text:

T_c6_kunibertPrologBlockade_talk_417_text:
	dc.b "I don't think that'll work. He's pink, b"
	dc.b "ut not stupid."
End_T_c6_kunibertPrologBlockade_talk_417_text:

T_c6_kunibertPrologBlockade_talk_418_text:
	dc.b "Hey, sssshhh ... Why don't we bait him w"
	dc.b "ith something? What do bunnies eat - mice"
	dc.b " maybe?"
End_T_c6_kunibertPrologBlockade_talk_418_text:

T_c6_kunibertPrologBlockade_talk_419_text:
	dc.b "Of course not, and you very well know th"
	dc.b "at. Good idea nevertheless.  Let's go fin"
	dc.b "d some carrots somewhere."
End_T_c6_kunibertPrologBlockade_talk_419_text:

T_c6_kunibertPrologBlockade_talk_420_text:
	dc.b "*giggles*"
End_T_c6_kunibertPrologBlockade_talk_420_text:

T_c6_leaveMapWithKuni_talk_421_text:
	dc.b "Hey! I can't let you go - sorry."
End_T_c6_leaveMapWithKuni_talk_421_text:

T_c6_leaveMapWithKuni_talk_422_text:
	dc.b "Let's have another go, then!"
End_T_c6_leaveMapWithKuni_talk_422_text:

T_c6_placeCarrot1_talk_423_text:
	dc.b "And let's place one carrot here, in plai"
	dc.b "n sight."
End_T_c6_placeCarrot1_talk_423_text:

T_c6_placeCarrot1_talk_424_text:
	dc.b "That looks gorgeous, doesn't it? Now - o"
	dc.b "nce he goes after them, somebody's got to"
	dc.b " ambush him. Sabbath? Sounds like your ki"
	dc.b "nd of job"
End_T_c6_placeCarrot1_talk_424_text:

T_c6_placeCarrot1_talk_425_text:
	dc.b "Yo dude, I'll get him. Get him good, I w"
	dc.b "ill."
End_T_c6_placeCarrot1_talk_425_text:

T_c6_placeCarrot2_talk_426_text:
	dc.b "One carrot here. Bet that bunny's gonna "
	dc.b "get hungry pretty quick."
End_T_c6_placeCarrot2_talk_426_text:

T_c6_placeCarrot3_talk_427_text:
	dc.b "Let's place one carrot here, in plain si"
	dc.b "ght. That looks gorgeous, doesn't it?"
End_T_c6_placeCarrot3_talk_427_text:

T_c6_playerInterfearKunibert_talk_428_text:
	dc.b "Hmmm, I better keep a look-out - I reall"
	dc.b "y don't want to run into that rabbit agai"
	dc.b "n."
End_T_c6_playerInterfearKunibert_talk_428_text:

T_c6_playerMissedBackstab_talk_429_text:
	dc.b "Nope, that didn't work. I think he saw m"
	dc.b "e. Maybe somebody smaller, more inconspic"
	dc.b "uous can do it. I guess we'll have to try"
	dc.b " again.  Let's grab some more carrots, th"
	dc.b "en one of you will tackle him, all right?"
End_T_c6_playerMissedBackstab_talk_429_text:

T_c6_prolog_talk_430_text:
	dc.b "What was that? How do we get past these "
	dc.b "mad bunnies?"
End_T_c6_prolog_talk_430_text:

T_c6_prolog_talk_431_text:
	dc.b "A disguise might do the trick."
End_T_c6_prolog_talk_431_text:

T_c6_prolog_talk_432_text:
	dc.b "Yo, dude, that sounds like the thing to "
	dc.b "do."
End_T_c6_prolog_talk_432_text:

T_c6_prolog_talk_433_text:
	dc.b "We should head back and find out more in"
	dc.b " the OddISee."
End_T_c6_prolog_talk_433_text:

T_c6_refuseEnterOcean_talk_434_text:
	dc.b "I can't go into the Ocean of Colours wit"
	dc.b "hout a disguise!"
End_T_c6_refuseEnterOcean_talk_434_text:

T_c6_villainOn4GoTo7_talk_435_text:
	dc.b "Oh no! I'm allergic to cats!  Can't stan"
	dc.b "d the twisted things. I need to get out o"
	dc.b "f here..."
End_T_c6_villainOn4GoTo7_talk_435_text:

T_c6_villainOn4GoTo7_talk_436_text:
	dc.b "Hey there, pretty petty Pink Thing! You "
	dc.b "hear me?"
End_T_c6_villainOn4GoTo7_talk_436_text:

T_c6_villainOn4GoTo7_talk_437_text:
	dc.b "Well, I'm not going away! I'm here to ch"
	dc.b "ange the world! Your world! For the bette"
	dc.b "r."
End_T_c6_villainOn4GoTo7_talk_437_text:

T_c6_villainOn7GoToFinal_talk_438_text:
	dc.b "Ouch! That was a rude thing to do! Don't"
	dc.b " go shoving people around."
End_T_c6_villainOn7GoToFinal_talk_438_text:

T_c6_villainOn7GoToFinal_talk_439_text:
	dc.b "Well - I'm not talking to you. See? Not "
	dc.b "talking. At all. Nothing."
End_T_c6_villainOn7GoToFinal_talk_439_text:

T_misc_basement_diffusebomb_talk_440_text:
	dc.b "Well, another bomb defused! Are there an"
	dc.b "y more?"
End_T_misc_basement_diffusebomb_talk_440_text:

T_misc_basement_diffusebomb_talk_441_text:
	dc.b "Oh no, I have to do it again."
End_T_misc_basement_diffusebomb_talk_441_text:

T_misc_basement_fightrabbit_talk_442_text:
	dc.b "Good job, little one! Now let's defuse t"
	dc.b "he bomb."
End_T_misc_basement_fightrabbit_talk_442_text:

T_misc_basement_fightrabbit_talk_443_text:
	dc.b "You will not go near this bomb! The worl"
	dc.b "d will be a brighter place for it."
End_T_misc_basement_fightrabbit_talk_443_text:

T_misc_basement_fightrabbit_talk_444_text:
	dc.b "You'll enjoy this! Just wait until the w"
	dc.b "orld is all shiny and pink!"
End_T_misc_basement_fightrabbit_talk_444_text:

T_misc_basement_fightrabbit_talk_445_text:
	dc.b "Don't come any closer now!"
End_T_misc_basement_fightrabbit_talk_445_text:

T_misc_cchamber_diffusebomb_talk_446_text:
	dc.b "Well, another bomb defused! Are there an"
	dc.b "y more?"
End_T_misc_cchamber_diffusebomb_talk_446_text:

T_misc_cchamber_diffusebomb_talk_447_text:
	dc.b "Oh no, I have to do it again."
End_T_misc_cchamber_diffusebomb_talk_447_text:

T_misc_cchamber_fightrabbit_talk_448_text:
	dc.b "Good job, little one. Now lets defuse th"
	dc.b "e bomb."
End_T_misc_cchamber_fightrabbit_talk_448_text:

T_misc_cchamber_fightrabbit_talk_449_text:
	dc.b "You will not go near this cannon!"
End_T_misc_cchamber_fightrabbit_talk_449_text:

T_misc_cchamber_fightrabbit_talk_450_text:
	dc.b "This will do you good. Just wait until t"
	dc.b "he world is brighter."
End_T_misc_cchamber_fightrabbit_talk_450_text:

T_misc_cchamber_fightrabbit_talk_451_text:
	dc.b "Don't come any closer!"
End_T_misc_cchamber_fightrabbit_talk_451_text:

T_misc_checkoddisee_talk_452_text:
	dc.b "Dammit, I've trashed an oddette..."
End_T_misc_checkoddisee_talk_452_text:

T_misc_checkoddisee_talk_453_text:
	dc.b "I need some oddettes first. I guess some"
	dc.b "where in the Fairgrounds..."
End_T_misc_checkoddisee_talk_453_text:

T_misc_emilyroom_diffusebomb_talk_454_text:
	dc.b "Well, another bomb defused! I wonder, ar"
	dc.b "e there any more?"
End_T_misc_emilyroom_diffusebomb_talk_454_text:

T_misc_emilyroom_diffusebomb_talk_455_text:
	dc.b "Oh no, I have to do it again."
End_T_misc_emilyroom_diffusebomb_talk_455_text:

T_misc_emilyroom_revealbomb_talk_456_text:
	dc.b "Oh dear -  Nee Chee found another bomb."
End_T_misc_emilyroom_revealbomb_talk_456_text:

T_misc_enterDsiRoom_talk_457_text:
	dc.b "What's this saying? ",ER,"You need a Nintendo"
	dc.b " DSi system for this",ER," Hmm, whatever that "
	dc.b "means."
End_T_misc_enterDsiRoom_talk_457_text:

T_misc_enterDsiRoom_talk_458_text:
	dc.b "Now lets check what is inside here."
End_T_misc_enterDsiRoom_talk_458_text:

T_misc_enterDsiRoom_talk_459_text:
	dc.b "Lets try this again."
End_T_misc_enterDsiRoom_talk_459_text:

T_misc_ferriswheel_diffusebomb_talk_460_text:
	dc.b "Well, another bomb defused! I wonder - a"
	dc.b "re there any more?"
End_T_misc_ferriswheel_diffusebomb_talk_460_text:

T_misc_ferriswheel_diffusebomb_talk_461_text:
	dc.b "Oh no, I have to do it again."
End_T_misc_ferriswheel_diffusebomb_talk_461_text:

T_misc_ferriswheel_revealbomb_talk_462_text:
	dc.b "Oh, Miles found one of the bombs."
End_T_misc_ferriswheel_revealbomb_talk_462_text:

T_misc_foodstall_talk_463_text:
	dc.b "Some cat treats - I wonder who might lik"
	dc.b "e those."
End_T_misc_foodstall_talk_463_text:

T_misc_foodstall_talk_464_text:
	dc.b "Oh, one more mechanical part for the Str"
	dc.b "ange Recorder and some batteries."
End_T_misc_foodstall_talk_464_text:

T_misc_foodstall_talk_465_text:
	dc.b "Oh look, I won some oddettes."
End_T_misc_foodstall_talk_465_text:

T_misc_foodstall_talk_466_text:
	dc.b "Mmmhh, something is written here."
End_T_misc_foodstall_talk_466_text:

T_misc_foodstall_talk_467_text:
	dc.b "Dear visitor. You have to pass an examin"
	dc.b "ation to play here. Safety first."
End_T_misc_foodstall_talk_467_text:

T_misc_foodstall_talk_468_text:
	dc.b "Congratulations! You are now able to pro"
	dc.b "ve yourself in this stall and win great p"
	dc.b "rices. "
End_T_misc_foodstall_talk_468_text:

T_misc_foodstall_talk_469_text:
	dc.b "*grml... I should try it again"
End_T_misc_foodstall_talk_469_text:

T_misc_highstriker_talk_470_text:
	dc.b "Some cat treats - I wonder who might lik"
	dc.b "e those."
End_T_misc_highstriker_talk_470_text:

T_misc_highstriker_talk_471_text:
	dc.b "Oh, one more mechanical part for the Str"
	dc.b "ange Recorder and some batteries."
End_T_misc_highstriker_talk_471_text:

T_misc_highstriker_talk_472_text:
	dc.b "Oh look, I won some oddettes."
End_T_misc_highstriker_talk_472_text:

T_misc_laboratory_talk_473_text:
	dc.b "Oh, a part of the Strange Recorder. Very"
	dc.b " good."
End_T_misc_laboratory_talk_473_text:

T_misc_laboratory_talk_474_text:
	dc.b "That didn't go too well."
End_T_misc_laboratory_talk_474_text:

T_misc_leaveToClock_talk_475_text:
	dc.b "Hey, this looks familiar."
End_T_misc_leaveToClock_talk_475_text:

T_misc_lockedDsiRoom_talk_476_text:
	dc.b "It's locked. I'll check this again later"
	dc.b "."
End_T_misc_lockedDsiRoom_talk_476_text:

T_misc_lotterybooth_talk_477_text:
	dc.b "Some cat treats - I wonder who might lik"
	dc.b "e those."
End_T_misc_lotterybooth_talk_477_text:

T_misc_lotterybooth_talk_478_text:
	dc.b "Oh, one more mechanical part for the Str"
	dc.b "ange Recorder and some batteries."
End_T_misc_lotterybooth_talk_478_text:

T_misc_lotterybooth_talk_479_text:
	dc.b "Oh look, I won some oddettes."
End_T_misc_lotterybooth_talk_479_text:

T_misc_lotterybooth_talk_480_text:
	dc.b "It is written..."
End_T_misc_lotterybooth_talk_480_text:

T_misc_lotterybooth_talk_481_text:
	dc.b "Dear visitor. We have to appologize for "
	dc.b "doing so, but only the chosen ones can pl"
	dc.b "ay here. Solve this riddle to gain access"
	dc.b " to this stall."
End_T_misc_lotterybooth_talk_481_text:

T_misc_lotterybooth_talk_482_text:
	dc.b "Congratulations! You are now able to pla"
	dc.b "y here."
End_T_misc_lotterybooth_talk_482_text:

T_misc_lotterybooth_talk_483_text:
	dc.b "Get lost! I should try it again."
End_T_misc_lotterybooth_talk_483_text:

T_misc_mysteryHasNoTip_talk_484_text:
	dc.b "I cant' help you here!"
End_T_misc_mysteryHasNoTip_talk_484_text:

T_misc_playDsi2_talk_485_text:
	dc.b "Got it!"
End_T_misc_playDsi2_talk_485_text:

T_misc_playDsi2_talk_486_text:
	dc.b "C'mon Emily. You have to concentrate."
End_T_misc_playDsi2_talk_486_text:

T_misc_playDsi3_talk_487_text:
	dc.b "Easy going!"
End_T_misc_playDsi3_talk_487_text:

T_misc_playDsi3_talk_488_text:
	dc.b "*grml..."
End_T_misc_playDsi3_talk_488_text:

T_misc_playDsi4_talk_489_text:
	dc.b "One more of these puzzles solved"
End_T_misc_playDsi4_talk_489_text:

T_misc_playDsi4_talk_490_text:
	dc.b "How could that happened?!"
End_T_misc_playDsi4_talk_490_text:

T_misc_playDsi5_talk_491_text:
	dc.b "I did it!"
End_T_misc_playDsi5_talk_491_text:

T_misc_playDsi5_talk_492_text:
	dc.b "That doesn't seems to be right at all."
End_T_misc_playDsi5_talk_492_text:

T_misc_roundabout_talk_493_text:
	dc.b "Okay, so you want to test your skill? Le"
	dc.b "t's go for a ride, then ..."
End_T_misc_roundabout_talk_493_text:

T_misc_roundabout_talk_494_text:
	dc.b "Oh look, I won some oddettes."
End_T_misc_roundabout_talk_494_text:

T_misc_roundabout_talk_495_text:
	dc.b "Oh, one more mechanical part for the Str"
	dc.b "ange Recorder and some batteries."
End_T_misc_roundabout_talk_495_text:

T_misc_roundabout_talk_496_text:
	dc.b "Some cat treats - I wonder who might lik"
	dc.b "e those."
End_T_misc_roundabout_talk_496_text:

T_misc_roundabout_talk_497_text:
	dc.b "You have no skateboard - and because of "
	dc.b "insurance issues, I can't give you one of"
	dc.b " ours. Maybe look for one and come back?"
End_T_misc_roundabout_talk_497_text:

T_misc_roundabout_talk_498_text:
	dc.b "Hmmm, I remember I had one before. Where"
	dc.b "'d I leave it? Maybe in my room? I'll go "
	dc.b "and have a look ..."
End_T_misc_roundabout_talk_498_text:

T_misc_roundabout_talk_499_text:
	dc.b "You again. I apologize for asking you to"
	dc.b " solve one last puzzle for me to get acce"
	dc.b "ss to this great attraction."
End_T_misc_roundabout_talk_499_text:

T_misc_roundabout_talk_500_text:
	dc.b "Congratulations young lady! You are now "
	dc.b "one of the chosen ones, who get to access"
	dc.b " the merry-go-round. But remember, you'll"
	dc.b " need a skateboard."
End_T_misc_roundabout_talk_500_text:

T_misc_roundabout_talk_501_text:
	dc.b "Sorry my dear, you have to give it anoth"
	dc.b "er try."
End_T_misc_roundabout_talk_501_text:

T_misc_schoolclass_diffusebomb_talk_502_text:
	dc.b "Well, another bomb defused! I wonder - a"
	dc.b "re there any more?"
End_T_misc_schoolclass_diffusebomb_talk_502_text:

T_misc_schoolclass_diffusebomb_talk_503_text:
	dc.b "Oh no, I'll have to try again. This is i"
	dc.b "mportant."
End_T_misc_schoolclass_diffusebomb_talk_503_text:

T_misc_schoolclass_fightrabbit_talk_504_text:
	dc.b "Good job, little one. Now lets defuse th"
	dc.b "e bomb."
End_T_misc_schoolclass_fightrabbit_talk_504_text:

T_misc_schoolclass_fightrabbit_talk_505_text:
	dc.b "You will not go near this bomb! The worl"
	dc.b "d will be a brighter place for it."
End_T_misc_schoolclass_fightrabbit_talk_505_text:

T_misc_schoolclass_fightrabbit_talk_506_text:
	dc.b "You'll enjoy this, really!  Just wait un"
	dc.b "til the world is shiny and pink!"
End_T_misc_schoolclass_fightrabbit_talk_506_text:

T_misc_schoolclass_fightrabbit_talk_507_text:
	dc.b "Don't come any closer!"
End_T_misc_schoolclass_fightrabbit_talk_507_text:

T_misc_skateboard_talk_508_text:
	dc.b "Oh look, what I found. How cool! Now I c"
	dc.b "an skate---bored."
End_T_misc_skateboard_talk_508_text:

T_misc_treehouse_diffusebomb_talk_509_text:
	dc.b "Well, another bomb defused! I wonder - a"
	dc.b "re there any more?"
End_T_misc_treehouse_diffusebomb_talk_509_text:

T_misc_treehouse_diffusebomb_talk_510_text:
	dc.b "Oh no, I'll have to try again. This is i"
	dc.b "mportant."
End_T_misc_treehouse_diffusebomb_talk_510_text:

T_misc_treehouse_fightrabbit_talk_511_text:
	dc.b "Good job, little one. Now lets defuse th"
	dc.b "e bomb."
End_T_misc_treehouse_fightrabbit_talk_511_text:

T_misc_treehouse_fightrabbit_talk_512_text:
	dc.b "You will not go near this bomb! The worl"
	dc.b "d will be a brighter place for it."
End_T_misc_treehouse_fightrabbit_talk_512_text:

T_misc_treehouse_fightrabbit_talk_513_text:
	dc.b "You will enjoy this - just wait until th"
	dc.b "e world is all shiny and pink."
End_T_misc_treehouse_fightrabbit_talk_513_text:

T_misc_treehouse_fightrabbit_talk_514_text:
	dc.b "Don't come any closer!"
End_T_misc_treehouse_fightrabbit_talk_514_text:

T_misc_twistedattic_diffusebomb_talk_515_text:
	dc.b "Well, another bomb defused! I wonder - a"
	dc.b "re there any more?"
End_T_misc_twistedattic_diffusebomb_talk_515_text:

T_misc_twistedattic_diffusebomb_talk_516_text:
	dc.b "Oh no, I'll have to try again. This is i"
	dc.b "mportant."
End_T_misc_twistedattic_diffusebomb_talk_516_text:

T_misc_twistedattic_revealbomb_talk_517_text:
	dc.b "Looks like Miles found another bomb."
End_T_misc_twistedattic_revealbomb_talk_517_text:

T_misc_twistedgarden_diffusebomb_talk_518_text:
	dc.b "Well, another bomb defused! I wonder - a"
	dc.b "re there any more?"
End_T_misc_twistedgarden_diffusebomb_talk_518_text:

T_misc_twistedgarden_diffusebomb_talk_519_text:
	dc.b "Oh no, I'll have to try again. This is i"
	dc.b "mportant."
End_T_misc_twistedgarden_diffusebomb_talk_519_text:

T_misc_twistedgarden_revealbomb_talk_520_text:
	dc.b "Oh dear -  Nee Chee found another bomb."
End_T_misc_twistedgarden_revealbomb_talk_520_text:

animal_welfare_name:
	dc.b "Animal Welfare"
End_animal_welfare_name:

backup_corrupt:
	dc.b "The data is corrupted and will be delete"
	dc.b "d. Please do not remove the Nintendo DSi "
	dc.b "compatible Card or turn off the system."
End_backup_corrupt:

backup_initialize:
	dc.b "Writing data. Please don't turn off the "
	dc.b "power."
End_backup_initialize:

backup_overwrite_no:
	dc.b "No way!"
End_backup_overwrite_no:

backup_overwrite_prompt:
	dc.b "Overwrite your existing game the next ti"
	dc.b "me you save?"
End_backup_overwrite_prompt:

backup_overwrite_yes:
	dc.b "Do it!"
End_backup_overwrite_yes:

backup_physicalerror:
	dc.b "The save data could not be accessed. Ple"
	dc.b "ase turn the power off and reinsert the N"
	dc.b "intendo DSi compatible Card."
End_backup_physicalerror:

backup_saving:
	dc.b "Writing data. Please don't turn off the "
	dc.b "power."
End_backup_saving:

best_friend_name:
	dc.b "Cat's best friend"
End_best_friend_name:

bomb_squad_name:
	dc.b "Bomb squad"
End_bomb_squad_name:

cages_and_coconuts_name:
	dc.b "Cages and coconuts"
End_cages_and_coconuts_name:

cartographer_name:
	dc.b "Cartographer"
End_cartographer_name:

cat_birthday_miles:
	dc.b "Hey! It's Miles'  birthday today!  Did y"
	dc.b "ou know?  To celebrate with him, you rece"
	dc.b "ive some treats. Happy birthday, Miles!"
End_cat_birthday_miles:

cat_birthday_mystery:
	dc.b "Hey! It's Mystery's birthday today!   Di"
	dc.b "d you know?  To celebrate with her, you r"
	dc.b "eceive some treats.  Happy birthday, Myst"
	dc.b "ery!"
End_cat_birthday_mystery:

cat_birthday_neechee:
	dc.b "Hey!  It's Nee Chee's birthday today!   "
	dc.b "Did you know?  To celebrate with him, you"
	dc.b " receive some treats.  Happy birthday, Ne"
	dc.b "e Chee!"
End_cat_birthday_neechee:

cat_birthday_sabbath:
	dc.b "Hey!  It's Sabbath' birthday today!  Did"
	dc.b " you know?  To celebrate with him, you re"
	dc.b "ceive some treats.  Happy birthday, Sabba"
	dc.b "th!"
End_cat_birthday_sabbath:

cat_not_available:
	dc.b "Drat!   I guess my cats can't help me he"
	dc.b "re!  I have to do it on my own..."
End_cat_not_available:

cats_wont_swim:
	dc.b "I don't think any cat would appreciate a"
	dc.b " bath!"
End_cats_wont_swim:

cookiemonster_name:
	dc.b "Cookie monster"
End_cookiemonster_name:

credits_leave:
	dc.b "Exit"
End_credits_leave:

datacollector_name:
	dc.b "Data collector"
End_datacollector_name:

emily_tell_name:
	dc.b "Emily Tell"
End_emily_tell_name:

esp_member_name:
	dc.b "ESP Member"
End_esp_member_name:

expert_engineering_name:
	dc.b "Expert Engineering"
End_expert_engineering_name:

game_alabyrinth:
	dc.b "A Labyrinth"
End_game_alabyrinth:

game_alabyrinth_desc:
	dc.b " ",BR,"",BR,"Find your way to the lever.",BR,"Touch the"
	dc.b " junctions to turn them. Once you're sati"
	dc.b "sfied, touch the checkbox."
End_game_alabyrinth_desc:

game_alabyrinth_hint1:
	dc.b "The shortest path seldom leads to succes"
	dc.b "s."
End_game_alabyrinth_hint1:

game_alabyrinth_hint2:
	dc.b "Try to find the path leading to the exit"
	dc.b ", and THEN figure out how to set the junc"
	dc.b "tions to achieve that path."
End_game_alabyrinth_hint2:

game_alabyrinth_right:
	dc.b "Looks like you found your way around."
End_game_alabyrinth_right:

game_alabyrinth_wrong:
	dc.b "Hey, guess you got lost."
End_game_alabyrinth_wrong:

game_applesandpears:
	dc.b "Apples and Candy"
End_game_applesandpears:

game_applesandpears_desc:
	dc.b "All the signs are wrong. ",BR,"You can check "
	dc.b "only one of the baskets for its contents."
	dc.b "  Then, you need to put all the signs on "
	dc.b "the right baskets."
End_game_applesandpears_desc:

game_applesandpears_hint1:
	dc.b "Remember, the sign that you checked was "
	dc.b "wrong. If the other two are ALSO incorrec"
	dc.b "t, there is only one order which is corre"
	dc.b "ct."
End_game_applesandpears_hint1:

game_applesandpears_hint2:
	dc.b "Move the sign that belongs to the basket"
	dc.b " you checked first.  Then, SWAP the other"
	dc.b " two, and you've got it."
End_game_applesandpears_hint2:

game_applesandpears_right:
	dc.b "All signs are now correct.",BR,"",BR,"You unlocked"
	dc.b " the shooting game, where you can win tre"
	dc.b "ats for your cats, or other useful stuff."
End_game_applesandpears_right:

game_applesandpears_wrong:
	dc.b "Did you really change all signs?",BR,"Better "
	dc.b "check again."
End_game_applesandpears_wrong:

game_bashingluke:
	dc.b "High Striker"
End_game_bashingluke:

game_bashingluke_desc:
	dc.b "Hit the striking arm at exactly the righ"
	dc.b "t moment to send the puck all the way to "
	dc.b "the top. The higher it gets, the more poi"
	dc.b "nts you will receive."
End_game_bashingluke_desc:

game_bashingluke_hint1:
	dc.b "Remember, you need a little time to reac"
	dc.b "t, so don't aim right AT the striker, but"
	dc.b " just before it."
End_game_bashingluke_hint1:

game_bashingluke_hint2:
	dc.b "",BR,"    "
End_game_bashingluke_hint2:

game_bashingluke_right:
	dc.b "You're quite a force to be reckoned with"
	dc.b ".  You win ... stuff."
End_game_bashingluke_right:

game_bashingluke_wrong:
	dc.b "Try another round."
End_game_bashingluke_wrong:

game_bombing_madness:
	dc.b "Bombing Madness"
End_game_bombing_madness:

game_bombing_madness_desc:
	dc.b "The bomb always wanders in the direction"
	dc.b " of the pointing hands.",BR,"You have to move "
	dc.b "it across the board to the red 'X' by cha"
	dc.b "nging no more than two blocks with the st"
	dc.b "ylus.",BR,"Beware - they only rotate clockwise"
	dc.b "."
End_game_bombing_madness_desc:

game_bombing_madness_hint1:
	dc.b "Just move from block to block like the b"
	dc.b "omb would and identify the places where i"
	dc.b "t would veer off target. Then, change the"
	dc.b " blocks accordingly or find a new path."
End_game_bombing_madness_hint1:

game_bombing_madness_hint2:
	dc.b "",BR,"    "
End_game_bombing_madness_hint2:

game_bombing_madness_right:
	dc.b "Well done!"
End_game_bombing_madness_right:

game_bombing_madness_wrong:
	dc.b "Go on, try again."
End_game_bombing_madness_wrong:

game_cannon1:
	dc.b "What A Blast! ",BR,"Number One"
End_game_cannon1:

game_cannon10:
	dc.b "What A Blast! ",BR,"Number Ten"
End_game_cannon10:

game_cannon10_desc:
	dc.b "You need to gain access. Got any ideas?"
End_game_cannon10_desc:

game_cannon10_hint1:
	dc.b "Try touching things with the stylus. Any"
	dc.b "thing moving?"
End_game_cannon10_hint1:

game_cannon10_hint2:
	dc.b "In real life, you'd need a screwdriver. "
	dc.b " Here, your stylus will suffice."
End_game_cannon10_hint2:

game_cannon10_right:
	dc.b "Excellent!  Try to find and dismantle mo"
	dc.b "re bombs.",BR,"You might get something in retu"
	dc.b "rn."
End_game_cannon10_right:

game_cannon10_wrong:
	dc.b "That was wrong!",BR,"Nothing's happened yet, "
	dc.b "so try again."
End_game_cannon10_wrong:

game_cannon1_desc:
	dc.b "Your task is to create four squares the "
	dc.b "same size by moving exactly two matches. "
	dc.b " Think you can do it?"
End_game_cannon1_desc:

game_cannon1_hint1:
	dc.b "The square in the lower left corner rema"
	dc.b "ins untouched."
End_game_cannon1_hint1:

game_cannon1_hint2:
	dc.b "The correct solution is to have no squar"
	dc.b "es sitting next to each other."
End_game_cannon1_hint2:

game_cannon1_right:
	dc.b "Excellent! You should look for more bomb"
	dc.b "s to disarm.",BR,"It might be worth your while"
	dc.b "."
End_game_cannon1_right:

game_cannon1_wrong:
	dc.b "Wrong move!",BR,"Nothing's happened yet, so t"
	dc.b "ry again."
End_game_cannon1_wrong:

game_cannon2:
	dc.b "What A Blast! ",BR,"Number Two"
End_game_cannon2:

game_cannon2_desc:
	dc.b "Somebody somewhere told you the code.",BR,"Tr"
	dc.b "y to remember."
End_game_cannon2_desc:

game_cannon2_hint1:
	dc.b "Maybe you should ask the fish at the ree"
	dc.b "f again."
End_game_cannon2_hint1:

game_cannon2_hint2:
	dc.b "If you keep forgetting the code, try ask"
	dc.b "ing the fish and take notes."
End_game_cannon2_hint2:

game_cannon2_right:
	dc.b "Excellent!  Try to find and dismantle mo"
	dc.b "re bombs.",BR,"You might get something in retu"
	dc.b "rn."
End_game_cannon2_right:

game_cannon2_wrong:
	dc.b "Wrong code!",BR,"Nothing's happened yet, so t"
	dc.b "ry again."
End_game_cannon2_wrong:

game_cannon3:
	dc.b "What A Blast! ",BR,"Number Three"
End_game_cannon3:

game_cannon3_desc:
	dc.b "Where do you have to put the 'z'? Try to"
	dc.b " figure out the right position."
End_game_cannon3_desc:

game_cannon3_hint1:
	dc.b "Don't get confused just because some let"
	dc.b "ters are missing.  Look for similarities."
End_game_cannon3_hint1:

game_cannon3_hint2:
	dc.b "",BR,"    "
End_game_cannon3_hint2:

game_cannon3_right:
	dc.b "Excellent!  Try to find and dismantle mo"
	dc.b "re bombs.",BR,"You might get something in retu"
	dc.b "rn."
End_game_cannon3_right:

game_cannon3_wrong:
	dc.b "Wrong place!",BR,"Nothing's happened yet, so "
	dc.b "try again."
End_game_cannon3_wrong:

game_cannon4:
	dc.b "What A Blast! ",BR,"Number Four"
End_game_cannon4:

game_cannon4_desc:
	dc.b "Which of the wires connects the transfor"
	dc.b "mer to the battery?",BR,"Just touch the right "
	dc.b "letter."
End_game_cannon4_desc:

game_cannon4_hint1:
	dc.b "Have you ever heard of optical illusions"
	dc.b "?"
End_game_cannon4_hint1:

game_cannon4_hint2:
	dc.b "Don't let yourself be fooled by the pres"
	dc.b "ence of the little zonster. Try to ignore"
	dc.b " it."
End_game_cannon4_hint2:

game_cannon4_right:
	dc.b "Excellent! You should look for more bomb"
	dc.b "s to disarm.",BR,"It might be worth your while"
	dc.b "."
End_game_cannon4_right:

game_cannon4_wrong:
	dc.b "Wrong one!",BR,"Nothing's happened yet, so tr"
	dc.b "y again."
End_game_cannon4_wrong:

game_cannon5:
	dc.b "What A Blast! ",BR,"Number Five"
End_game_cannon5:

game_cannon5_desc:
	dc.b "Try to connect two wires to make sure th"
	dc.b "e light goes on."
End_game_cannon5_desc:

game_cannon5_hint1:
	dc.b "Think about how the electric current flo"
	dc.b "ws. Then work out where the circuit is in"
	dc.b "terrupted."
End_game_cannon5_hint1:

game_cannon5_hint2:
	dc.b "",BR,"    "
End_game_cannon5_hint2:

game_cannon5_right:
	dc.b "Excellent!  Try to find and dismantle mo"
	dc.b "re bombs.",BR,"You might get something in retu"
	dc.b "rn."
End_game_cannon5_right:

game_cannon5_wrong:
	dc.b "Wrong move!",BR,"Nothing's happened yet, so t"
	dc.b "ry again."
End_game_cannon5_wrong:

game_cannon6:
	dc.b "What A Blast! ",BR,"Number Six"
End_game_cannon6:

game_cannon6_desc:
	dc.b "This is a Strange Square.",BR,"The sum of the"
	dc.b " numbers has to be same vertically, horiz"
	dc.b "ontally and diagonally, but make sure to "
	dc.b "use every number only once.",BR,"Touch the red"
	dc.b " Zeros to change their value to the corre"
	dc.b "ct number."
End_game_cannon6_desc:

game_cannon6_hint1:
	dc.b "Every number between 1 and 9 is used onl"
	dc.b "y once."
End_game_cannon6_hint1:

game_cannon6_hint2:
	dc.b "The sum of the numbers in each line is a"
	dc.b "lways 15."
End_game_cannon6_hint2:

game_cannon6_right:
	dc.b "Excellent - you should try and find and "
	dc.b "dismantle more bombs.",BR,"You might get somet"
	dc.b "hing in return."
End_game_cannon6_right:

game_cannon6_wrong:
	dc.b "Something is wrong!",BR,"Nothing's happened y"
	dc.b "et, so try again."
End_game_cannon6_wrong:

game_cannon7:
	dc.b "What A Blast! ",BR,"Number Seven"
End_game_cannon7:

game_cannon7_desc:
	dc.b "The products of the numbers in each row "
	dc.b "are the same.",BR,"Move the numbers to the cor"
	dc.b "rect positions."
End_game_cannon7_desc:

game_cannon7_hint1:
	dc.b "Try and find the product first.",BR,"Look for"
	dc.b " a number which can be divided by many of"
	dc.b " the numbers offered."
End_game_cannon7_hint1:

game_cannon7_hint2:
	dc.b "You don't need to use all numbers.  The "
	dc.b "number seven is an extra."
End_game_cannon7_hint2:

game_cannon7_right:
	dc.b "Excellent!  Try to find and dismantle mo"
	dc.b "re bombs.",BR,"You might get something in retu"
	dc.b "rn."
End_game_cannon7_right:

game_cannon7_wrong:
	dc.b "That was wrong!",BR,"Nothing's happened yet, "
	dc.b "so try again."
End_game_cannon7_wrong:

game_cannon8:
	dc.b "What A Blast! ",BR,"Number Eight"
End_game_cannon8:

game_cannon8_desc:
	dc.b "Figure out which symbol continues the se"
	dc.b "ries at the bottom. Move the correct symb"
	dc.b "ol into place."
End_game_cannon8_desc:

game_cannon8_hint1:
	dc.b "Look at the symbols closely.  Notice any"
	dc.b "thing?"
End_game_cannon8_hint1:

game_cannon8_hint2:
	dc.b "All the symbols are symmetrical. What ha"
	dc.b "ppens if you cut them in half vertically?"
End_game_cannon8_hint2:

game_cannon8_right:
	dc.b "Excellent!  Try to find and dismantle mo"
	dc.b "re bombs.",BR,"You might get something in retu"
	dc.b "rn."
End_game_cannon8_right:

game_cannon8_wrong:
	dc.b "That was wrong!",BR,"Nothing's happened yet, "
	dc.b "so try again."
End_game_cannon8_wrong:

game_cannon9:
	dc.b "What A Blast! ",BR,"Number Nine"
End_game_cannon9:

game_cannon9_desc:
	dc.b "Make sure that all hands point toward th"
	dc.b "e middle.  Change them by touching them.",BR,""
	dc.b "Some of them might show ... strange behav"
	dc.b "iours."
End_game_cannon9_desc:

game_cannon9_hint1:
	dc.b "Change only the hand that moves last."
End_game_cannon9_hint1:

game_cannon9_hint2:
	dc.b "Start with the hand in the lower right c"
	dc.b "orner.  The rest should be easy."
End_game_cannon9_hint2:

game_cannon9_right:
	dc.b "Excellent!  Try to find and dismantle mo"
	dc.b "re bombs.",BR,"You might get something in retu"
	dc.b "rn."
End_game_cannon9_right:

game_cannon9_wrong:
	dc.b "That was wrong!",BR,"Nothing's happened yet, "
	dc.b "so try again."
End_game_cannon9_wrong:

game_chess:
	dc.b "Queens Without A King"
End_game_chess:

game_chess_desc:
	dc.b "Arrange all the queens on the board so n"
	dc.b "o one piece can capture another."
End_game_chess_desc:

game_chess_hint1:
	dc.b "A queen can move vertically, horizontall"
	dc.b "y and diagonally."
End_game_chess_hint1:

game_chess_hint2:
	dc.b "The easiest way a queen can't strike is "
	dc.b "by placing something one square verticall"
	dc.b "y or horizontally and then one more diago"
	dc.b "nally away."
End_game_chess_hint2:

game_chess_right:
	dc.b "That's it! That's how it works. Or, thro"
	dc.b "ugh the queens' eyes, how it doesn't."
End_game_chess_right:

game_chess_wrong:
	dc.b "That's not quite corrrect.",BR,"At least one "
	dc.b "queen is positioned in the wrong place."
End_game_chess_wrong:

game_clean_board:
	dc.b "Blackbored"
End_game_clean_board:

game_clean_board_desc:
	dc.b "Clean the blackboard by wiping everythin"
	dc.b "g off.  If you're really thorough,  the l"
	dc.b "ittle checkbox will appear."
End_game_clean_board_desc:

game_clean_board_hint1:
	dc.b "You have to wipe away every teensy speck"
	dc.b "."
End_game_clean_board_hint1:

game_clean_board_hint2:
	dc.b "",BR,"    "
End_game_clean_board_hint2:

game_clean_board_right:
	dc.b "Impressive!  Are you the teacher's pet o"
	dc.b "r something?"
End_game_clean_board_right:

game_clean_board_wrong:
	dc.b "You weren't meticulous enough.  Try agai"
	dc.b "n."
End_game_clean_board_wrong:

game_cloud1:
	dc.b "Cloud One"
End_game_cloud1:

game_cloud1_desc:
	dc.b "Your task is to completely fill the boar"
	dc.b "d.  Touch one of the arrows shown to fill"
	dc.b " the sections in a straight line.",BR,"Make su"
	dc.b "re you you don't paint yourself in a corn"
	dc.b "er."
End_game_cloud1_desc:

game_cloud1_hint1:
	dc.b "If you go toward the left side first, yo"
	dc.b "u won't move as far."
End_game_cloud1_hint1:

game_cloud1_hint2:
	dc.b "When you get to the lower corner just be"
	dc.b "fore finishing, you will need to go towar"
	dc.b "ds the right side - so you should fill in"
	dc.b " the rest of the board first."
End_game_cloud1_hint2:

game_cloud1_right:
	dc.b "Awesome!  You rock!"
End_game_cloud1_right:

game_cloud1_wrong:
	dc.b "You almost have it.  One more try."
End_game_cloud1_wrong:

game_cloud2:
	dc.b "Cloud Two"
End_game_cloud2:

game_cloud2_desc:
	dc.b "You have to exchange the positions of th"
	dc.b "e hearts with those of the lollypops.",BR,"Tou"
	dc.b "ch the little arrows to make the symbols "
	dc.b "move in the indicated direction."
End_game_cloud2_desc:

game_cloud2_hint1:
	dc.b "Move the pieces in small steps, one afte"
	dc.b "r another."
End_game_cloud2_hint1:

game_cloud2_hint2:
	dc.b "",BR,"    "
End_game_cloud2_hint2:

game_cloud2_right:
	dc.b "You got it!  Congratulations!"
End_game_cloud2_right:

game_cloud2_wrong:
	dc.b "I'm afraid that wasn't correct.  Try som"
	dc.b "ething else."
End_game_cloud2_wrong:

game_cloud3:
	dc.b "Cloud Three"
End_game_cloud3:

game_cloud3_desc:
	dc.b "Colour the blocks by touching them.  Eac"
	dc.b "h row must contain exactly the sections i"
	dc.b "ndicated.  Those sections must each be se"
	dc.b "parated by a blank block."
End_game_cloud3_desc:

game_cloud3_hint1:
	dc.b "Beginning with the large blocks, try to "
	dc.b "figure out where they CAN'T go."
End_game_cloud3_hint1:

game_cloud3_hint2:
	dc.b "There are two different solutions, but t"
	dc.b "hey only differ slightly."
End_game_cloud3_hint2:

game_cloud3_right:
	dc.b "Aha!  I knew you could do it!"
End_game_cloud3_right:

game_cloud3_wrong:
	dc.b "No, unfortunately not.  Try again."
End_game_cloud3_wrong:

game_cloud5:
	dc.b "Cloud Five"
End_game_cloud5:

game_cloud5_desc:
	dc.b "Arrange the pieces on the hexagon to fil"
	dc.b "l it completely.  You might not need to u"
	dc.b "se all pieces."
End_game_cloud5_desc:

game_cloud5_hint1:
	dc.b "Try and build small sections of difficul"
	dc.b "t pieces, to make sure you'll find a plac"
	dc.b "e for them."
End_game_cloud5_hint1:

game_cloud5_hint2:
	dc.b "",BR,"    "
End_game_cloud5_hint2:

game_cloud5_right:
	dc.b "That's how it's done!  Bravo!"
End_game_cloud5_right:

game_cloud5_wrong:
	dc.b "That's wrong.  Try again."
End_game_cloud5_wrong:

game_cloud6:
	dc.b "Cloud Six"
End_game_cloud6:

game_cloud6_desc:
	dc.b "The yellow arrows have to swap positions"
	dc.b " with the blue arrows.",BR,"But beware, you ca"
	dc.b "n't move an arrow more than two spaces at"
	dc.b " a time."
End_game_cloud6_desc:

game_cloud6_hint1:
	dc.b "",BR,"    "
End_game_cloud6_hint1:

game_cloud6_hint2:
	dc.b "",BR,"    "
End_game_cloud6_hint2:

game_cloud6_right:
	dc.b "Well done. Let's continue."
End_game_cloud6_right:

game_cloud6_wrong:
	dc.b "Unfortunately not.  Try again."
End_game_cloud6_wrong:

game_cloud8:
	dc.b "Cloud Eight"
End_game_cloud8:

game_cloud8_desc:
	dc.b "To solve the puzzle, every piece has to "
	dc.b "move only once. The number on the piece t"
	dc.b "ells you how many squares each piece must"
	dc.b " move."
End_game_cloud8_desc:

game_cloud8_hint1:
	dc.b "Try and move the cumbersome pieces away "
	dc.b "first."
End_game_cloud8_hint1:

game_cloud8_hint2:
	dc.b "",BR,"    "
End_game_cloud8_hint2:

game_cloud8_right:
	dc.b "Exactly.  Way to get it done!"
End_game_cloud8_right:

game_cloud8_wrong:
	dc.b "Not quite.  Try again."
End_game_cloud8_wrong:

game_connecttheropes:
	dc.b "Garden Of Knots"
End_game_connecttheropes:

game_connecttheropes_desc:
	dc.b "Mark the part that will form a knot when"
	dc.b " the rope is pulled tight."
End_game_connecttheropes_desc:

game_connecttheropes_hint1:
	dc.b "Look closely whether a loop goes around "
	dc.b "the rope or is just lying on top of or un"
	dc.b "derneath it."
End_game_connecttheropes_hint1:

game_connecttheropes_hint2:
	dc.b "Try to straight out one loop at a time a"
	dc.b "nd see whether it would come free easily."
End_game_connecttheropes_hint2:

game_connecttheropes_right:
	dc.b "Excellent!   Now you can climb right dow"
	dc.b "n!"
End_game_connecttheropes_right:

game_connecttheropes_wrong:
	dc.b "Unfortunately, that was the wrong part."
End_game_connecttheropes_wrong:

game_contestpuzzle1:
	dc.b "Contest",BR,"Number One"
End_game_contestpuzzle1:

game_contestpuzzle1_desc:
	dc.b "Spot a star like the one displayed on th"
	dc.b "e right and trace its outline in one go."
End_game_contestpuzzle1_desc:

game_contestpuzzle1_hint1:
	dc.b "The star we're looking for is bigger tha"
	dc.b "n the one shown on the right."
End_game_contestpuzzle1_hint1:

game_contestpuzzle1_hint2:
	dc.b "Search on the right side of the board."
End_game_contestpuzzle1_hint2:

game_contestpuzzle1_right:
	dc.b "First assignment finished."
End_game_contestpuzzle1_right:

game_contestpuzzle1_wrong:
	dc.b "Either that wasn't the star or you need "
	dc.b "to draw more carefully.",BR,"Take your time."
End_game_contestpuzzle1_wrong:

game_contestpuzzle2:
	dc.b "Contest",BR,"Number Two"
End_game_contestpuzzle2:

game_contestpuzzle2_desc:
	dc.b "Try to touch all the red dots by drawing"
	dc.b " four straight lines. ",BR,"But you must do th"
	dc.b "is in one go.  If you stop, you have to e"
	dc.b "rase and start anew."
End_game_contestpuzzle2_desc:

game_contestpuzzle2_hint1:
	dc.b "You don't have to draw just on the paper"
	dc.b " - you can go beyond its edges."
End_game_contestpuzzle2_hint1:

game_contestpuzzle2_hint2:
	dc.b "",BR,"    "
End_game_contestpuzzle2_hint2:

game_contestpuzzle2_right:
	dc.b "Right!   Sometimes you just have to thin"
	dc.b "k outside the box."
End_game_contestpuzzle2_right:

game_contestpuzzle2_wrong:
	dc.b "Have you really touched all nine dots?",BR,"T"
	dc.b "ry to draw through their middle."
End_game_contestpuzzle2_wrong:

game_contestpuzzle3:
	dc.b "Contest",BR,"Number Three"
End_game_contestpuzzle3:

game_contestpuzzle3_desc:
	dc.b "This seems broken.   Can you put all the"
	dc.b " pieces in the right place?"
End_game_contestpuzzle3_desc:

game_contestpuzzle3_hint1:
	dc.b "Just start with the corners.  The rest s"
	dc.b "hould be easy."
End_game_contestpuzzle3_hint1:

game_contestpuzzle3_hint2:
	dc.b "",BR,"    "
End_game_contestpuzzle3_hint2:

game_contestpuzzle3_right:
	dc.b "I think I did everything right."
End_game_contestpuzzle3_right:

game_contestpuzzle3_wrong:
	dc.b "Try again.",BR,"You need that ticket, after a"
	dc.b "ll."
End_game_contestpuzzle3_wrong:

game_divershelmet:
	dc.b "Diving Deep"
End_game_divershelmet:

game_divershelmet_desc:
	dc.b "Follow the lines carefully with your sty"
	dc.b "lus.  If you stop, you have to start all "
	dc.b "over again."
End_game_divershelmet_desc:

game_divershelmet_hint1:
	dc.b "Choose a path that allows you to draw ev"
	dc.b "erywhere without crossing your own line. "
	dc.b " But you still need to draw everywhere."
End_game_divershelmet_hint1:

game_divershelmet_hint2:
	dc.b "",BR,"    "
End_game_divershelmet_hint2:

game_divershelmet_right:
	dc.b "You got the helmet.  Up, up and away!"
End_game_divershelmet_right:

game_divershelmet_wrong:
	dc.b "You'll have to start over.  Make sure yo"
	dc.b "u don't draw over the lines."
End_game_divershelmet_wrong:

game_dsi1:
	dc.b "Zonster, Zonster"
End_game_dsi1:

game_dsi1_desc:
	dc.b "Open all the zonsters' eyes by touching "
	dc.b "them."
End_game_dsi1_desc:

game_dsi1_hint1:
	dc.b "",BR,"    "
End_game_dsi1_hint1:

game_dsi1_hint2:
	dc.b "",BR,"    "
End_game_dsi1_hint2:

game_dsi1_right:
	dc.b "That was easy, wasn't it?  Or maybe you'"
	dc.b "re just clever."
End_game_dsi1_right:

game_dsi1_wrong:
	dc.b "Almost.  Give it another go."
End_game_dsi1_wrong:

game_dsi2:
	dc.b "String Me Along"
End_game_dsi2:

game_dsi2_desc:
	dc.b "Put the guitar pieces back together to g"
	dc.b "et going. ",BR,"Be careful, it seems to be fai"
	dc.b "rly long."
End_game_dsi2_desc:

game_dsi2_hint1:
	dc.b "",BR,"    "
End_game_dsi2_hint1:

game_dsi2_hint2:
	dc.b "",BR,"    "
End_game_dsi2_hint2:

game_dsi2_right:
	dc.b "Alrighty then.  All fixed!"
End_game_dsi2_right:

game_dsi2_wrong:
	dc.b "Not quite.  Try again."
End_game_dsi2_wrong:

game_dsi3:
	dc.b "One Track Mind"
End_game_dsi3:

game_dsi3_desc:
	dc.b "Draw a complete line to the center, but "
	dc.b "make sure you don't cross the borders."
End_game_dsi3_desc:

game_dsi3_hint1:
	dc.b "",BR,"    "
End_game_dsi3_hint1:

game_dsi3_hint2:
	dc.b "",BR,"    "
End_game_dsi3_hint2:

game_dsi3_right:
	dc.b "Aw yeah!  You aced that!"
End_game_dsi3_right:

game_dsi3_wrong:
	dc.b "Not quite.  Don't be too hasty."
End_game_dsi3_wrong:

game_dsi4:
	dc.b "A Penny For Your Thoughts"
End_game_dsi4:

game_dsi4_desc:
	dc.b "You can only move one coin, until each r"
	dc.b "ow contains six altogether."
End_game_dsi4_desc:

game_dsi4_hint1:
	dc.b "Try one of the coins from the row's edge"
	dc.b "."
End_game_dsi4_hint1:

game_dsi4_hint2:
	dc.b "You are allowed to put coins on top of e"
	dc.b "ach other."
End_game_dsi4_hint2:

game_dsi4_right:
	dc.b "That's the way!  Yep!"
End_game_dsi4_right:

game_dsi4_wrong:
	dc.b "No, that wasn't it . Try again."
End_game_dsi4_wrong:

game_dsi5:
	dc.b "Turning Point"
End_game_dsi5:

game_dsi5_desc:
	dc.b "Turn the four squares to form a picture."
End_game_dsi5_desc:

game_dsi5_hint1:
	dc.b "",BR,"    "
End_game_dsi5_hint1:

game_dsi5_hint2:
	dc.b "",BR,"    "
End_game_dsi5_hint2:

game_dsi5_right:
	dc.b "You found a cat - well, its silhouette.",BR,""
	dc.b "Do you know which one it is?"
End_game_dsi5_right:

game_dsi5_wrong:
	dc.b "Not quite.  Try something else."
End_game_dsi5_wrong:

game_entercastle:
	dc.b "Enter The Castle"
End_game_entercastle:

game_entercastle_desc:
	dc.b "In each of the six rectangles, in every "
	dc.b "row and in every column, the numbers 1-6 "
	dc.b "must appear exactly once.",BR,"The more bombs "
	dc.b "you've defused, the more numbers are alre"
	dc.b "ady filled in."
End_game_entercastle_desc:

game_entercastle_hint1:
	dc.b "There is only one correct solution.",BR,"If i"
	dc.b "t is still too difficult, try to find mor"
	dc.b "e bombs to defuse."
End_game_entercastle_hint1:

game_entercastle_hint2:
	dc.b "",BR,"    "
End_game_entercastle_hint2:

game_entercastle_right:
	dc.b "Finally, the path is clear."
End_game_entercastle_right:

game_entercastle_wrong:
	dc.b "You'll have to do this one again."
End_game_entercastle_wrong:

game_firehose:
	dc.b "Firehose"
End_game_firehose:

game_firehose_desc:
	dc.b "Follow the hose by tracing it with your "
	dc.b "stylus from the reel to the nozzle.  But "
	dc.b "be careful.  If you stop, you'll have to "
	dc.b "start all over again."
End_game_firehose_desc:

game_firehose_hint1:
	dc.b "Is it possible that the right hose is sl"
	dc.b "ightly thicker than the rest?"
End_game_firehose_hint1:

game_firehose_hint2:
	dc.b "",BR,"    "
End_game_firehose_hint2:

game_firehose_right:
	dc.b "Excellent - you followed it through."
End_game_firehose_right:

game_firehose_wrong:
	dc.b "You either took a wrong turn or didn't d"
	dc.b "raw accurately enough."
End_game_firehose_wrong:

game_fishswarm:
	dc.b "Fishing In The Dark"
End_game_fishswarm:

game_fishswarm_desc:
	dc.b "How many different colours would you nee"
	dc.b "d to colour all sections and keep any wit"
	dc.b "h the same colour from touching each othe"
	dc.b "r?",BR,"Touch the number on the bottom left to"
	dc.b " change your answer."
End_game_fishswarm_desc:

game_fishswarm_hint1:
	dc.b "No sections are touching at the corners."
End_game_fishswarm_hint1:

game_fishswarm_hint2:
	dc.b "Maybe it would help if you marked some s"
	dc.b "ections.  Use the scribble-function for t"
	dc.b "hat."
End_game_fishswarm_hint2:

game_fishswarm_right:
	dc.b "Somebody is going to be very thankful."
End_game_fishswarm_right:

game_fishswarm_wrong:
	dc.b "Perhaps you counted wrong.",BR,"Try again."
End_game_fishswarm_wrong:

game_flasks:
	dc.b "Filling Flasks"
End_game_flasks:

game_flasks_desc:
	dc.b "Move the liquids around until you have e"
	dc.b "xactly eight ounces in one of the three c"
	dc.b "ontainers."
End_game_flasks_desc:

game_flasks_hint1:
	dc.b "Try to move the liquids from the small c"
	dc.b "ontainers and note what measurements that"
	dc.b " gives you.  A little bit of math will do"
	dc.b " the rest."
End_game_flasks_hint1:

game_flasks_hint2:
	dc.b "",BR,"    "
End_game_flasks_hint2:

game_flasks_right:
	dc.b "You did it!",BR,"Another strange but successf"
	dc.b "ul experiment."
End_game_flasks_right:

game_flasks_wrong:
	dc.b "Oh no!",BR,"Guess the experiment flopped."
End_game_flasks_wrong:

game_freeemily:
	dc.b "Free Emily"
End_game_freeemily:

game_freeemily_desc:
	dc.b "Free Emily by moving the blocks out of t"
	dc.b "he way, then get her onto the tile with t"
	dc.b "he arrow. "
End_game_freeemily_desc:

game_freeemily_hint1:
	dc.b "Make use of the top two squares as well."
End_game_freeemily_hint1:

game_freeemily_hint2:
	dc.b "",BR,"    "
End_game_freeemily_hint2:

game_freeemily_right:
	dc.b "Finally, free again.",BR,"Make sure this does"
	dc.b "n't happen again."
End_game_freeemily_right:

game_freeemily_wrong:
	dc.b "No, you haven't quite made it."
End_game_freeemily_wrong:

game_freemiles:
	dc.b "Free Miles"
End_game_freemiles:

game_freemiles_desc:
	dc.b "Finally, you found Miles!  All you have "
	dc.b "to do now is help him escape.",BR,"Move the bl"
	dc.b "ocks and him so he can reach the exit."
End_game_freemiles_desc:

game_freemiles_hint1:
	dc.b "Make use of both the start and the end z"
	dc.b "one.  You can move blocks there to gain m"
	dc.b "ore room."
End_game_freemiles_hint1:

game_freemiles_hint2:
	dc.b "",BR,"    "
End_game_freemiles_hint2:

game_freemiles_right:
	dc.b "Finally!",BR,"Time to get out of that well."
End_game_freemiles_right:

game_freemiles_wrong:
	dc.b "No, that doesn't seem to open a way for "
	dc.b "him."
End_game_freemiles_wrong:

game_freemystery:
	dc.b "Free Mystery"
End_game_freemystery:

game_freemystery_desc:
	dc.b "Help Mystery escape.",BR,"Move the pieces to "
	dc.b "create a way for the key to reach the loc"
	dc.b "k.",BR,"But beware! The pieces only move in th"
	dc.b "e direction of the arrows. The key only m"
	dc.b "oves in a horizontal line."
End_game_freemystery_desc:

game_freemystery_hint1:
	dc.b "From the back, try to figure out which b"
	dc.b "locks you have to move out of the way, wh"
	dc.b "ere to move them and what's in their way."
End_game_freemystery_hint1:

game_freemystery_hint2:
	dc.b "",BR,"    "
End_game_freemystery_hint2:

game_freemystery_right:
	dc.b "Finally - Mystery is back at your side.",BR,""
	dc.b "She will support you wherever she can."
End_game_freemystery_right:

game_freemystery_wrong:
	dc.b "That wasn't it."
End_game_freemystery_wrong:

game_freeneechee:
	dc.b "Free Nee Chee"
End_game_freeneechee:

game_freeneechee_desc:
	dc.b "You found Nee Chee.  All you have to do "
	dc.b "now is help him escape.",BR,"Move both the blo"
	dc.b "cks and the cat so he can reach the exit."
End_game_freeneechee_desc:

game_freeneechee_hint1:
	dc.b "You can also use the exit square with th"
	dc.b "e arrow on it to move your blocks around."
End_game_freeneechee_hint1:

game_freeneechee_hint2:
	dc.b "",BR,"    "
End_game_freeneechee_hint2:

game_freeneechee_right:
	dc.b "Finally, all of you are reunited.",BR,"Now, o"
	dc.b "ff you go to put an end to this funny bus"
	dc.b "iness."
End_game_freeneechee_right:

game_freeneechee_wrong:
	dc.b "You haven't gotten him out yet.  Maybe t"
	dc.b "ry again."
End_game_freeneechee_wrong:

game_freesabbath:
	dc.b "Free Sabbath"
End_game_freesabbath:

game_freesabbath_desc:
	dc.b "Help Sabbath escape.",BR,"Move the pieces to "
	dc.b "create a path for him to reach the exit."
End_game_freesabbath_desc:

game_freesabbath_hint1:
	dc.b "Make sure to use all the available squar"
	dc.b "es, including the start and the exit ones"
	dc.b "."
End_game_freesabbath_hint1:

game_freesabbath_hint2:
	dc.b "",BR,"    "
End_game_freesabbath_hint2:

game_freesabbath_right:
	dc.b "Now only one of your cats is still missi"
	dc.b "ng for you to be complete again."
End_game_freesabbath_right:

game_freesabbath_wrong:
	dc.b "Not quite.  Maybe try again."
End_game_freesabbath_wrong:

game_freethekey:
	dc.b "Pulling Strings"
End_game_freethekey:

game_freethekey_desc:
	dc.b "Which string do you need to pull on to g"
	dc.b "et the key?",BR,"Choose carefully and circle y"
	dc.b "our answer."
End_game_freethekey_desc:

game_freethekey_hint1:
	dc.b "Just start from the key and follow the s"
	dc.b "tring right to the end."
End_game_freethekey_hint1:

game_freethekey_hint2:
	dc.b "",BR,"    "
End_game_freethekey_hint2:

game_freethekey_right:
	dc.b "Looking good.",BR,"Let's hope it's the right "
	dc.b "key."
End_game_freethekey_right:

game_freethekey_wrong:
	dc.b "Guess you got the wrong string."
End_game_freethekey_wrong:

game_getmysteryground:
	dc.b "Grounding Mystery"
End_game_getmysteryground:

game_getmysteryground_desc:
	dc.b "Below, you have three spare cogs. Place "
	dc.b "them onto the red dots to get the mechani"
	dc.b "sm running and lower Mystery to the groun"
	dc.b "d."
End_game_getmysteryground_desc:

game_getmysteryground_hint1:
	dc.b "Make sure the cogs don't overlap, or it "
	dc.b "won't work."
End_game_getmysteryground_hint1:

game_getmysteryground_hint2:
	dc.b "Make sure the cogs touch, or it won't wo"
	dc.b "rk."
End_game_getmysteryground_hint2:

game_getmysteryground_right:
	dc.b "You got her down.  Well done!"
End_game_getmysteryground_right:

game_getmysteryground_wrong:
	dc.b "Nope, that doesn't seem to be working."
End_game_getmysteryground_wrong:

game_goldfish:
	dc.b "The Golden Fish"
End_game_goldfish:

game_goldfish_desc:
	dc.b "Find the fish and trace its outline."
End_game_goldfish_desc:

game_goldfish_hint1:
	dc.b "Remember, fish have fins too."
End_game_goldfish_hint1:

game_goldfish_hint2:
	dc.b "",BR,"    "
End_game_goldfish_hint2:

game_goldfish_right:
	dc.b "Well done!  You found it in all the mess"
	dc.b "."
End_game_goldfish_right:

game_goldfish_wrong:
	dc.b "Something's not quite right."
End_game_goldfish_wrong:

game_haunted_house:
	dc.b "The Haunted House"
End_game_haunted_house:

game_haunted_house_desc:
	dc.b "Help Emily rescue her cat, Mystery. Move"
	dc.b " the stylus up and down with the red dot "
	dc.b "to derail your car."
End_game_haunted_house_desc:

game_haunted_house_hint1:
	dc.b "",BR,"    "
End_game_haunted_house_hint1:

game_haunted_house_hint2:
	dc.b "",BR,"    "
End_game_haunted_house_hint2:

game_haunted_house_right:
	dc.b "Hooray!  You did it!"
End_game_haunted_house_right:

game_haunted_house_wrong:
	dc.b "Oops.  Give it another shot."
End_game_haunted_house_wrong:

game_helptheflower:
	dc.b "Cheesy Paths"
End_game_helptheflower:

game_helptheflower_desc:
	dc.b "Draw a path for the rat, so it can colle"
	dc.b "ct all the pieces of cheese on the way to"
	dc.b " the exit.",BR,"Just make sure you don't use t"
	dc.b "he same path twice and avoid the tunnels."
End_game_helptheflower_desc:

game_helptheflower_hint1:
	dc.b "It's best if you map out the correct pat"
	dc.b "h in your mind first before starting to d"
	dc.b "raw."
End_game_helptheflower_hint1:

game_helptheflower_hint2:
	dc.b "",BR,"    "
End_game_helptheflower_hint2:

game_helptheflower_right:
	dc.b "Well done.  Guess the rat won't go hungr"
	dc.b "y tonight, then."
End_game_helptheflower_right:

game_helptheflower_wrong:
	dc.b "No, that didn't work out. Try another pa"
	dc.b "th."
End_game_helptheflower_wrong:

game_maths:
	dc.b "Punching Numbers"
End_game_maths:

game_maths_desc:
	dc.b "Find out what value 'A' possesses and pu"
	dc.b "nch it in with the red button."
End_game_maths_desc:

game_maths_hint1:
	dc.b "To make things easier, try changing some"
	dc.b " of the equations around."
End_game_maths_hint1:

game_maths_hint2:
	dc.b "Try writing down what you find by using "
	dc.b "the scribble function."
End_game_maths_hint2:

game_maths_right:
	dc.b "That was an A+!   Well done!"
End_game_maths_right:

game_maths_wrong:
	dc.b "Failed.  Maybe try again?"
End_game_maths_wrong:

game_mendthewheel:
	dc.b "Spin The Wheel"
End_game_mendthewheel:

game_mendthewheel_desc:
	dc.b "In which direction do you have to turn t"
	dc.b "he first cog for the little hammer to hit"
	dc.b " the green start button? ",BR,"Tip the arrow y"
	dc.b "ou think will make the thing running agai"
	dc.b "n."
End_game_mendthewheel_desc:

game_mendthewheel_hint1:
	dc.b "Maybe if you start from the back, you ca"
	dc.b "n figure it out."
End_game_mendthewheel_hint1:

game_mendthewheel_hint2:
	dc.b "",BR,"    "
End_game_mendthewheel_hint2:

game_mendthewheel_right:
	dc.b "Good work!"
End_game_mendthewheel_right:

game_mendthewheel_wrong:
	dc.b "I guess there is still a screw loose som"
	dc.b "ewhere."
End_game_mendthewheel_wrong:

game_navigatereef:
	dc.b "Navigate To The Reef"
End_game_navigatereef:

game_navigatereef_desc:
	dc.b "To the north of the hollow eyes, Portsid"
	dc.b "e of the edge of the world.",BR,"And down from"
	dc.b " the biggest green,",BR,"you shall find your h"
	dc.b "eart's content but beware of of the cold "
	dc.b "embrace"
End_game_navigatereef_desc:

game_navigatereef_hint1:
	dc.b "You have to draw a circle around the spo"
	dc.b "t where you think the treasure is."
End_game_navigatereef_hint1:

game_navigatereef_hint2:
	dc.b "Portside is to the left on a ship."
End_game_navigatereef_hint2:

game_navigatereef_right:
	dc.b "That's exactly the right spot. Well done"
	dc.b "."
End_game_navigatereef_right:

game_navigatereef_wrong:
	dc.b "That wasn't quite it.  Perhaps you shoul"
	dc.b "d try again."
End_game_navigatereef_wrong:

game_nighttimerighttime:
	dc.b "Nighttime Is The Right Time"
End_game_nighttimerighttime:

game_nighttimerighttime_desc:
	dc.b "It's way too bright in here.  Can you do"
	dc.b " something about that?"
End_game_nighttimerighttime_desc:

game_nighttimerighttime_hint1:
	dc.b "What happens when it gets dark?"
End_game_nighttimerighttime_hint1:

game_nighttimerighttime_hint2:
	dc.b "",BR,"    "
End_game_nighttimerighttime_hint2:

game_nighttimerighttime_right:
	dc.b "Much better!"
End_game_nighttimerighttime_right:

game_nighttimerighttime_wrong:
	dc.b "Nope, that wasn't it."
End_game_nighttimerighttime_wrong:

game_oddisee:
	dc.b "Dotty Dots"
End_game_oddisee:

game_oddisee_desc:
	dc.b "Connect the little red dots so they prod"
	dc.b "uce a picture.",BR,"Part of it is already ther"
	dc.b "e."
End_game_oddisee_desc:

game_oddisee_hint1:
	dc.b "Perhaps you recognize some of Emily's sy"
	dc.b "mbols ..."
End_game_oddisee_hint1:

game_oddisee_hint2:
	dc.b "",BR,"    "
End_game_oddisee_hint2:

game_oddisee_right:
	dc.b " ",BR,"Password accepted ...",BR,"",BR,"Operating ..."
End_game_oddisee_right:

game_oddisee_wrong:
	dc.b " ",BR,"Password incorrect.",BR,"",BR,"Access denied ..."
End_game_oddisee_wrong:

game_oneofus:
	dc.b "Are You One Of Us"
End_game_oneofus:

game_oneofus_desc:
	dc.b "How old is our corporal?",BR,"If the major gi"
	dc.b "ves two of his years to the corporal, the"
	dc.b " corporal is double the age of the major."
	dc.b " ",BR,"If he gives three years to the corporal"
	dc.b ", the corporal is three times as old as t"
	dc.b "he major."
End_game_oneofus_desc:

game_oneofus_hint1:
	dc.b "Both the corporal and the major aren't n"
	dc.b "early old enough for their ranks."
End_game_oneofus_hint1:

game_oneofus_hint2:
	dc.b "",BR,"    "
End_game_oneofus_hint2:

game_oneofus_right:
	dc.b "That should do to gain their trust."
End_game_oneofus_right:

game_oneofus_wrong:
	dc.b "I think you should check that again."
End_game_oneofus_wrong:

game_openbox:
	dc.b "Out Of The Box"
End_game_openbox:

game_openbox_desc:
	dc.b "What kind of picture will it be?",BR,"Move al"
	dc.b "l the pieces into the right position. If "
	dc.b "correct, they'll snap in place."
End_game_openbox_desc:

game_openbox_hint1:
	dc.b "There is room to put some of the pieces "
	dc.b "at the right of the screen."
End_game_openbox_hint1:

game_openbox_hint2:
	dc.b "",BR,"    "
End_game_openbox_hint2:

game_openbox_right:
	dc.b "That should do it!  You can open the box"
	dc.b " now."
End_game_openbox_right:

game_openbox_wrong:
	dc.b "Just concentrate.  You'll get it soon."
End_game_openbox_wrong:

game_opendoor:
	dc.b "A Key Moment"
End_game_opendoor:

game_opendoor_desc:
	dc.b "Try to create a clear path for the key t"
	dc.b "o reach the keyhole.",BR,"You can move all the"
	dc.b " pieces in any direction."
End_game_opendoor_desc:

game_opendoor_hint1:
	dc.b "Make use of the space the key was in aft"
	dc.b "er you move it out of the way."
End_game_opendoor_hint1:

game_opendoor_hint2:
	dc.b "",BR,"    "
End_game_opendoor_hint2:

game_opendoor_right:
	dc.b "Yeah, that's it!  Now, let's get out of "
	dc.b "here."
End_game_opendoor_right:

game_opendoor_wrong:
	dc.b "Let's try that again."
End_game_opendoor_wrong:

game_puzzleforpuzzle:
	dc.b "A Puzzle For A Puzzle"
End_game_puzzleforpuzzle:

game_puzzleforpuzzle_desc:
	dc.b "You are looking at a dog being called by"
	dc.b " its owner.",BR,"Which two matches do you have"
	dc.b " to move so the dog is looking in the oth"
	dc.b "er direction and still has its tail point"
	dc.b "ing up?"
End_game_puzzleforpuzzle_desc:

game_puzzleforpuzzle_hint1:
	dc.b "Try to think in three dimensions. You mi"
	dc.b "ght notice something..."
End_game_puzzleforpuzzle_hint1:

game_puzzleforpuzzle_hint2:
	dc.b "You don't have to move the whole dog to "
	dc.b "make it look the other way."
End_game_puzzleforpuzzle_hint2:

game_puzzleforpuzzle_right:
	dc.b "That's it!  Very good!"
End_game_puzzleforpuzzle_right:

game_puzzleforpuzzle_wrong:
	dc.b "Are you sure this is still a dog?"
End_game_puzzleforpuzzle_wrong:

game_repairroundabout:
	dc.b "Get A Fix"
End_game_repairroundabout:

game_repairroundabout_desc:
	dc.b "Where do you have to make the cut to pro"
	dc.b "duce a square when the two pieces are joi"
	dc.b "ned again? Trace the cut with the stylus."
End_game_repairroundabout_desc:

game_repairroundabout_hint1:
	dc.b "You can't turn the piece to make it fit."
End_game_repairroundabout_hint1:

game_repairroundabout_hint2:
	dc.b "",BR,"    "
End_game_repairroundabout_hint2:

game_repairroundabout_right:
	dc.b "Hey, you got it repaired.",BR,"",BR,"Now you can s"
	dc.b "tart the skateboring, err, skateboarding "
	dc.b "game and win ... stuff."
End_game_repairroundabout_right:

game_repairroundabout_wrong:
	dc.b "Unfortunately, that wasn't a square.",BR,"Try"
	dc.b " again."
End_game_repairroundabout_wrong:

game_repairship:
	dc.b "Jury Rig"
End_game_repairship:

game_repairship_desc:
	dc.b "Where do you have to make the cut to cre"
	dc.b "ate two pieces which would form a square "
	dc.b "together?"
End_game_repairship_desc:

game_repairship_hint1:
	dc.b "You can't turn the piece to make it fit."
End_game_repairship_hint1:

game_repairship_hint2:
	dc.b "",BR,"    "
End_game_repairship_hint2:

game_repairship_right:
	dc.b "That's it.",BR,"Lift anchor!"
End_game_repairship_right:

game_repairship_wrong:
	dc.b "There are still some holes left which ne"
	dc.b "ed fixing. Try again."
End_game_repairship_wrong:

game_repairtheladder:
	dc.b "Stepping Up"
End_game_repairtheladder:

game_repairtheladder_desc:
	dc.b "Put the pieces of the broken ladder toge"
	dc.b "ther to repair it."
End_game_repairtheladder_desc:

game_repairtheladder_hint1:
	dc.b "Make sure you have enough room for the w"
	dc.b "hole ladder on your screen."
End_game_repairtheladder_hint1:

game_repairtheladder_hint2:
	dc.b "The pieces 'click' together when they fi"
	dc.b "t."
End_game_repairtheladder_hint2:

game_repairtheladder_right:
	dc.b "That looks stable enough.  Well done!"
End_game_repairtheladder_right:

game_repairtheladder_wrong:
	dc.b "I think you should try again.",BR,"It won't h"
	dc.b "old your weight."
End_game_repairtheladder_wrong:

game_round1:
	dc.b "Round One!"
End_game_round1:

game_round1_desc:
	dc.b "Trap the dog by putting the four compone"
	dc.b "nts in the right order.  Just move them o"
	dc.b "nto the marked spots."
End_game_round1_desc:

game_round1_hint1:
	dc.b "Try to combine some of the things."
End_game_round1_hint1:

game_round1_hint2:
	dc.b "",BR,"    "
End_game_round1_hint2:

game_round1_right:
	dc.b "Yes!  That'll teach him to look down on "
	dc.b "cats."
End_game_round1_right:

game_round1_wrong:
	dc.b "That wasn't quite right.  Try again."
End_game_round1_wrong:

game_round2:
	dc.b "Round Two!"
End_game_round2:

game_round2_desc:
	dc.b "The dog has gotten wary.  You'll need so"
	dc.b "mething new to trick him."
End_game_round2_desc:

game_round2_hint1:
	dc.b "The dog might be hungry."
End_game_round2_hint1:

game_round2_hint2:
	dc.b "",BR,"    "
End_game_round2_hint2:

game_round2_right:
	dc.b "Excellent. Well done, Emily. Cats for th"
	dc.b "e win."
End_game_round2_right:

game_round2_wrong:
	dc.b "Almost.  Try again."
End_game_round2_wrong:

game_senseo:
	dc.b "Send Them Reeling"
End_game_senseo:

game_senseo_desc:
	dc.b "Touch the symbols in the same order that"
	dc.b " they are shown. Touch the screen to star"
	dc.b "t."
End_game_senseo_desc:

game_senseo_hint1:
	dc.b "",BR,"    "
End_game_senseo_hint1:

game_senseo_hint2:
	dc.b "",BR,"    "
End_game_senseo_hint2:

game_senseo_right:
	dc.b "You followed closely.  Well done!"
End_game_senseo_right:

game_senseo_wrong:
	dc.b "Guess you got distracted somewhere.  Tha"
	dc.b "t wasn't quite it."
End_game_senseo_wrong:

game_shootinggame:
	dc.b "The Shooting Gallery"
End_game_shootinggame:

game_shootinggame_desc:
	dc.b "Try to score as many hits as possible. B"
	dc.b "ut be careful - don't hit the black-and-w"
	dc.b "hite objects."
End_game_shootinggame_desc:

game_shootinggame_hint1:
	dc.b "Remember not to aim straight at the targ"
	dc.b "ets, but slightly in front of them."
End_game_shootinggame_hint1:

game_shootinggame_hint2:
	dc.b "",BR,"    "
End_game_shootinggame_hint2:

game_shootinggame_right:
	dc.b "Well done!  You won some ... stuff."
End_game_shootinggame_right:

game_shootinggame_wrong:
	dc.b "You got nothing. Your cats look very sad"
	dc.b ".  Maybe try again."
End_game_shootinggame_wrong:

game_skate:
	dc.b "Skate Bored"
End_game_skate:

game_skate_desc:
	dc.b "Gather speed by sliding the stylus from "
	dc.b "right to left.",BR,"Beware of the obstacles! D"
	dc.b "uck by touching your legs and jump by tou"
	dc.b "ching the Touch Screen above your head. T"
	dc.b "ouch the Touch Screen to start."
End_game_skate_desc:

game_skate_hint1:
	dc.b "",BR,"    "
End_game_skate_hint1:

game_skate_hint2:
	dc.b "",BR,"    "
End_game_skate_hint2:

game_skate_right:
	dc.b "Excellent!  You got some goodies!"
End_game_skate_right:

game_skate_wrong:
	dc.b "Guess you need more practice.",BR,"More speed"
	dc.b " can't do any harm."
End_game_skate_wrong:

game_skateschool:
	dc.b "Skate-School"
End_game_skateschool:

game_skateschool_desc:
	dc.b "Gather speed by sliding the stylus from "
	dc.b "right to left.",BR,"Beware of the obstacles! D"
	dc.b "uck by touching your legs and jump by tou"
	dc.b "ching the Touch Screen above your head. T"
	dc.b "ouch the Touch Screen to start."
End_game_skateschool_desc:

game_skateschool_hint1:
	dc.b "",BR,"    "
End_game_skateschool_hint1:

game_skateschool_hint2:
	dc.b "",BR,"    "
End_game_skateschool_hint2:

game_skateschool_right:
	dc.b "Wonderful!  Nicely done!"
End_game_skateschool_right:

game_skateschool_wrong:
	dc.b "Well, that was mediocre at best."
End_game_skateschool_wrong:

game_spidergirl:
	dc.b "Rock Your Socks Off"
End_game_spidergirl:

game_spidergirl_desc:
	dc.b "In your wardrobe drawer are ten black an"
	dc.b "d fifteen red socks. It's dark.",BR,"How many "
	dc.b "socks do you have to take out to get a ma"
	dc.b "tching pair?",BR,"Touch the correct number."
End_game_spidergirl_desc:

game_spidergirl_hint1:
	dc.b "",BR,"    "
End_game_spidergirl_hint1:

game_spidergirl_hint2:
	dc.b "",BR,"    "
End_game_spidergirl_hint2:

game_spidergirl_right:
	dc.b "Exactly the right answer!   Way to go!"
End_game_spidergirl_right:

game_spidergirl_wrong:
	dc.b "Unfortunately, that was the wrong answer"
	dc.b ".  Try again."
End_game_spidergirl_wrong:

game_strangerecorder:
	dc.b "The Strange Recorder"
End_game_strangerecorder:

game_strangerecorder_desc:
	dc.b "Now that you've collected all the pieces"
	dc.b ", all you have to do is put them together"
	dc.b "."
End_game_strangerecorder_desc:

game_strangerecorder_hint1:
	dc.b "Could it be that you have to do more tha"
	dc.b "n just put it together?"
End_game_strangerecorder_hint1:

game_strangerecorder_hint2:
	dc.b "",BR,"    "
End_game_strangerecorder_hint2:

game_strangerecorder_right:
	dc.b "Hey, it's complete!  Let's see what we c"
	dc.b "an do with this."
End_game_strangerecorder_right:

game_strangerecorder_wrong:
	dc.b "Somewhere you must have made a mistake.",BR,""
	dc.b "It's not working yet."
End_game_strangerecorder_wrong:

game_sugarland:
	dc.b "Sugarland"
End_game_sugarland:

game_sugarland_desc:
	dc.b "On the ground are several layers of plan"
	dc.b "ks forming an ancient, frequently repaire"
	dc.b "d trap door. How many layers overlap at t"
	dc.b "he thickest part of the door?",BR,"Touch the n"
	dc.b "umber on the sign to change it to the cor"
	dc.b "rect value."
End_game_sugarland_desc:

game_sugarland_hint1:
	dc.b "",BR,"    "
End_game_sugarland_hint1:

game_sugarland_hint2:
	dc.b "",BR,"    "
End_game_sugarland_hint2:

game_sugarland_right:
	dc.b "Correct!  Well done!"
End_game_sugarland_right:

game_sugarland_wrong:
	dc.b "Wrong answer. Give it another try."
End_game_sugarland_wrong:

game_swapglasses:
	dc.b "Tumbling Down"
End_game_swapglasses:

game_swapglasses_desc:
	dc.b "Move the complete stack of tumblers over"
	dc.b " on the rightmost spot.",BR,"No tumbler can ev"
	dc.b "er sit atop a smaller one."
End_game_swapglasses_desc:

game_swapglasses_hint1:
	dc.b "",BR,"    "
End_game_swapglasses_hint1:

game_swapglasses_hint2:
	dc.b "",BR,"    "
End_game_swapglasses_hint2:

game_swapglasses_right:
	dc.b "Superbly done!  You obviously know how t"
	dc.b "o take a tumble."
End_game_swapglasses_right:

game_swapglasses_wrong:
	dc.b "Not quite.  You'll get there eventually."
End_game_swapglasses_wrong:

game_thanksforfish:
	dc.b "Thanks For All The Fish"
End_game_thanksforfish:

game_thanksforfish_desc:
	dc.b "Restore the picture.  To move a tile, to"
	dc.b "uch it, and it will slide automatically i"
	dc.b "nto the free space."
End_game_thanksforfish_desc:

game_thanksforfish_hint1:
	dc.b "",BR,"    "
End_game_thanksforfish_hint1:

game_thanksforfish_hint2:
	dc.b "",BR,"    "
End_game_thanksforfish_hint2:

game_thanksforfish_right:
	dc.b "Very good.  You have an excellent eye fo"
	dc.b "r art."
End_game_thanksforfish_right:

game_thanksforfish_wrong:
	dc.b "No, that wasn't quite correct.  Try agai"
	dc.b "n."
End_game_thanksforfish_wrong:

game_thependulum:
	dc.b "Turn Of The Time"
End_game_thependulum:

game_thependulum_desc:
	dc.b "How many times does the big hand overtak"
	dc.b "e the small one in 24 hours?  Use the fou"
	dc.b "r arrows to change the number."
End_game_thependulum_desc:

game_thependulum_hint1:
	dc.b "Try using the notepad function to make c"
	dc.b "alculations."
End_game_thependulum_hint1:

game_thependulum_hint2:
	dc.b "The large hand should irrefutably overta"
	dc.b "ke the small one. Being coincident does n"
	dc.b "ot count as overtaking!"
End_game_thependulum_hint2:

game_thependulum_right:
	dc.b "Perfect! Very good."
End_game_thependulum_right:

game_thependulum_wrong:
	dc.b "No, that isn't correct."
End_game_thependulum_wrong:

game_treasuremap:
	dc.b "A Map of Treasures"
End_game_treasuremap:

game_treasuremap_desc:
	dc.b "The treasure is hidden",BR,"Near the caught k"
	dc.b "itten",BR,"There are three palmtrees around",BR,"A "
	dc.b "rock with a frown",BR,"Where a starfish clings"
	dc.b "",BR,"Near a nest for the winged",BR,"Look under th"
	dc.b "is vine",BR,"And the treasure is thine."
End_game_treasuremap_desc:

game_treasuremap_hint1:
	dc.b "It's one of the stars!"
End_game_treasuremap_hint1:

game_treasuremap_hint2:
	dc.b "",BR,"    "
End_game_treasuremap_hint2:

game_treasuremap_right:
	dc.b "You hit the right spot.  Well done."
End_game_treasuremap_right:

game_treasuremap_wrong:
	dc.b "That wasn't the right spot. You have to "
	dc.b "search harder for the treasure."
End_game_treasuremap_wrong:

game_turnonlight:
	dc.b "Light My Fire"
End_game_turnonlight:

game_turnonlight_desc:
	dc.b "You have only one match.  Which object d"
	dc.b "o you have to light first if you want to "
	dc.b "light all of them?",BR,"Draw a circle around y"
	dc.b "our choice."
End_game_turnonlight_desc:

game_turnonlight_hint1:
	dc.b "Could this be a trick question?"
End_game_turnonlight_hint1:

game_turnonlight_hint2:
	dc.b "What would be the simplest answer to thi"
	dc.b "s question?"
End_game_turnonlight_hint2:

game_turnonlight_right:
	dc.b "Excellent deduction.  That's the right c"
	dc.b "hoice."
End_game_turnonlight_right:

game_turnonlight_wrong:
	dc.b "No, that wasn't quite correct.  Try agai"
	dc.b "n."
End_game_turnonlight_wrong:

game_usethekey:
	dc.b "Hole In One"
End_game_usethekey:

game_usethekey_desc:
	dc.b "Just mark the correct the keyhole for yo"
	dc.b "ur key to fit in, and you'll be out of he"
	dc.b "re."
End_game_usethekey_desc:

game_usethekey_hint1:
	dc.b "There is only one correct keyhole."
End_game_usethekey_hint1:

game_usethekey_hint2:
	dc.b "Compare the keyhole shapes to that of yo"
	dc.b "ur key."
End_game_usethekey_hint2:

game_usethekey_right:
	dc.b "Way to ace that!"
End_game_usethekey_right:

game_usethekey_wrong:
	dc.b "Guess that wasn't the right one after al"
	dc.b "l."
End_game_usethekey_wrong:

game_waagegewicht:
	dc.b "Heavyweight"
End_game_waagegewicht:

game_waagegewicht_desc:
	dc.b "Pick the symbol at the bottom that's the"
	dc.b " heaviest. But be quick;  the clock is ti"
	dc.b "cking."
End_game_waagegewicht_desc:

game_waagegewicht_hint1:
	dc.b "",BR,"    "
End_game_waagegewicht_hint1:

game_waagegewicht_hint2:
	dc.b "",BR,"    "
End_game_waagegewicht_hint2:

game_waagegewicht_right:
	dc.b "That's it!  Well done. You got some seri"
	dc.b "ous ... stuff."
End_game_waagegewicht_right:

game_waagegewicht_wrong:
	dc.b "That wasn't it.  Try again."
End_game_waagegewicht_wrong:

game_whatdoineed:
	dc.b "What Are We?"
End_game_whatdoineed:

game_whatdoineed_desc:
	dc.b "It's not made of metal",BR,"Nor made of wood",BR,""
	dc.b "Breathing is much simpler",BR,"Through a tube",BR,""
	dc.b "When you are underwater",BR,"Life is much hard"
	dc.b "er",BR,"If the bowl holds water",BR,"Instead of air"
End_game_whatdoineed_desc:

game_whatdoineed_hint1:
	dc.b "The solution is: it's bendy!"
End_game_whatdoineed_hint1:

game_whatdoineed_hint2:
	dc.b "Perhaps you're looking for two things in"
	dc.b "stead of just one."
End_game_whatdoineed_hint2:

game_whatdoineed_right:
	dc.b "Yes, that's exactly what you're going to"
	dc.b " need."
End_game_whatdoineed_right:

game_whatdoineed_wrong:
	dc.b "No, you probably don't need this.  Try a"
	dc.b "gain."
End_game_whatdoineed_wrong:

game_whatsthetime:
	dc.b "What's The Time?"
End_game_whatsthetime:

game_whatsthetime_desc:
	dc.b "Enter the correct time into the machine."
End_game_whatsthetime_desc:

game_whatsthetime_hint1:
	dc.b "I guess you should punch in some numbers"
	dc.b "."
End_game_whatsthetime_hint1:

game_whatsthetime_hint2:
	dc.b "",BR,"    "
End_game_whatsthetime_hint2:

game_whatsthetime_right:
	dc.b "That's it - you got it!"
End_game_whatsthetime_right:

game_whatsthetime_wrong:
	dc.b "No, unfortunately that wasn't it."
End_game_whatsthetime_wrong:

game_wheredoigo:
	dc.b "Where Am I?"
End_game_wheredoigo:

game_wheredoigo_desc:
	dc.b "It is not a lake",BR,"But in a garden",BR,"Neither"
	dc.b " near nor far",BR,"Where flowers bloom",BR,"Not in "
	dc.b "your room"
End_game_wheredoigo_desc:

game_wheredoigo_hint1:
	dc.b "You'll find water in it."
End_game_wheredoigo_hint1:

game_wheredoigo_hint2:
	dc.b "",BR,"    "
End_game_wheredoigo_hint2:

game_wheredoigo_right:
	dc.b "Yes, that's where you'll find me.  Niiii"
	dc.b "ce!"
End_game_wheredoigo_right:

game_wheredoigo_wrong:
	dc.b "I don't think you're going to find me th"
	dc.b "ere.  Try again."
End_game_wheredoigo_wrong:

game_whereto:
	dc.b "Where To?"
End_game_whereto:

game_whereto_desc:
	dc.b "Find your way through the hedges.",BR,"Spot a"
	dc.b "n arrow like the one displayed on the rig"
	dc.b "ht (pointing in any possible direction, b"
	dc.b "ut the same size) and trace its outline."
End_game_whereto_desc:

game_whereto_hint1:
	dc.b "",BR,"    "
End_game_whereto_hint1:

game_whereto_hint2:
	dc.b "",BR,"    "
End_game_whereto_hint2:

game_whereto_right:
	dc.b "That should show you the way through the"
	dc.b " hedge. "
End_game_whereto_right:

game_whereto_wrong:
	dc.b "This hedge seems to be really dense.",BR,"Hav"
	dc.b "e another look-see..."
End_game_whereto_wrong:

game_whichisheavier:
	dc.b "Being A Burden"
End_game_whichisheavier:

game_whichisheavier_desc:
	dc.b "Which of these two weights looks heavier"
	dc.b " to you?"
End_game_whichisheavier_desc:

game_whichisheavier_hint1:
	dc.b "This might be an optical illusion."
End_game_whichisheavier_hint1:

game_whichisheavier_hint2:
	dc.b "",BR,"    "
End_game_whichisheavier_hint2:

game_whichisheavier_right:
	dc.b "You aced it and unlocked a mini game in "
	dc.b "which you can win strange and wonderful p"
	dc.b "rizes."
End_game_whichisheavier_right:

game_whichisheavier_wrong:
	dc.b "Don't let yourself be fooled by looks.  "
	dc.b "How about another try?"
End_game_whichisheavier_wrong:

game_whoishe:
	dc.b "Which One?"
End_game_whoishe:

game_whoishe_desc:
	dc.b "One of them is the original - the other "
	dc.b "two are copies.",BR,"Look closely, and when yo"
	dc.b "u know which one is unique, circle it wit"
	dc.b "h the stylus."
End_game_whoishe_desc:

game_whoishe_hint1:
	dc.b "Look at their faces carefully."
End_game_whoishe_hint1:

game_whoishe_hint2:
	dc.b "",BR,"    "
End_game_whoishe_hint2:

game_whoishe_right:
	dc.b "That should help him remember."
End_game_whoishe_right:

game_whoishe_wrong:
	dc.b "No, that's not the one."
End_game_whoishe_wrong:

hud_points:
	dc.b "%1% points"
End_hud_points:

hud_puzzle_solved:
	dc.b "Puzzles solved!"
End_hud_puzzle_solved:

inventory_prolog_info:
	dc.b "Check out your inventory after you find "
	dc.b "some strange stuff."
End_inventory_prolog_info:

item_desc_batteries:
	dc.b "These batteries power the incredible Str"
	dc.b "ange Recorder. Unlike normal batteries, t"
	dc.b "hese will never run flat!"
End_item_desc_batteries:

item_desc_biscuits:
	dc.b "Feed your cats with these treats. They'l"
	dc.b "l love them. Every time you need your cat"
	dc.b "s to do something special or especially s"
	dc.b "trange, give them one of these."
End_item_desc_biscuits:

item_desc_bunny_costume:
	dc.b "The Frankenbunny Costume is all patched "
	dc.b "up. Emily does that - she'll leave you in"
	dc.b " stitches."
End_item_desc_bunny_costume:

item_desc_goldfish:
	dc.b "The goldfish looks extremely bored. So d"
	dc.b "o you at the moment. It might make an exc"
	dc.b "ellent companion."
End_item_desc_goldfish:

item_desc_headphones:
	dc.b "Oh yes, headphones, baby. To shut out th"
	dc.b "e drivel of the world. Or to listen to we"
	dc.b "ird voices being translated by the Strang"
	dc.b "e Recorder. Where are the rest of the pie"
	dc.b "ces?"
End_item_desc_headphones:

item_desc_headplug:
	dc.b "The plug for the headphones. Without the"
	dc.b " plug, the phones aren't much more than g"
	dc.b "lorified earmuffs. At least they'll keep "
	dc.b "you warm in winter."
End_item_desc_headplug:

item_desc_helmet:
	dc.b "This is some high-tec, high-spec equipme"
	dc.b "nt, created from a state-of-the-art bike "
	dc.b "tube and an even more sophisticated ... g"
	dc.b "oldfish bowl. Dive off, will ya?"
End_item_desc_helmet:

item_desc_lockpicking_tool:
	dc.b "This set of lock picking tools is a good"
	dc.b " way to get inside places one isn't meant"
	dc.b " to be. And to escape from places one is "
	dc.b "supposed to stay in. Handy."
End_item_desc_lockpicking_tool:

item_desc_mic:
	dc.b "The microphone for the Strange Recorder."
	dc.b "  Not much good without the rest, but pre"
	dc.b "tty.  This is the end you point at weird "
	dc.b "voices to capture them.  Give it a try."
End_item_desc_mic:

item_desc_micplug:
	dc.b "The microphone plug of the Strange Recor"
	dc.b "der - just a cog in a weird machine. You "
	dc.b "need the other parts as well, to do somet"
	dc.b "hing meaningful or weird with it."
End_item_desc_micplug:

item_desc_oddettes:
	dc.b "Oddettes are used by the OddISee. Every "
	dc.b "time the computer is turned on, one of th"
	dc.b "e Oddettes gets used up. Better stock up "
	dc.b "on them."
End_item_desc_oddettes:

item_desc_peas:
	dc.b "These peas are very dry. And very hard. "
	dc.b "And they hurt - a lot, mostly when fired "
	dc.b "from a slingshot."
End_item_desc_peas:

item_desc_recorder:
	dc.b "The Strange Recorder enables you to comm"
	dc.b "unicate with plants and animals in parall"
	dc.b "el universes. Their weird language gets t"
	dc.b "ranslated automatically into ... Emily's "
	dc.b "weird language."
End_item_desc_recorder:

item_desc_recorderbase:
	dc.b "The case for the Strange Recorder.  It's"
	dc.b " useless without the other pieces, unless"
	dc.b " you want to store treats in it."
End_item_desc_recorderbase:

item_desc_skateboard:
	dc.b "This is just a skateboard. An ordinary s"
	dc.b "kateboard, nothing strange about it. Exce"
	dc.b "pt it's Emily's skateboard, so that puts "
	dc.b "her own strange twist on whatever she own"
	dc.b "s."
End_item_desc_skateboard:

item_desc_slingshot:
	dc.b "Emily can use the Strange Slingshot to r"
	dc.b "each faraway things. She will use it auto"
	dc.b "matically when you select the right objec"
	dc.b "ts on the Touch Screen."
End_item_desc_slingshot:

item_desc_ticket:
	dc.b "This ticket gains you entry to The Haunt"
	dc.b "ed House. Don't lose it, or you won't get"
	dc.b " in. Ever."
End_item_desc_ticket:

item_desc_watch:
	dc.b "The 13th Hour Watch represents Emily's m"
	dc.b "eans to change night into day and vice ve"
	dc.b "rsa. Puts a whole new light on things."
End_item_desc_watch:

main_menu_back_to_main:
	dc.b "Back"
End_main_menu_back_to_main:

main_menu_credits:
	dc.b "Credits"
End_main_menu_credits:

main_menu_load_game:
	dc.b "Continue"
End_main_menu_load_game:

main_menu_new_game:
	dc.b "New Game"
End_main_menu_new_game:

main_menu_new_game_ask:
	dc.b "If you save the game, your old score wil"
	dc.b "l be overwritten. Do you wish to continue"
	dc.b "?"
End_main_menu_new_game_ask:

main_menu_options:
	dc.b "Options"
End_main_menu_options:

main_menu_scan:
	dc.b "Scan the World"
End_main_menu_scan:

main_menu_start_game:
	dc.b "Start Game"
End_main_menu_start_game:

map_Basement:
	dc.b "Basement"
End_map_Basement:

map_BellTower:
	dc.b "Bell Tower"
End_map_BellTower:

map_CoralReef:
	dc.b "Coral Reef"
End_map_CoralReef:

map_CuriosityChamber:
	dc.b "Curiosity Chamber"
End_map_CuriosityChamber:

map_DSiRoom:
	dc.b "Secret Room"
End_map_DSiRoom:

map_DeepSea:
	dc.b "Deep Sea"
End_map_DeepSea:

map_EmilysRoom:
	dc.b "Emily's Room"
End_map_EmilysRoom:

map_End:
	dc.b "Cloud Castle"
End_map_End:

map_FerrisWheel:
	dc.b "Ferris Wheel"
End_map_FerrisWheel:

map_Garden:
	dc.b "Garden"
End_map_Garden:

map_GhostShip:
	dc.b "Ghost Ship"
End_map_GhostShip:

map_HauntedHouse:
	dc.b "Haunted House"
End_map_HauntedHouse:

map_Portal:
	dc.b "Portal"
End_map_Portal:

map_SchoolClass:
	dc.b "School Classroom"
End_map_SchoolClass:

map_SchoolOutside:
	dc.b "School Exterior"
End_map_SchoolOutside:

map_SeaShore:
	dc.b "Seashore"
End_map_SeaShore:

map_Stairs00:
	dc.b "A hallway"
End_map_Stairs00:

map_Stairs01:
	dc.b "A hallway"
End_map_Stairs01:

map_Stairs02:
	dc.b "Great - a hallway"
End_map_Stairs02:

map_Stairs03:
	dc.b "Yet another hallway"
End_map_Stairs03:

map_Stairs04:
	dc.b "One more hallway"
End_map_Stairs04:

map_Stairs05:
	dc.b "A strange hallway"
End_map_Stairs05:

map_Stairs06:
	dc.b "A ... hallway"
End_map_Stairs06:

map_Stairs07:
	dc.b "Class Entrance"
End_map_Stairs07:

map_TheStalls:
	dc.b "The Stalls"
End_map_TheStalls:

map_Treehouse:
	dc.b "Treehouse"
End_map_Treehouse:

map_TwistedAttic:
	dc.b "Twisted Attic"
End_map_TwistedAttic:

map_TwistedClock:
	dc.b "Twisted Clock"
End_map_TwistedClock:

map_TwistedGarden:
	dc.b "Twisted Garden"
End_map_TwistedGarden:

map_TwistedRoom:
	dc.b "Twisted Room"
End_map_TwistedRoom:

map_VoodooHut:
	dc.b "Voodoo Hut"
End_map_VoodooHut:

map_oceanofcolors:
	dc.b "Ocean of colors"
End_map_oceanofcolors:

meet_and_greet_name:
	dc.b "Meet and greet"
End_meet_and_greet_name:

minigame_haunted_missedcat:
	dc.b "Hey! That's Mystery!",BR,"Stop the car! Stop "
	dc.b "it! I need to get out of here! Oh no, too"
	dc.b " late, I'll have to go for another round "
	dc.b "..."
End_minigame_haunted_missedcat:

minigame_prolog_info:
	dc.b "Here you can find all the mini games and"
	dc.b " puzzles that you've already encountered "
	dc.b "to check on your progress or to play them"
	dc.b " again."
End_minigame_prolog_info:

minigame_tutorial_epilog:
	dc.b "Okay, you have all the info you need to "
	dc.b "play the mini games.  Ready, set, play! H"
	dc.b "ave fun!"
End_minigame_tutorial_epilog:

minigame_tutorial_erase:
	dc.b "Use this function to erase your scribble"
	dc.b " function notes or something you've drawn"
	dc.b " in the game."
End_minigame_tutorial_erase:

minigame_tutorial_exit:
	dc.b "Here you can exit the current mini game."
End_minigame_tutorial_exit:

minigame_tutorial_hint:
	dc.b "If you can't solve or win a game, you ca"
	dc.b "n get hints with this icon. Each hint cos"
	dc.b "ts one treat, so make sure to have some o"
	dc.b "n you. Not all games have the same amount"
	dc.b " of hints you can get."
End_minigame_tutorial_hint:

minigame_tutorial_marker:
	dc.b "This icon activates the scribble functio"
	dc.b "n so you can write notes, calculate or dr"
	dc.b "aw, which helps solve things. Touch it ag"
	dc.b "ain to return to the game."
End_minigame_tutorial_marker:

minigame_tutorial_number:
	dc.b "This will tell you the number of the min"
	dc.b "i game. This is important if you want to "
	dc.b "start any of the games later on from your"
	dc.b " Scrapbook."
End_minigame_tutorial_number:

minigame_tutorial_playfield:
	dc.b "This is where you play the game itself. "
	dc.b "Here you have to mark something, draw or "
	dc.b "move pieces of a puzzle about - all with "
	dc.b "the stylus."
End_minigame_tutorial_playfield:

minigame_tutorial_prolog:
	dc.b "This little tutorial shows you how to pl"
	dc.b "ay the various mini games you'll encounte"
	dc.b "r in the game. The coloured boxes indicat"
	dc.b "e what part of the two screens we're talk"
	dc.b "ing about."
End_minigame_tutorial_prolog:

minigame_tutorial_reset:
	dc.b "Touch this icon to restart the game."
End_minigame_tutorial_reset:

minigame_tutorial_score:
	dc.b "This shows how many of the maximum possi"
	dc.b "ble points you'll currently get if you su"
	dc.b "cceed. The more tries you need, the lower"
	dc.b " this score gets."
End_minigame_tutorial_score:

minigame_tutorial_submit:
	dc.b "If you're satisfied with your solution t"
	dc.b "o a game, touch this button to see your r"
	dc.b "esults. In some games, this button won't "
	dc.b "appear until you've done certain things. "
	dc.b "So, keep playing and you'll see it eventu"
	dc.b "ally."
End_minigame_tutorial_submit:

minigame_tutorial_task:
	dc.b "In that box you'll see the description o"
	dc.b "f what you have to do to win the game or "
	dc.b "solve the puzzle."
End_minigame_tutorial_task:

no_biscuits_for_cat:
	dc.b "You have no treats for your cats.  Go ge"
	dc.b "t some more!"
End_no_biscuits_for_cat:

oddisee_prolog_info:
	dc.b "The OddISee is your trusty mechanical an"
	dc.b "d electronical friend. A bit like a compu"
	dc.b "ter, but much more strange."
End_oddisee_prolog_info:

once_upon_atime_name:
	dc.b "Once upon a time"
End_once_upon_atime_name:

options_menu_music:
	dc.b "Music"
End_options_menu_music:

options_menu_sound:
	dc.b "SFX"
End_options_menu_sound:

options_menu_speech:
	dc.b "Language"
End_options_menu_speech:

options_volume_percentage:
	dc.b "%1%%%"
End_options_volume_percentage:

pause_menu_exit_ask:
	dc.b "Are you sure you want to exit the game?"
End_pause_menu_exit_ask:

pause_menu_exit_game:
	dc.b "Exit"
End_pause_menu_exit_game:

pause_menu_exit_no:
	dc.b "No"
End_pause_menu_exit_no:

pause_menu_exit_yes:
	dc.b "Yes"
End_pause_menu_exit_yes:

pause_menu_save_game:
	dc.b "Save"
End_pause_menu_save_game:

pinkoverkill_name:
	dc.b "Pink overkill"
End_pinkoverkill_name:

puzzle_apprentize_name:
	dc.b "Puzzle apprentice"
End_puzzle_apprentize_name:

puzzle_contest3_text:
	dc.b "Wait a minute.  What's going on here?  I"
	dc.b " can't solve the puzzle because something"
	dc.b "'s missing.  I should complain."
End_puzzle_contest3_text:

puzzle_end_GlobalDefine:
	dc.b "Just touch the screen to continue."
End_puzzle_end_GlobalDefine:

puzzle_hint_Confirm:
	dc.b "Do you want to ask for a hint? This will"
	dc.b " cost you one treat."
End_puzzle_hint_Confirm:

puzzle_hint_closed:
	dc.b "You haven't asked for this hint."
End_puzzle_hint_closed:

puzzle_hint_noBiskuits:
	dc.b "Hey, looks like you have no treats for y"
	dc.b "our cats. Maybe if you get some for them,"
	dc.b " they can help you."
End_puzzle_hint_noBiskuits:

puzzle_hint_none:
	dc.b "No more hints left."
End_puzzle_hint_none:

puzzle_ingame_GlobalDefine:
	dc.b "",BR,"    "
End_puzzle_ingame_GlobalDefine:

puzzle_master_name:
	dc.b "Puzzle Master"
End_puzzle_master_name:

puzzle_queen_name:
	dc.b "Puzzle queen"
End_puzzle_queen_name:

puzzle_screen_points:
	dc.b "Score: "
End_puzzle_screen_points:

puzzle_screen_totalpoints:
	dc.b "Total score: "
End_puzzle_screen_totalpoints:

puzzle_wizard_name:
	dc.b "Puzzle Wizard"
End_puzzle_wizard_name:

schoolsout_name:
	dc.b "Schools'out"
End_schoolsout_name:

scrapbook_cat_miles:
	dc.b "Miles"
End_scrapbook_cat_miles:

scrapbook_cat_miles_desc_1:
	dc.b "Born April 13th.",BR,"Miles is a creative gen"
	dc.b "ius and has perfect night vision.",BR,"He is a"
	dc.b "ble to see black and white inversely.",BR,"Abs"
	dc.b "olute fastest cat in town AND he knows ho"
	dc.b "w to put a plan into action.  Big time!"
End_scrapbook_cat_miles_desc_1:

scrapbook_cat_mystery:
	dc.b "Mystery"
End_scrapbook_cat_mystery:

scrapbook_cat_mystery_desc_1:
	dc.b "Born May 13th.",BR,"Mystery is the leader of "
	dc.b "the pack and Emily's most senior cat.",BR,"She"
	dc.b " is the hint-giver for Emily - ask her pr"
	dc.b "etty please and she'll provide tips and e"
	dc.b "xplain mysteries."
End_scrapbook_cat_mystery_desc_1:

scrapbook_cat_neechee:
	dc.b "Nee Chee"
End_scrapbook_cat_neechee:

scrapbook_cat_neechee_desc_1:
	dc.b "Born august 25th.",BR,"Nee Chee is the scheme"
	dc.b "r and thinker of the posse and an absolut"
	dc.b "e nihilist.",BR,"He can see right through a lo"
	dc.b "t of things. He's also the only one who c"
	dc.b "an perceive tracks of the abductor."
End_scrapbook_cat_neechee_desc_1:

scrapbook_cat_sabbath:
	dc.b "Sabbath"
End_scrapbook_cat_sabbath:

scrapbook_cat_sabbath_desc_1:
	dc.b "Born December 3rd.",BR,"Sabbath is the younge"
	dc.b "st member of the posse.",BR,"He is a rebel and"
	dc.b " never runs from a fight.",BR,"Because of his "
	dc.b "ferocity, he can scare away some creature"
	dc.b "s just by being his menacing self."
End_scrapbook_cat_sabbath_desc_1:

scrapbook_catinfo_prolog_info:
	dc.b "Here you'll find all the info about your"
	dc.b " different cats - what they are like, wha"
	dc.b "t they like and, most importantly, what t"
	dc.b "hey can do for you."
End_scrapbook_catinfo_prolog_info:

scrapbook_prolog_info:
	dc.b "Okay, let's take a look at your scrapboo"
	dc.b "k. It contains all that you know, need to"
	dc.b " know and learn in this game. Touch vario"
	dc.b "us icons with your stylus to learn more."
End_scrapbook_prolog_info:

scrapbook_stickersinfo_prolog_info:
	dc.b "Here you can find all the stickers that "
	dc.b "you will collect during the game."
End_scrapbook_stickersinfo_prolog_info:

scrapbook_storyinfo_prolog_info:
	dc.b "In this diary you'll find entries concer"
	dc.b "ning your Strange adventures. Reminisce, "
	dc.b "if you must - but first: explore!"
End_scrapbook_storyinfo_prolog_info:

scrapbook_toolsinfo_prolog_info:
	dc.b "Here you'll find descriptions of all the"
	dc.b " mad and wonderful things that you'll col"
	dc.b "lect. "
End_scrapbook_toolsinfo_prolog_info:

scrapbook_tutorialinfo_prolog_info:
	dc.b "Here you can find a little tutorial - ho"
	dc.b "w to move about, how to find things and f"
	dc.b "inally, how to thoroughly enjoy yourself."
End_scrapbook_tutorialinfo_prolog_info:

search_and_rescue_name:
	dc.b "Search and rescue"
End_search_and_rescue_name:

showtime_name:
	dc.b "Showtime"
End_showtime_name:

skate_or_die_name:
	dc.b "Skate or die"
End_skate_or_die_name:

spottless_name:
	dc.b "Spotless "
End_spottless_name:

squarepusher1_name:
	dc.b "Square Pusher 1"
End_squarepusher1_name:

squarepusher2_name:
	dc.b "Square Pusher 2"
End_squarepusher2_name:

squarepusher3_name:
	dc.b "Square Pusher 3"
End_squarepusher3_name:

squarepusher4_name:
	dc.b "Square Pusher 4"
End_squarepusher4_name:

squarepusher5_name:
	dc.b "Square Pusher 5"
End_squarepusher5_name:

squarepusher6_name:
	dc.b "Square Pusher 6"
End_squarepusher6_name:

strange_disease_name:
	dc.b "Strange disease"
End_strange_disease_name:

strongest_girl_name:
	dc.b "World's strongest girl"
End_strongest_girl_name:

teacher_pest_name:
	dc.b "Teacher's pest"
End_teacher_pest_name:

the_brain_name:
	dc.b "The Brain"
End_the_brain_name:

ticket_prolog_info:
	dc.b "So you finally found out what magical pr"
	dc.b "operties the ticket possesses. Good job! "
	dc.b "Here, you can replay some of the games fr"
	dc.b "om the fair.. This is very handy indeed i"
	dc.b "f you need to win more treats. Your cats "
	dc.b "will purr loudly."
End_ticket_prolog_info:

tutorial_info_cats_1:
	dc.b "Everything about cats - Part One"
End_tutorial_info_cats_1:

tutorial_info_cats_1_desc:
	dc.b "Emily's cats can be a valuable help whil"
	dc.b "e playing the game. To access them, simpl"
	dc.b "y touch one of the cats displayed in the "
	dc.b "menu bar."
End_tutorial_info_cats_1_desc:

tutorial_info_cats_2:
	dc.b "Everything about cats - Part Two"
End_tutorial_info_cats_2:

tutorial_info_cats_2_desc:
	dc.b "To make use of their special abilities d"
	dc.b "uring the game, you need to humour them w"
	dc.b "ith cat treats, so keep an ample supply. "
	dc.b "To find out more about each cat's abiliti"
	dc.b "es, look in the scrapbook."
End_tutorial_info_cats_2_desc:

tutorial_info_consumables:
	dc.b "Consumables"
End_tutorial_info_consumables:

tutorial_info_consumables_desc:
	dc.b "Some of the items you'll find in the gam"
	dc.b "e can only be used once. If you need more"
	dc.b " you'll have to find them somewhere. Exam"
	dc.b "ples for these are treats for your cats o"
	dc.b "r oddettes, which you can use for your co"
	dc.b "mputer, the OddISee."
End_tutorial_info_consumables_desc:

tutorial_info_diary:
	dc.b "Of days gone by - the diary"
End_tutorial_info_diary:

tutorial_info_diary_desc:
	dc.b "In this diary, Emily writes about all th"
	dc.b "e things she encountered or that happened"
	dc.b " to her. Look in here to reminisce ..."
End_tutorial_info_diary_desc:

tutorial_info_items_1:
	dc.b "Take Away - Part One"
End_tutorial_info_items_1:

tutorial_info_items_1_desc:
	dc.b "In the game you will encounter items whi"
	dc.b "ch you can take with you to make use of t"
	dc.b "hem later. These objects will be placed i"
	dc.b "n your inventory."
End_tutorial_info_items_1_desc:

tutorial_info_items_2:
	dc.b "Take Away - Part Two"
End_tutorial_info_items_2:

tutorial_info_items_2_desc:
	dc.b "To open your inventory, touch the little"
	dc.b " chest in the menu bar. You can find deta"
	dc.b "iled descriptions of its contents in the "
	dc.b "scrapbook."
End_tutorial_info_items_2_desc:

tutorial_info_movement:
	dc.b "How to move about"
End_tutorial_info_movement:

tutorial_info_movement_desc:
	dc.b "To make Emily run or walk somewhere, sim"
	dc.b "ply touch the place where you want her to"
	dc.b " go to with the stylus. Whether she walks"
	dc.b " or runs depends on the locations."
End_tutorial_info_movement_desc:

tutorial_info_objects:
	dc.b "How to interact with Emily's world"
End_tutorial_info_objects:

tutorial_info_objects_desc:
	dc.b "If you find interesting things which you"
	dc.b " want to explore, or people and things to"
	dc.b " talk to, just touch them with the stylus"
	dc.b ". If they are relevant, strange things wi"
	dc.b "ll happen."
End_tutorial_info_objects_desc:

tutorial_info_saving_loading:
	dc.b "Saving and loading a game"
End_tutorial_info_saving_loading:

tutorial_info_saving_loading_desc:
	dc.b "To save your game, just touch the little"
	dc.b " paw at the bottom of your scrapbook page"
	dc.b ". Once you have saved a game, you can sel"
	dc.b "ect to load it when starting the game."
End_tutorial_info_saving_loading_desc:

tutorial_info_scrapbook_1:
	dc.b "Emily's Strange Scrapbook - Part One"
End_tutorial_info_scrapbook_1:

tutorial_info_scrapbook_1_desc:
	dc.b "In the Scrapbook, you'll find loads of w"
	dc.b "eird and informative stuff - like the dia"
	dc.b "ry, info on your cats, your achievements "
	dc.b "and other things."
End_tutorial_info_scrapbook_1_desc:

tutorial_info_scrapbook_2:
	dc.b "Emily's Strange Scrapbook - Part Two"
End_tutorial_info_scrapbook_2:

tutorial_info_scrapbook_2_desc:
	dc.b "To access the scrapbook, touch the menu-"
	dc.b "icon on the touchscreen, then the scrapbo"
	dc.b "ok icon in the bar."
End_tutorial_info_scrapbook_2_desc:

universal_genius_name:
	dc.b "Universal Genius"
End_universal_genius_name:

well_traveled_name:
	dc.b "Well-traveled"
End_well_traveled_name:

